From 8f438ecdb74de29028080e6472b8381fa0764837 Mon Sep 17 00:00:00 2001 From: Ivo van Dongen Date: Sat, 30 Jul 2016 18:50:49 -0400 Subject: [core] #5836 - kill transition finish function pointer before calling to avoid loop --- src/mbgl/map/transform.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/src/mbgl/map/transform.cpp b/src/mbgl/map/transform.cpp index 41fc36ce27..55fdb37732 100644 --- a/src/mbgl/map/transform.cpp +++ b/src/mbgl/map/transform.cpp @@ -559,7 +559,9 @@ void Transform::startTransition(const CameraOptions& camera, std::function frame, const Duration& duration) { if (transitionFinishFn) { - transitionFinishFn(); + std::function tmpFunction = transitionFinishFn; + transitionFinishFn = nullptr; + tmpFunction(); } bool isAnimated = duration != Duration::zero(); @@ -599,8 +601,9 @@ void Transform::startTransition(const CameraOptions& camera, callback(MapChangeRegionIsChanging); } } else { - transitionFinishFn(); + std::function tmpFunction = transitionFinishFn; transitionFinishFn = nullptr; + tmpFunction(); // This callback gets destroyed here, // we can only return after this point. @@ -636,11 +639,12 @@ Update Transform::updateTransitions(const TimePoint& now) { void Transform::cancelTransitions() { if (transitionFinishFn) { - transitionFinishFn(); + std::function tmpFunction = transitionFinishFn; + transitionFinishFn = nullptr; + tmpFunction(); } transitionFrameFn = nullptr; - transitionFinishFn = nullptr; } void Transform::setGestureInProgress(bool inProgress) { -- cgit v1.2.1