From 388d5da3055b0a0766e8f1b247c9ef67d22d9b1e Mon Sep 17 00:00:00 2001 From: "Justin R. Miller" Date: Tue, 5 May 2015 17:00:25 -0700 Subject: add mention of CocoaPods to get ahead of release --- README.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'README.md') diff --git a/README.md b/README.md index 8b5dd5760f..358e5a5247 100644 --- a/README.md +++ b/README.md @@ -47,6 +47,19 @@ Target OS X: 10.9+ If you merely want to install the library for iOS and try it out as an Objective-C consumer: +### CocoaPods + +CocoaPods is preferred. As of yet, Mapbox GL isn't in the global specs repo, but you can use it like so in your `Podfile`: + +```ruby +use_frameworks! +pod 'MapboxGL', :podspec => 'https://raw.githubusercontent.com/mapbox/mapbox-gl-native/master/ios/MapboxGL.podspec' +``` + +Once the library stabilizes, a mere `pod 'MapboxGL'` will work. + +### Manually + 0. Use [Homebrew](http://brew.sh/) to install Boost headers and [appledoc](http://gentlebytes.com/appledoc/): `brew install boost appledoc`. 1. Run `make ipackage`. The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, a `Headers` folder, and a `Docs` folder with HTML API documentation. 2. Copy the contents of `build/ios/pkg/static` into your project. It should happen automatically, but ensure that: -- cgit v1.2.1