From b00e92fa94bd2e23cf31e4244c1a9db9c7a462ea Mon Sep 17 00:00:00 2001 From: Ivo van Dongen Date: Mon, 19 Feb 2018 18:24:04 +0200 Subject: [core] check opengl error state after custom layer invocations --- src/mbgl/renderer/layers/render_custom_layer.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/src/mbgl/renderer/layers/render_custom_layer.cpp b/src/mbgl/renderer/layers/render_custom_layer.cpp index adafd8583f..a429b8d82e 100644 --- a/src/mbgl/renderer/layers/render_custom_layer.cpp +++ b/src/mbgl/renderer/layers/render_custom_layer.cpp @@ -5,6 +5,7 @@ #include #include #include +#include namespace mbgl { @@ -46,11 +47,11 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) if (context != impl().context || !initialized) { //If the context changed, deinitialize the previous one before initializing the new one. if (context && !contextDestroyed && impl().deinitializeFn) { - impl().deinitializeFn(context); + MBGL_CHECK_ERROR(impl().deinitializeFn(context)); } context = impl().context; assert(impl().initializeFn); - impl().initializeFn(impl().context); + MBGL_CHECK_ERROR(impl().initializeFn(impl().context)); initialized = true; } @@ -75,7 +76,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*) parameters.fieldOfView = state.getFieldOfView(); assert(impl().renderFn); - impl().renderFn(context, parameters); + MBGL_CHECK_ERROR(impl().renderFn(context, parameters)); // Reset the view back to our original one, just in case the CustomLayer changed // the viewport or Framebuffer. -- cgit v1.2.1