From ff58848cfdb071886a323b246144089ecc7c657d Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Thu, 9 Nov 2017 13:24:43 -0800 Subject: [core] Remove dead code - CollisionTile - FrameHistory - PlacementConfig --- cmake/core-files.cmake | 5 - src/mbgl/renderer/frame_history.cpp | 81 ------- src/mbgl/renderer/frame_history.hpp | 41 ---- src/mbgl/renderer/layers/render_symbol_layer.cpp | 3 - src/mbgl/renderer/paint_parameters.cpp | 2 - src/mbgl/renderer/paint_parameters.hpp | 3 - src/mbgl/renderer/renderer_impl.cpp | 7 +- src/mbgl/renderer/renderer_impl.hpp | 2 - src/mbgl/text/collision_tile.cpp | 267 ----------------------- src/mbgl/text/collision_tile.hpp | 71 ------ src/mbgl/text/placement_config.hpp | 33 --- 11 files changed, 1 insertion(+), 514 deletions(-) delete mode 100644 src/mbgl/renderer/frame_history.cpp delete mode 100644 src/mbgl/renderer/frame_history.hpp delete mode 100644 src/mbgl/text/collision_tile.cpp delete mode 100644 src/mbgl/text/collision_tile.hpp delete mode 100644 src/mbgl/text/placement_config.hpp diff --git a/cmake/core-files.cmake b/cmake/core-files.cmake index 1cda099421..2af07f48c3 100644 --- a/cmake/core-files.cmake +++ b/cmake/core-files.cmake @@ -168,8 +168,6 @@ set(MBGL_CORE_FILES src/mbgl/renderer/cross_faded_property_evaluator.cpp src/mbgl/renderer/cross_faded_property_evaluator.hpp src/mbgl/renderer/data_driven_property_evaluator.hpp - src/mbgl/renderer/frame_history.cpp - src/mbgl/renderer/frame_history.hpp src/mbgl/renderer/group_by_layout.cpp src/mbgl/renderer/group_by_layout.hpp src/mbgl/renderer/image_atlas.cpp @@ -531,8 +529,6 @@ set(MBGL_CORE_FILES src/mbgl/text/check_max_angle.hpp src/mbgl/text/collision_feature.cpp src/mbgl/text/collision_feature.hpp - src/mbgl/text/collision_tile.cpp - src/mbgl/text/collision_tile.hpp src/mbgl/text/collision_index.cpp src/mbgl/text/collision_index.hpp src/mbgl/text/cross_tile_symbol_index.cpp @@ -549,7 +545,6 @@ set(MBGL_CORE_FILES src/mbgl/text/glyph_pbf.cpp src/mbgl/text/glyph_pbf.hpp src/mbgl/text/glyph_range.hpp - src/mbgl/text/placement_config.hpp src/mbgl/text/placement.cpp src/mbgl/text/placement.hpp src/mbgl/text/quads.cpp diff --git a/src/mbgl/renderer/frame_history.cpp b/src/mbgl/renderer/frame_history.cpp deleted file mode 100644 index de153b6963..0000000000 --- a/src/mbgl/renderer/frame_history.cpp +++ /dev/null @@ -1,81 +0,0 @@ -#include -#include -#include - -#include - -namespace mbgl { - -FrameHistory::FrameHistory() { - changeOpacities.fill(0); - opacities.fill(0); -} - -void FrameHistory::record(const TimePoint& now, float zoom, const Duration& duration) { - - int16_t zoomIndex = std::floor(zoom * 10.0); - - if (firstFrame) { - changeTimes.fill(now); - - for (int16_t z = 0; z <= zoomIndex; z++) { - opacities.data[z] = 255u; - } - firstFrame = false; - } - - if (zoomIndex < previousZoomIndex) { - for (int16_t z = zoomIndex + 1; z <= previousZoomIndex; z++) { - changeTimes[z] = now; - changeOpacities[z] = opacities.data[z]; - } - } else { - for (int16_t z = zoomIndex; z > previousZoomIndex; z--) { - changeTimes[z] = now; - changeOpacities[z] = opacities.data[z]; - } - } - - for (int16_t z = 0; z <= 255; z++) { - const std::chrono::duration timeDiff = now - changeTimes[z]; - const int32_t opacityChange = (duration == Milliseconds(0) ? 