From 8ae70105463db78699ef3743fb24503ed8feb054 Mon Sep 17 00:00:00 2001 From: Asheem Mamoowala Date: Tue, 11 Jul 2017 14:31:05 -0700 Subject: [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending --- platform/android/src/style/sources/image_source.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'platform/android/src') diff --git a/platform/android/src/style/sources/image_source.cpp b/platform/android/src/style/sources/image_source.cpp index cc7e1e7404..9c37d63d4b 100644 --- a/platform/android/src/style/sources/image_source.cpp +++ b/platform/android/src/style/sources/image_source.cpp @@ -40,8 +40,7 @@ namespace android { } void ImageSource::setImage(jni::JNIEnv& env, jni::Object bitmap) { - UnassociatedImage image = util::unpremultiply(Bitmap::GetImage(env, bitmap)); - source.as()->setImage(std:: move(image)); + source.as()->setImage(Bitmap::GetImage(env, bitmap)); } jni::Class ImageSource::javaClass; -- cgit v1.2.1