From 22c07596a0c1e2cca12df730be4448bbe79be13d Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Fri, 10 Nov 2017 11:32:37 -0500 Subject: [core] Split MapMode::Still into Static and Tile `Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode. --- include/mbgl/map/mode.hpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'include/mbgl/map/mode.hpp') diff --git a/include/mbgl/map/mode.hpp b/include/mbgl/map/mode.hpp index 256d152e43..4ee289d855 100644 --- a/include/mbgl/map/mode.hpp +++ b/include/mbgl/map/mode.hpp @@ -11,7 +11,8 @@ using EnumType = uint32_t; enum class MapMode : EnumType { Continuous, // continually updating map - Still, // a once-off still image + Static, // a once-off still image of an arbitrary viewport + Tile // a once-off still image of a single tile }; // We can choose to constrain the map both horizontally or vertically, or only -- cgit v1.2.1