From 32a1711d8cd00a5d85c61802f79619b85b9cc38a Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Wed, 13 Aug 2014 16:16:08 -0700 Subject: remove support for composite layers --- include/mbgl/renderer/painter.hpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'include/mbgl/renderer') diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp index 1ef5fee836..eb5f427898 100644 --- a/include/mbgl/renderer/painter.hpp +++ b/include/mbgl/renderer/painter.hpp @@ -18,7 +18,6 @@ #include #include #include -#include #include #include @@ -46,7 +45,6 @@ class PrerenderedTexture; struct FillProperties; struct RasterProperties; -struct CompositeProperties; class LayerDescription; class RasterTileData; @@ -111,13 +109,11 @@ public: void drawClippingMasks(const std::set> &sources); void drawClippingMask(const mat4& matrix, const ClipID& clip); - void clearFramebuffers(); void resetFramebuffer(); void bindFramebuffer(); void pushFramebuffer(); GLuint popFramebuffer(); void discardFramebuffers(); - void drawComposite(GLuint texture, const CompositeProperties &properties); bool needsAnimation() const; private: @@ -172,7 +168,6 @@ public: std::unique_ptr rasterShader; std::unique_ptr textShader; std::unique_ptr dotShader; - std::unique_ptr compositeShader; std::unique_ptr gaussianShader; // Set up the stencil quad we're using to generate the stencil mask. @@ -193,7 +188,6 @@ public: VertexArrayObject coveringRasterArray; VertexArrayObject coveringGaussianArray; - VertexArrayObject compositeArray; VertexArrayObject matteArray; // Set up the tile boundary lines we're using to draw the tile outlines. -- cgit v1.2.1