From dfa7b70058990ab53ec2cff91cc9453604b84a4b Mon Sep 17 00:00:00 2001 From: Ansis Brammanis Date: Mon, 6 Nov 2017 11:42:02 -0500 Subject: use floats for shaping to fix render tests --- src/mbgl/text/glyph.hpp | 8 ++++---- src/mbgl/text/shaping.cpp | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/src/mbgl/text/glyph.hpp b/src/mbgl/text/glyph.hpp index 6cccb72ebe..08ff82a20a 100644 --- a/src/mbgl/text/glyph.hpp +++ b/src/mbgl/text/glyph.hpp @@ -75,10 +75,10 @@ class Shaping { explicit Shaping(float x, float y, WritingModeType writingMode_) : top(y), bottom(y), left(x), right(x), writingMode(writingMode_) {} std::vector positionedGlyphs; - int32_t top = 0; - int32_t bottom = 0; - int32_t left = 0; - int32_t right = 0; + float top = 0; + float bottom = 0; + float left = 0; + float right = 0; WritingModeType writingMode; explicit operator bool() const { return !positionedGlyphs.empty(); } diff --git a/src/mbgl/text/shaping.cpp b/src/mbgl/text/shaping.cpp index 5d688ea539..a8232836b6 100644 --- a/src/mbgl/text/shaping.cpp +++ b/src/mbgl/text/shaping.cpp @@ -313,7 +313,7 @@ void shapeLines(Shaping& shaping, align(shaping, justify, anchorAlign.horizontalAlign, anchorAlign.verticalAlign, maxLineLength, lineHeight, lines.size()); - const uint32_t height = lines.size() * lineHeight; + const float height = lines.size() * lineHeight; // Calculate the bounding box shaping.top += -anchorAlign.verticalAlign * height; -- cgit v1.2.1