From 80f1795b377b0d942ffe6d6e7dcf7afacbbbf073 Mon Sep 17 00:00:00 2001 From: "Justin R. Miller" Date: Tue, 10 Feb 2015 09:59:59 -0800 Subject: clean up iOS README notes --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 94c8d7c4f4..002a530ca8 100644 --- a/README.md +++ b/README.md @@ -40,19 +40,18 @@ To create projects, you can run: Note that you can't have more than one project in Xcode open at a time since they the static library project is shared across the OS X, Linux and iOS project. -Target OS: 10.9+ +Target OS X: 10.9+ ## iOS -If you just want to install the library for iOS and try it out as an Objective-C consumer, run `./scripts/package_ios.sh`. It will require the Boost headers to be installed, so use [Homebrew](http://brew.sh/) to install it via `brew install boost`. The script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. +If you merely want to install the library for iOS and try it out as an Objective-C consumer, run `./scripts/package_ios.sh`. It requires the Boost headers to be installed, so use [Homebrew](http://brew.sh/) to install them (`brew install boost`). The packaging script will produce the statically-linked `libMapboxGL.a`, `MapboxGL.bundle` for resources, and a `Headers` folder. -If you want to build from source and/or contribute to development of the project, you can run `make iproj`, which will create and open an Xcode project which can build the entire library from source as well as an Objective-C test app. +If you want to build from source and/or contribute to development of the project, run `make iproj`, which will create and open an Xcode project which can build the entire library from source as well as an Objective-C test app. Target devices: iPhone 4S and above (5, 5c, 5s, 6, 6 Plus) and iPad 2 and above (3, 4, Mini, Air, Mini 2, Air 2). -iOS SDK: 8.1 -Supported iOS: 7.0+ +Target iOS: 7.0 through 8.1 ## Linux -- cgit v1.2.1