From 22c07596a0c1e2cca12df730be4448bbe79be13d Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Fri, 10 Nov 2017 11:32:37 -0500 Subject: [core] Split MapMode::Still into Static and Tile `Tile` makes sure the symbols in the resulting tile are tileable while symbols in `Still` match rendering in `Continuous` mode. --- bin/render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin') diff --git a/bin/render.cpp b/bin/render.cpp index 444921ff2b..a13b981d77 100644 --- a/bin/render.cpp +++ b/bin/render.cpp @@ -83,7 +83,7 @@ int main(int argc, char *argv[]) { ThreadPool threadPool(4); HeadlessFrontend frontend({ width, height }, pixelRatio, fileSource, threadPool); - Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Still); + Map map(frontend, MapObserver::nullObserver(), frontend.getSize(), pixelRatio, fileSource, threadPool, MapMode::Static); if (style_path.find("://") == std::string::npos) { style_path = std::string("file://") + style_path; -- cgit v1.2.1