From c9ec9978a1e7046bc5c40d3136e4585ac63ce4d8 Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Wed, 21 Feb 2018 15:48:51 -0800 Subject: [core] Don't reuse heatmap render texture on viewport resize. Fixes issue #11228. --- src/mbgl/renderer/layers/render_heatmap_layer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.cpp b/src/mbgl/renderer/layers/render_heatmap_layer.cpp index 0f9e3239ef..4f2e899220 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.cpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.cpp @@ -67,7 +67,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) { } } - if (!renderTexture) { + if (!parameters.context.supportsHalfFloatTextures || !renderTexture) { renderTexture = OffscreenTexture(parameters.context, size, gl::TextureType::UnsignedByte); renderTexture->bind(); } -- cgit v1.2.1