From c004c036964e9012b08aa4a2f8b16094630d62be Mon Sep 17 00:00:00 2001 From: Leith Bade Date: Tue, 24 Jun 2014 00:25:20 +1000 Subject: Add View::make_inactive() to remove context from rendering thread View::make_inactive() is called just before termination of the rendering thread. The implementation must clear the thread's GL context. This ensures there is no context still bound to a thread during GL shutdown. This is needed as GL will not actually delete a context until it is not active on any thread. Fixes mapbox/mapbox-gl-native#340 Conflicts: common/glfw_view.hpp include/llmr/map/view.hpp test/headless.cpp --- include/mbgl/map/view.hpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'include') diff --git a/include/mbgl/map/view.hpp b/include/mbgl/map/view.hpp index 92d60d4d02..3e2f1a4b5a 100644 --- a/include/mbgl/map/view.hpp +++ b/include/mbgl/map/view.hpp @@ -35,6 +35,10 @@ public: // renderer setup since the render thread doesn't switch the contexts. virtual void make_active() = 0; + // Called from the render thread. Makes the GL context inactive in the current + // thread. This is called once just before the rendering thread terminates. + virtual void make_inactive() = 0; + // Returns the base framebuffer object, if any, and 0 if using the system // provided framebuffer. virtual unsigned int root_fbo() { -- cgit v1.2.1 From 71549e7b93b6b44ed38e8915d8735c136889c3f1 Mon Sep 17 00:00:00 2001 From: Leith Bade Date: Tue, 24 Jun 2014 00:41:28 +1000 Subject: Adds the function Map::terminate() to allow all GL resources held by the map to be released immediately. Map::terminate() will call any GL functions on the current thread without blocking or defering to the rendering thread. This function allows a GL context to be destroyed and recreated safely without having to delete the Map object. Fixes mapbox/mapbox-gl-native#341 Conflicts: include/llmr/renderer/painter.hpp test/headless.cpp --- include/mbgl/map/map.hpp | 3 +++ include/mbgl/renderer/painter.hpp | 2 ++ 2 files changed, 5 insertions(+) (limited to 'include') diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp index fba38879ed..0d2926d04b 100644 --- a/include/mbgl/map/map.hpp +++ b/include/mbgl/map/map.hpp @@ -53,6 +53,9 @@ public: // Triggers a cleanup that releases resources. void cleanup(); + // Releases resources immediately + void terminate(); + // Controls buffer swapping. bool needsSwap(); void swapped(); diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp index 75529d1136..15331b9b67 100644 --- a/include/mbgl/renderer/painter.hpp +++ b/include/mbgl/renderer/painter.hpp @@ -63,6 +63,7 @@ public: // lazy initialization) in case rendering continues. void cleanup(); + void terminate(); // Renders the backdrop of the OpenGL view. This also paints in areas where we don't have any // tiles whatsoever. @@ -123,6 +124,7 @@ public: private: void setupShaders(); + void deleteShaders(); mat4 translatedMatrix(const mat4& matrix, const std::array &translation, const Tile::ID &id, TranslateAnchorType anchor); void prepareTile(const Tile& tile); -- cgit v1.2.1