From 8ae70105463db78699ef3743fb24503ed8feb054 Mon Sep 17 00:00:00 2001 From: Asheem Mamoowala Date: Tue, 11 Jul 2017 14:31:05 -0700 Subject: [core][ios][android][macos] Use premultiplied image directly for RasterTile and ImageSource, un-premultiply in the shader for blending --- include/mbgl/style/sources/image_source.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'include') diff --git a/include/mbgl/style/sources/image_source.hpp b/include/mbgl/style/sources/image_source.hpp index d8a2c45bd8..009764291f 100644 --- a/include/mbgl/style/sources/image_source.hpp +++ b/include/mbgl/style/sources/image_source.hpp @@ -18,7 +18,7 @@ public: optional getURL() const; void setURL(const std::string& url); - void setImage(UnassociatedImage&&); + void setImage(PremultipliedImage&&); void setCoordinates(const std::array&); std::array getCoordinates() const; -- cgit v1.2.1