From e94cb1b00b81685a958219e749ea638dc087adb6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20Ka=CC=88fer?= Date: Wed, 5 Feb 2014 18:35:19 +0100 Subject: remove switchShader() --- include/llmr/renderer/painter.hpp | 40 +++++++++++++++------------------------ include/llmr/renderer/shader.hpp | 3 +-- 2 files changed, 16 insertions(+), 27 deletions(-) (limited to 'include') diff --git a/include/llmr/renderer/painter.hpp b/include/llmr/renderer/painter.hpp index 7688763acf..b638fcca18 100644 --- a/include/llmr/renderer/painter.hpp +++ b/include/llmr/renderer/painter.hpp @@ -6,20 +6,19 @@ #include #include +#include +#include +#include +#include +#include + + namespace llmr { class Transform; class Settings; class Style; class Tile; -// class LayerDescription; - -class Shader; -class PlainShader; -class OutlineShader; -class FillShader; -class LineShader; -class PatternShader; class FillBucket; class LineBucket; @@ -34,29 +33,21 @@ public: Painter& operator=(const Painter&) = delete; Painter& operator=(const Painter && ) = delete; - void setup(); - void clear(); void changeMatrix(const Tile::ID& id); void render(const std::shared_ptr& tile); - void renderLayers(const std::shared_ptr& tile, const std::vector& layers); - void renderDebug(const std::shared_ptr& tile); - void renderMatte(); void renderBackground(); void renderFill(FillBucket& bucket, const std::string& layer_name, const Tile::ID& id); void renderLine(LineBucket& bucket, const std::string& layer_name, const Tile::ID& id); - - void drawClippingMask(); - bool switchShader(std::shared_ptr shader); - private: void setupShaders(); - -public: + void drawClippingMask(); + void renderLayers(const std::shared_ptr& tile, const std::vector& layers); + void renderDebug(const std::shared_ptr& tile); private: Transform& transform; @@ -67,12 +58,11 @@ private: mat4 matrix; mat4 exMatrix; - std::shared_ptr currentShader; - std::shared_ptr fillShader; - std::shared_ptr plainShader; - std::shared_ptr outlineShader; - std::shared_ptr lineShader; - std::shared_ptr patternShader; + std::unique_ptr fillShader; + std::unique_ptr plainShader; + std::unique_ptr outlineShader; + std::unique_ptr lineShader; + std::unique_ptr patternShader; // Set up the stencil quad we're using to generate the stencil mask. VertexBuffer tileStencilBuffer = { diff --git a/include/llmr/renderer/shader.hpp b/include/llmr/renderer/shader.hpp index a32d0b647c..26674d2d62 100644 --- a/include/llmr/renderer/shader.hpp +++ b/include/llmr/renderer/shader.hpp @@ -1,7 +1,7 @@ #ifndef LLMR_RENDERER_SHADER #define LLMR_RENDERER_SHADER -#include +#include namespace llmr { @@ -18,7 +18,6 @@ public: bool valid; uint32_t program; - std::forward_list attributes; private: bool compileShader(uint32_t *shader, uint32_t type, const char *source); -- cgit v1.2.1