From ce91218b420cd9e57a3367679300f8ba4027d6c5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Konstantin=20K=C3=A4fer?= Date: Wed, 12 Jun 2019 17:25:44 +0200 Subject: [core] don't call glFlush on every frame --- src/mbgl/gfx/context.hpp | 3 +++ src/mbgl/gl/context.cpp | 6 ++++++ src/mbgl/gl/context.hpp | 2 ++ src/mbgl/renderer/renderer_impl.cpp | 2 +- 4 files changed, 12 insertions(+), 1 deletion(-) diff --git a/src/mbgl/gfx/context.hpp b/src/mbgl/gfx/context.hpp index 64eddf3e5a..2c7cb14899 100644 --- a/src/mbgl/gfx/context.hpp +++ b/src/mbgl/gfx/context.hpp @@ -38,6 +38,9 @@ public: // Called at the end of a frame. virtual void performCleanup() = 0; + // Called when the app receives a memory warning and before it goes to the background. + virtual void reduceMemoryUsage() = 0; + public: virtual std::unique_ptr createOffscreenTexture(Size, diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp index 3e88624d4f..4d9c2055de 100644 --- a/src/mbgl/gl/context.cpp +++ b/src/mbgl/gl/context.cpp @@ -682,7 +682,13 @@ void Context::performCleanup() { abandonedRenderbuffers.data())); abandonedRenderbuffers.clear(); } +} + +void Context::reduceMemoryUsage() { + performCleanup(); + // Ensure that all pending actions are executed to ensure that they happen before the app goes + // to the background. MBGL_CHECK_ERROR(glFinish()); } diff --git a/src/mbgl/gl/context.hpp b/src/mbgl/gl/context.hpp index 80278718d1..70f12e5a8d 100644 --- a/src/mbgl/gl/context.hpp +++ b/src/mbgl/gl/context.hpp @@ -96,6 +96,8 @@ public: // Only call this while the OpenGL context is exclusive to this thread. void performCleanup() override; + void reduceMemoryUsage() override; + // Drain pools and remove abandoned objects, in preparation for destroying the store. // Only call this while the OpenGL context is exclusive to this thread. void reset(); diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp index 96ba8d7554..c7cca3a659 100644 --- a/src/mbgl/renderer/renderer_impl.cpp +++ b/src/mbgl/renderer/renderer_impl.cpp @@ -666,7 +666,7 @@ void Renderer::Impl::reduceMemoryUse() { for (const auto& entry : renderSources) { entry.second->reduceMemoryUse(); } - backend.getContext().performCleanup(); + backend.getContext().reduceMemoryUsage(); imageManager->reduceMemoryUse(); observer->onInvalidate(); } -- cgit v1.2.1