1 : (timeDiff / duration)) * 255; - const uint8_t opacity = z <= zoomIndex - ? util::min(255, changeOpacities[z] + opacityChange) - : util::max(0, changeOpacities[z] - opacityChange); - if (opacities.data[z] != opacity) { - opacities.data[z] = opacity; - dirty = true; - } - } - - if (zoomIndex != previousZoomIndex) { - previousZoomIndex = zoomIndex; - previousTime = now; - } - - time = now; -} - -bool FrameHistory::needsAnimation(const Duration& duration) const { - return (time - previousTime) < duration; -} - -void FrameHistory::upload(gl::Context& context, uint32_t unit) { - if (!texture) { - texture = context.createTexture(opacities, unit); - } else if (dirty) { - context.updateTexture(*texture, opacities, unit); - } - dirty = false; -} - -void FrameHistory::bind(gl::Context& context, uint32_t unit) { - upload(context, unit); - context.bindTexture(*texture, unit); -} - -bool FrameHistory::isVisible(const float zoom) const { - return opacities.data[std::floor(zoom * 10)] != 0; -} - -} // namespace mbgl diff --git a/src/mbgl/renderer/frame_history.hpp b/src/mbgl/renderer/frame_history.hpp deleted file mode 100644 index 75a8b60a71..0000000000 --- a/src/mbgl/renderer/frame_history.hpp +++ /dev/null @@ -1,41 +0,0 @@ -#pragma once - -#include - -#include -#include -#include -#include -#include - -namespace mbgl { - -namespace gl { -class Context; -} // namespace gl - -class FrameHistory { -public: - FrameHistory(); - void record(const TimePoint&, float zoom, const Duration&); - - bool needsAnimation(const Duration&) const; - void bind(gl::Context&, uint32_t); - void upload(gl::Context&, uint32_t); - bool isVisible(const float zoom) const; - -private: - std::array changeTimes; - std::array changeOpacities; - AlphaImage opacities{ { 256, 1 } }; - - int16_t previousZoomIndex = 0; - TimePoint previousTime; - TimePoint time; - bool firstFrame = true; - bool dirty = true; - - mbgl::optional texture; -}; - -} // namespace mbgl diff --git a/src/mbgl/renderer/layers/render_symbol_layer.cpp b/src/mbgl/renderer/layers/render_symbol_layer.cpp index abc8391c40..e194c9c857 100644 --- a/src/mbgl/renderer/layers/render_symbol_layer.cpp +++ b/src/mbgl/renderer/layers/render_symbol_layer.cpp @@ -4,7 +4,6 @@ #include #include #include -#include #include #include #include @@ -81,8 +80,6 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) { const auto& layout = bucket.layout; - parameters.frameHistory.bind(parameters.context, 1); - auto draw = [&] (auto& program, auto&& uniformValues, const auto& buffers, diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp index 299db844bc..58dd5597a5 100644 --- a/src/mbgl/renderer/paint_parameters.cpp +++ b/src/mbgl/renderer/paint_parameters.cpp @@ -12,7 +12,6 @@ PaintParameters::PaintParameters(gl::Context& context_, const UpdateParameters& updateParameters, const EvaluatedLight& evaluatedLight_, RenderStaticData& staticData_, - FrameHistory& frameHistory_, ImageManager& imageManager_, LineAtlas& lineAtlas_) : context(context_), @@ -20,7 +19,6 @@ PaintParameters::PaintParameters(gl::Context& context_, state(updateParameters.transformState), evaluatedLight(evaluatedLight_), staticData(staticData_), - frameHistory(frameHistory_), imageManager(imageManager_), lineAtlas(lineAtlas_), mapMode(updateParameters.mode), diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp index 8d9a57955f..5c934c2239 100644 --- a/src/mbgl/renderer/paint_parameters.hpp +++ b/src/mbgl/renderer/paint_parameters.hpp @@ -17,7 +17,6 @@ namespace mbgl { class RendererBackend; class UpdateParameters; class RenderStaticData; -class FrameHistory; class Programs; class TransformState; class ImageManager; @@ -33,7 +32,6 @@ public: const UpdateParameters&, const EvaluatedLight&, RenderStaticData&, - FrameHistory&, ImageManager&, LineAtlas&); @@ -44,7 +42,6 @@ public: const EvaluatedLight& evaluatedLight; RenderStaticData& staticData; - FrameHistory& frameHistory; ImageManager& imageManager; LineAtlas& lineAtlas; diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index 7cc92f6d7d..529d1f438d 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -255,7 +255,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { updateParameters, renderLight.getEvaluated(), *staticData, - frameHistory, *imageManager, *lineAtlas }; @@ -368,9 +367,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { order.emplace_back(RenderItem { *layer, source }); } - frameHistory.record(parameters.timePoint, - parameters.state.getZoom(), - parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0)); bool symbolBucketsChanged = false; if (parameters.mapMode == MapMode::Still) { // TODO: Think about right way for symbol index to handle still rendering @@ -418,8 +414,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) { parameters.imageManager.upload(parameters.context, 0); parameters.lineAtlas.upload(parameters.context, 0); - parameters.frameHistory.upload(parameters.context, 0); - + // Update all clipping IDs + upload buckets. for (const auto& entry : renderSources) { if (entry.second->isEnabled()) { diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp index e4cc893d07..c5033bb1f9 100644 --- a/src/mbgl/renderer/renderer_impl.hpp +++ b/src/mbgl/renderer/renderer_impl.hpp @@ -4,7 +4,6 @@ #include #include #include -#include #include #include #include @@ -93,7 +92,6 @@ private: }; RenderState renderState = RenderState::Never; - FrameHistory frameHistory; ZoomHistory zoomHistory; TransformState transformState; diff --git a/src/mbgl/text/collision_tile.cpp b/src/mbgl/text/collision_tile.cpp deleted file mode 100644 index cc9b602f08..0000000000 --- a/src/mbgl/text/collision_tile.cpp +++ /dev/null @@ -1,267 +0,0 @@ -#include -#include -#include -#include -#include -#include -#include - -#include -#include - -#include - -namespace mbgl { - -CollisionTile::CollisionTile(PlacementConfig config_) : config(std::move(config_)) { - // Compute the transformation matrix. - const float angle_sin = std::sin(config.angle); - const float angle_cos = std::cos(config.angle); - rotationMatrix = { { angle_cos, -angle_sin, angle_sin, angle_cos } }; - reverseRotationMatrix = { { angle_cos, angle_sin, -angle_sin, angle_cos } }; - - perspectiveRatio = - 1.0f + - 0.5f * (util::division(config.cameraToTileDistance, config.cameraToCenterDistance, 1.0f) - - 1.0f); - - minScale /= perspectiveRatio; - maxScale /= perspectiveRatio; - - // We can only approximate here based on the y position of the tile - // The shaders calculate a more accurate "incidence_stretch" - // at render time to calculate an effective scale for collision - // purposes, but we still want to use the yStretch approximation - // here because we can't adjust the aspect ratio of the collision - // boxes at render time. - yStretch = util::max( - 1.0f, util::division(config.cameraToTileDistance, - config.cameraToCenterDistance * std::cos(config.pitch), 1.0f)); -} - -float CollisionTile::findPlacementScale(const Point& anchor, const CollisionBox& box, const float boxMaxScale, const Point& blockingAnchor, const CollisionBox& blocking) { - float minPlacementScale = minScale; - - // Find the lowest scale at which the two boxes can fit side by side without overlapping. - // Original algorithm: - - const float s1 = util::division(blocking.x1 - box.x2, anchor.x - blockingAnchor.x, - 1.0f); // scale at which new box is to the left of old box - const float s2 = util::division(blocking.x2 - box.x1, anchor.x - blockingAnchor.x, - 1.0f); // scale at which new box is to the right of old box - const float s3 = util::division((blocking.y1 - box.y2) * yStretch, anchor.y - blockingAnchor.y, - 1.0f); // scale at which new box is to the top of old box - const float s4 = util::division((blocking.y2 - box.y1) * yStretch, anchor.y - blockingAnchor.y, - 1.0f); // scale at which new box is to the bottom of old box - - float collisionFreeScale = util::min(util::max(s1, s2), util::max(s3, s4)); - - if (collisionFreeScale > blocking.maxScale) { - // After a box's maxScale the label has shrunk enough that the box is no longer needed to cover it, - // so unblock the new box at the scale that the old box disappears. - collisionFreeScale = blocking.maxScale; - } - - if (collisionFreeScale > boxMaxScale) { - // If the box can only be shown after it is visible, then the box can never be shown. - // But the label can be shown after this box is not visible. - collisionFreeScale = boxMaxScale; - } - - if (collisionFreeScale > minPlacementScale && - collisionFreeScale >= blocking.placementScale) { - // If this collision occurs at a lower scale than previously found collisions - // and the collision occurs while the other label is visible - - // this this is the lowest scale at which the label won't collide with anything - minPlacementScale = collisionFreeScale; - } - - return minPlacementScale; -} - -float CollisionTile::placeFeature(const CollisionFeature& feature, bool allowOverlap, bool avoidEdges) { - static const float infinity = std::numeric_limits::infinity(); - static const std::array edges {{ - // left - CollisionBox(Point(0, 0), { 0, 0 }, 0, -infinity, 0, infinity, infinity), - // right - CollisionBox(Point(util::EXTENT, 0), { 0, 0 }, 0, -infinity, 0, infinity, infinity), - // top - CollisionBox(Point(0, 0), { 0, 0 }, -infinity, 0, infinity, 0, infinity), - // bottom - CollisionBox(Point(0, util::EXTENT), { 0, 0 }, -infinity, 0, infinity, 0, infinity) - }}; - - float minPlacementScale = minScale; - - for (auto& box : feature.boxes) { - const auto anchor = util::matrixMultiply(rotationMatrix, box.anchor); - - const float boxMaxScale = box.adjustedMaxScale(rotationMatrix, yStretch); - - if (!allowOverlap) { - for (auto it = tree.qbegin(bgi::intersects(getTreeBox(anchor, box))); it != tree.qend(); ++it) { - const CollisionBox& blocking = std::get<1>(*it); - Point blockingAnchor = util::matrixMultiply(rotationMatrix, blocking.anchor); - - minPlacementScale = util::max(minPlacementScale, findPlacementScale(anchor, box, boxMaxScale, blockingAnchor, blocking)); - if (minPlacementScale >= maxScale) return minPlacementScale; - } - } - - if (avoidEdges) { - const Point rtl = util::matrixMultiply(reverseRotationMatrix, { box.x1, box.y1 }); - const Point rtr = util::matrixMultiply(reverseRotationMatrix, { box.x2, box.y1 }); - const Point rbl = util::matrixMultiply(reverseRotationMatrix, { box.x1, box.y2 }); - const Point rbr = util::matrixMultiply(reverseRotationMatrix, { box.x2, box.y2 }); - CollisionBox rotatedBox(box.anchor, - box.offset, - util::min(rtl.x, rtr.x, rbl.x, rbr.x), - util::min(rtl.y, rtr.y, rbl.y, rbr.y), - util::max(rtl.x, rtr.x, rbl.x, rbr.x), - util::max(rtl.y, rtr.y, rbl.y, rbr.y), - boxMaxScale); - - for (auto& blocking : edges) { - minPlacementScale = util::max(minPlacementScale, findPlacementScale(box.anchor, rotatedBox, boxMaxScale, blocking.anchor, blocking)); - if (minPlacementScale >= maxScale) return minPlacementScale; - } - } - } - - return minPlacementScale; -} - -void CollisionTile::insertFeature(CollisionFeature& feature, float minPlacementScale, bool ignorePlacement) { - for (auto& box : feature.boxes) { - box.placementScale = minPlacementScale; - } - - if (minPlacementScale < maxScale) { - std::vector treeBoxes; - for (auto& box : feature.boxes) { - CollisionBox adjustedBox = box; - box.maxScale = box.adjustedMaxScale(rotationMatrix, yStretch); - treeBoxes.emplace_back(getTreeBox(util::matrixMultiply(rotationMatrix, box.anchor), box), std::move(adjustedBox), feature.indexedFeature); - } - if (ignorePlacement) { - ignoredTree.insert(treeBoxes.begin(), treeBoxes.end()); - } else { - tree.insert(treeBoxes.begin(), treeBoxes.end()); - } - } - -} - -// +---------------------------+ As you zoom, the size of the symbol changes -// |(x1,y1) | | relative to the tile e.g. when zooming in, -// | | | the symbol gets smaller relative to the tile. -// | (x1',y1') v | -// | +-------+-------+ | The boxes inserted into the tree represents -// | | | | | the bounds at the integer zoom level (where -// | | | | | the symbol is biggest relative to the