From c3541cd0559a8b1a6a3604955c5e76259feb2e2f Mon Sep 17 00:00:00 2001 From: Ivo van Dongen Date: Mon, 19 Feb 2018 18:33:57 +0200 Subject: [android] custom layer example - fix fragment shader source for opengl es 2 phones --- platform/android/src/example_custom_layer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'platform/android/src') diff --git a/platform/android/src/example_custom_layer.cpp b/platform/android/src/example_custom_layer.cpp index 6d0bd4de4b..01a4aaaeb1 100644 --- a/platform/android/src/example_custom_layer.cpp +++ b/platform/android/src/example_custom_layer.cpp @@ -6,7 +6,7 @@ #include static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }"; -static const GLchar * fragmentShaderSource = "uniform vec4 fill_color; void main() { gl_FragColor = fill_color; }"; +static const GLchar * fragmentShaderSource = "uniform highp vec4 fill_color; void main() { gl_FragColor = fill_color; }"; class ExampleCustomLayer { public: -- cgit v1.2.1