tile). -// | | | | | -// |---->+-------+-------+<----| This happens because placement is updated -// | | |(xa,ya)| | once every new integer zoom level e.g. -// | | | | | std::floor(oldZoom) != std::floor(newZoom). -// | | | | | -// | +-------+-------+ | Thus, they don't represent the exact bounds -// | ^ (x2',y2') | of the symbol at the current zoom level. For -// | | | calculating the bounds at current zoom level -// | | (x2,y2)| we must unscale the box using its center as -// +---------------------------+ transform origin. -Box CollisionTile::getTreeBox(const Point& anchor, const CollisionBox& box, const float scale) { - assert(box.x1 <= box.x2 && box.y1 <= box.y2); - return Box{ - // When the 'perspectiveRatio' is high, we're effectively underzooming - // the tile because it's in the distance. - // In order to detect collisions that only happen while underzoomed, - // we have to query a larger portion of the grid. - // This extra work is offset by having a lower 'maxScale' bound - // Note that this adjustment ONLY affects the bounding boxes - // in the grid. It doesn't affect the boxes used for the - // minPlacementScale calculations. - CollisionPoint{ - anchor.x + box.x1 / scale * perspectiveRatio, - anchor.y + box.y1 / scale * yStretch * perspectiveRatio, - }, - CollisionPoint{ - anchor.x + box.x2 / scale * perspectiveRatio, - anchor.y + box.y2 / scale * yStretch * perspectiveRatio - } - }; -} - -std::vector CollisionTile::queryRenderedSymbols(const GeometryCoordinates& queryGeometry, float scale) const { - std::vector result; - if (queryGeometry.empty() || (tree.empty() && ignoredTree.empty())) { - return result; - } - - // Generate a rotated geometry out of the original query geometry. - // Scale has already been handled by the prior conversions. - GeometryCoordinates polygon; - for (const auto& point : queryGeometry) { - auto rotated = util::matrixMultiply(rotationMatrix, convertPoint(point)); - polygon.push_back(convertPoint(rotated)); - } - - // Predicate for ruling out already seen features. - std::unordered_map> sourceLayerFeatures; - auto seenFeature = [&] (const CollisionTreeBox& treeBox) -> bool { - const IndexedSubfeature& feature = std::get<2>(treeBox); - const auto& seenFeatures = sourceLayerFeatures[feature.sourceLayerName]; - return seenFeatures.find(feature.index) == seenFeatures.end(); - }; - - // "perspectiveRatio" is a tile-based approximation of how much larger symbols will - // be in the distance. It won't line up exactly with the actually rendered symbols - // Being exact would require running the collision detection logic in symbol_sdf.vertex - // in the CPU - const float perspectiveScale = scale / perspectiveRatio; - - // Account for the rounding done when updating symbol shader variables. - const float roundedScale = std::pow(2.0f, std::ceil(util::log2(perspectiveScale) * 10.0f) / 10.0f); - - // Check if feature is rendered (collision free) at current scale. - auto visibleAtScale = [&] (const CollisionTreeBox& treeBox) -> bool { - const CollisionBox& box = std::get<1>(treeBox); - return roundedScale >= box.placementScale && roundedScale <= box.adjustedMaxScale(rotationMatrix, yStretch); - }; - - // Check if query polygon intersects with the feature box at current scale. - auto intersectsAtScale = [&] (const CollisionTreeBox& treeBox) -> bool { - const CollisionBox& collisionBox = std::get<1>(treeBox); - const auto anchor = util::matrixMultiply(rotationMatrix, collisionBox.anchor); - - const int16_t x1 = anchor.x + (collisionBox.x1 / perspectiveScale); - const int16_t y1 = anchor.y + (collisionBox.y1 / perspectiveScale) * yStretch; - const int16_t x2 = anchor.x + (collisionBox.x2 / perspectiveScale); - const int16_t y2 = anchor.y + (collisionBox.y2 / perspectiveScale) * yStretch; - auto bbox = GeometryCoordinates { - { x1, y1 }, { x2, y1 }, { x2, y2 }, { x1, y2 } - }; - return util::polygonIntersectsPolygon(polygon, bbox); - }; - - auto predicates = bgi::satisfies(seenFeature) - && bgi::satisfies(visibleAtScale) - && bgi::satisfies(intersectsAtScale); - - auto queryTree = [&](const auto& tree_) { - for (auto it = tree_.qbegin(predicates); it != tree_.qend(); ++it) { - const IndexedSubfeature& feature = std::get<2>(*it); - auto& seenFeatures = sourceLayerFeatures[feature.sourceLayerName]; - seenFeatures.insert(feature.index); - result.push_back(feature); - } - }; - - queryTree(tree); - queryTree(ignoredTree); - - return result; -} - -} // namespace mbgl diff --git a/src/mbgl/text/collision_tile.hpp b/src/mbgl/text/collision_tile.hpp deleted file mode 100644 index 9868266aa2..0000000000 --- a/src/mbgl/text/collision_tile.hpp +++ /dev/null @@ -1,71 +0,0 @@ -#pragma once - -#include -#include -#include - -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wunused-function" -#pragma GCC diagnostic ignored "-Wunused-parameter" -#pragma GCC diagnostic ignored "-Wunused-variable" -#pragma GCC diagnostic ignored "-Wshadow" -#ifdef __clang__ -#pragma GCC diagnostic ignored "-Wunknown-pragmas" -#endif -#pragma GCC diagnostic ignored "-Wpragmas" -#pragma GCC diagnostic ignored "-Wdeprecated-register" -#pragma GCC diagnostic ignored "-Wshorten-64-to-32" -#pragma GCC diagnostic ignored "-Wunused-local-typedefs" -#ifndef __clang__ -#pragma GCC diagnostic ignored "-Wmaybe-uninitialized" -#pragma GCC diagnostic ignored "-Wmisleading-indentation" -#endif -#include -#include -#include -#include -#pragma GCC diagnostic pop - -namespace mbgl { - -namespace bg = boost::geometry; -namespace bgm = bg::model; -namespace bgi = bg::index; -using CollisionPoint = bgm::point; -using Box = bgm::box; -using CollisionTreeBox = std::tuple; -using Tree = bgi::rtree>; - -class IndexedSubfeature; - -class CollisionTile { -public: - explicit CollisionTile(PlacementConfig); - - float placeFeature(const CollisionFeature&, bool allowOverlap, bool avoidEdges); - void insertFeature(CollisionFeature&, float minPlacementScale, bool ignorePlacement); - - std::vector queryRenderedSymbols(const GeometryCoordinates&, float scale) const; - - const PlacementConfig config; - - float minScale = 0.5f; - float maxScale = 2.0f; - float yStretch; - - std::array rotationMatrix; - std::array reverseRotationMatrix; - -private: - float findPlacementScale( - const Point& anchor, const CollisionBox& box, const float boxMaxScale, - const Point& blockingAnchor, const CollisionBox& blocking); - Box getTreeBox(const Point& anchor, const CollisionBox& box, const float scale = 1.0); - - Tree tree; - Tree ignoredTree; - - float perspectiveRatio; -}; - -} // namespace mbgl diff --git a/src/mbgl/text/placement_config.hpp b/src/mbgl/text/placement_config.hpp deleted file mode 100644 index 48b24b5f41..0000000000 --- a/src/mbgl/text/placement_config.hpp +++ /dev/null @@ -1,33 +0,0 @@ -#pragma once - -#include - -namespace mbgl { - -class PlacementConfig { -public: - PlacementConfig(float angle_ = 0, float pitch_ = 0, float cameraToCenterDistance_ = 0, float cameraToTileDistance_ = 0, bool debug_ = false) - : angle(angle_), pitch(pitch_), cameraToCenterDistance(cameraToCenterDistance_), cameraToTileDistance(cameraToTileDistance_), debug(debug_) { - } - - bool operator==(const PlacementConfig& rhs) const { - return angle == rhs.angle && - pitch == rhs.pitch && - debug == rhs.debug && - ((pitch * util::RAD2DEG < 25) || - (cameraToCenterDistance == rhs.cameraToCenterDistance && cameraToTileDistance == rhs.cameraToTileDistance)); - } - - bool operator!=(const PlacementConfig& rhs) const { - return !operator==(rhs); - } - -public: - float angle; - float pitch; - float cameraToCenterDistance; - float cameraToTileDistance; - bool debug; -}; - -} // namespace mbgl -- cgit v1.2.1