From 7dad386f46d4565407cd80fedcd1b289a2f58ef2 Mon Sep 17 00:00:00 2001 From: "Thiago Marcos P. Santos" Date: Thu, 12 Dec 2019 14:43:07 +0200 Subject: [tests] Fix -Werror=shadow issues in the unit tests --- test/actor/actor.test.cpp | 137 ++++++++++++++--------------------- test/actor/actor_ref.test.cpp | 64 +++++++--------- test/renderer/image_manager.test.cpp | 2 +- test/tile/tile_cache.test.cpp | 6 +- 4 files changed, 85 insertions(+), 124 deletions(-) diff --git a/test/actor/actor.test.cpp b/test/actor/actor.test.cpp index 03eb9b8301..5b395074ed 100644 --- a/test/actor/actor.test.cpp +++ b/test/actor/actor.test.cpp @@ -14,32 +14,26 @@ using namespace mbgl; using namespace std::chrono_literals; TEST(Actor, Construction) { - struct Test { - Test(ActorRef, bool& constructed) { - constructed = true; - }; + struct TestActor { + TestActor(ActorRef, bool& constructed) { constructed = true; }; }; bool constructed = false; - Actor test(Scheduler::GetBackground(), std::ref(constructed)); + Actor test(Scheduler::GetBackground(), std::ref(constructed)); EXPECT_TRUE(constructed); } TEST(Actor, Destruction) { - struct Test { - Test(ActorRef, bool& destructed_) : destructed(destructed_) {}; - ~Test() { - destructed = true; - } + struct TestActor { + TestActor(ActorRef, bool& destructed_) : destructed(destructed_){}; + ~TestActor() { destructed = true; } bool& destructed; }; bool destructed = false; - { - Actor test(Scheduler::GetBackground(), std::ref(destructed)); - } + { Actor test(Scheduler::GetBackground(), std::ref(destructed)); } EXPECT_TRUE(destructed); } @@ -47,20 +41,15 @@ TEST(Actor, Destruction) { TEST(Actor, DestructionBlocksOnReceive) { // Destruction blocks until the actor is not receiving. - struct Test { + struct TestActor { std::promise promise; std::future future; std::atomic waited; - Test(ActorRef, std::promise promise_, std::future future_) - : promise(std::move(promise_)), - future(std::move(future_)), - waited(false) { - } + TestActor(ActorRef, std::promise promise_, std::future future_) + : promise(std::move(promise_)), future(std::move(future_)), waited(false) {} - ~Test() { - EXPECT_TRUE(waited.load()); - } + ~TestActor() { EXPECT_TRUE(waited.load()); } void wait() { promise.set_value(); @@ -76,9 +65,9 @@ TEST(Actor, DestructionBlocksOnReceive) { std::promise exitingPromise; std::future exitingFuture = exitingPromise.get_future(); - Actor test(Scheduler::GetBackground(), std::move(enteredPromise), std::move(exitingFuture)); + Actor test(Scheduler::GetBackground(), std::move(enteredPromise), std::move(exitingFuture)); - test.self().invoke(&Test::wait); + test.self().invoke(&TestActor::wait); enteredFuture.wait(); exitingPromise.set_value(); } @@ -111,8 +100,8 @@ TEST(Actor, DestructionBlocksOnSend) { mapbox::base::WeakPtr makeWeakPtr() override { return weakFactory.makeWeakPtr(); } }; - struct Test { - Test(ActorRef) {} + struct TestActor { + TestActor(ActorRef) {} void message() {} }; @@ -123,14 +112,9 @@ TEST(Actor, DestructionBlocksOnSend) { std::future exitingFuture = exitingPromise.get_future(); auto scheduler = std::make_unique(std::move(enteredPromise), std::move(exitingFuture)); - auto actor = std::make_unique>(*scheduler); + auto actor = std::make_unique>(*scheduler); - std::thread thread { - [] (ActorRef ref) { - ref.invoke(&Test::message); - }, - actor->self() - }; + std::thread thread{[](ActorRef ref) { ref.invoke(&TestActor::message); }, actor->self()}; enteredFuture.wait(); exitingPromise.set_value(); @@ -146,9 +130,8 @@ TEST(Actor, DestructionAllowedInReceiveOnSameThread) { // thread as receive(). This prevents deadlocks and // allows for self-closing actors - struct Test { - - Test(ActorRef){}; + struct TestActor { + TestActor(ActorRef){}; void callMeBack(std::function callback) { callback(); @@ -157,10 +140,10 @@ TEST(Actor, DestructionAllowedInReceiveOnSameThread) { std::promise callbackFiredPromise; std::shared_ptr retainer = Scheduler::GetBackground(); - auto test = std::make_unique>(retainer); + auto test = std::make_unique>(retainer); // Callback (triggered while mutex is locked in Mailbox::receive()) - test->self().invoke(&Test::callMeBack, [&]() { + test->self().invoke(&TestActor::callMeBack, [&]() { // Destroy the Actor/Mailbox in the same thread test.reset(); callbackFiredPromise.set_value(); @@ -175,36 +158,31 @@ TEST(Actor, SelfDestructionDoesntCrashWaitingReceivingThreads) { // crash when a actor closes it's own mailbox from a // callback - struct Test { - - Test(ActorRef){}; + struct TestActor { + TestActor(ActorRef){}; void callMeBack(std::function callback) { callback(); } }; - std::promise actorClosedPromise; - auto closingActor = std::make_unique>(Scheduler::GetBackground()); - auto waitingActor = std::make_unique>(Scheduler::GetBackground()); + auto closingActor = std::make_unique>(Scheduler::GetBackground()); + auto waitingActor = std::make_unique>(Scheduler::GetBackground()); std::atomic waitingMessageProcessed {false}; // Callback (triggered while mutex is locked in Mailbox::receive()) - closingActor->self().invoke(&Test::callMeBack, [&]() { - + closingActor->self().invoke(&TestActor::callMeBack, [&]() { // Queue up another message from another thread std::promise messageQueuedPromise; - waitingActor->self().invoke(&Test::callMeBack, [&]() { + waitingActor->self().invoke(&TestActor::callMeBack, [&]() { // This will be waiting on the mutex in // Mailbox::receive(), holding a lock // on the weak_ptr so the mailbox is not // destroyed - closingActor->self().invoke(&Test::callMeBack, [&]() { - waitingMessageProcessed.store(true); - }); + closingActor->self().invoke(&TestActor::callMeBack, [&]() { waitingMessageProcessed.store(true); }); messageQueuedPromise.set_value(); }); @@ -227,13 +205,11 @@ TEST(Actor, SelfDestructionDoesntCrashWaitingReceivingThreads) { TEST(Actor, OrderedMailbox) { // Messages are processed in order. - struct Test { + struct TestActor { int last = 0; std::promise promise; - Test(ActorRef, std::promise promise_) - : promise(std::move(promise_)) { - } + TestActor(ActorRef, std::promise promise_) : promise(std::move(promise_)) {} void receive(int i) { EXPECT_EQ(i, last + 1); @@ -247,26 +223,24 @@ TEST(Actor, OrderedMailbox) { std::promise endedPromise; std::future endedFuture = endedPromise.get_future(); - Actor test(Scheduler::GetBackground(), std::move(endedPromise)); + Actor test(Scheduler::GetBackground(), std::move(endedPromise)); for (auto i = 1; i <= 10; ++i) { - test.self().invoke(&Test::receive, i); + test.self().invoke(&TestActor::receive, i); } - test.self().invoke(&Test::end); + test.self().invoke(&TestActor::end); endedFuture.wait(); } TEST(Actor, NonConcurrentMailbox) { // An individual actor is never itself concurrent. - struct Test { + struct TestActor { int last = 0; std::promise promise; - Test(ActorRef, std::promise promise_) - : promise(std::move(promise_)) { - } + TestActor(ActorRef, std::promise promise_) : promise(std::move(promise_)) {} void receive(int i) { EXPECT_EQ(i, last + 1); @@ -281,31 +255,30 @@ TEST(Actor, NonConcurrentMailbox) { std::promise endedPromise; std::future endedFuture = endedPromise.get_future(); - Actor test(Scheduler::GetBackground(), std::move(endedPromise)); + Actor test(Scheduler::GetBackground(), std::move(endedPromise)); for (auto i = 1; i <= 10; ++i) { - test.self().invoke(&Test::receive, i); + test.self().invoke(&TestActor::receive, i); } - test.self().invoke(&Test::end); + test.self().invoke(&TestActor::end); endedFuture.wait(); } TEST(Actor, Ask) { // Asking for a result - struct Test { - - Test(ActorRef) {} + struct TestActor { + TestActor(ActorRef) {} int doubleIt(int i) { return i * 2; } }; - Actor test(Scheduler::GetBackground()); + Actor test(Scheduler::GetBackground()); - auto result = test.self().ask(&Test::doubleIt, 1); + auto result = test.self().ask(&TestActor::doubleIt, 1); ASSERT_TRUE(result.valid()); @@ -317,11 +290,10 @@ TEST(Actor, Ask) { TEST(Actor, AskVoid) { // Ask waits for void methods - struct Test { + struct TestActor { bool& executed; - Test(bool& executed_) : executed(executed_) { - } + TestActor(bool& executed_) : executed(executed_) {} void doIt() { executed = true; @@ -329,9 +301,9 @@ TEST(Actor, AskVoid) { }; bool executed = false; - Actor actor(Scheduler::GetBackground(), executed); + Actor actor(Scheduler::GetBackground(), executed); - actor.self().ask(&Test::doIt).get(); + actor.self().ask(&TestActor::doIt).get(); EXPECT_TRUE(executed); } @@ -370,13 +342,10 @@ TEST(Actor, TwoPhaseConstruction) { // its actor in two parts so that the Thread instance can be created without waiting // for the target thread to be up and running. - struct Test { - Test(ActorRef, std::shared_ptr destroyed_) - : destroyed(std::move(destroyed_)) {}; + struct TestActor { + TestActor(ActorRef, std::shared_ptr destroyed_) : destroyed(std::move(destroyed_)){}; - ~Test() { - *destroyed = true; - } + ~TestActor() { *destroyed = true; } void callMe(std::promise p) { p.set_value(); @@ -389,22 +358,22 @@ TEST(Actor, TwoPhaseConstruction) { std::shared_ptr destroyed; }; - AspiringActor parent; + AspiringActor parent; auto destroyed = std::make_shared(false); std::promise queueExecuted; auto queueExecutedFuture = queueExecuted.get_future(); - parent.self().invoke(&Test::callMe, std::move(queueExecuted)); - parent.self().invoke(&Test::stop); + parent.self().invoke(&TestActor::callMe, std::move(queueExecuted)); + parent.self().invoke(&TestActor::stop); auto thread = std::thread([ capturedArgs = std::make_tuple(destroyed), &parent ] () mutable { util::RunLoop loop(util::RunLoop::Type::New); - EstablishedActor test(loop, parent, capturedArgs); + EstablishedActor test(loop, parent, capturedArgs); loop.run(); }); diff --git a/test/actor/actor_ref.test.cpp b/test/actor/actor_ref.test.cpp index 221a220ed9..0f07b87a8f 100644 --- a/test/actor/actor_ref.test.cpp +++ b/test/actor/actor_ref.test.cpp @@ -11,16 +11,12 @@ TEST(ActorRef, CanOutliveActor) { // An ActorRef can outlive its actor. Doing does not extend the actor's lifetime. // Sending a message to an ActorRef whose actor has died is a no-op. - struct Test { + struct TestActorRef { bool& died; - Test(ActorRef, bool& died_) - : died(died_) { - } + TestActorRef(ActorRef, bool& died_) : died(died_) {} - ~Test() { - died = true; - } + ~TestActorRef() { died = true; } void receive() { FAIL(); @@ -29,20 +25,19 @@ TEST(ActorRef, CanOutliveActor) { bool died = false; - ActorRef test = [&] () { - return Actor(Scheduler::GetBackground(), std::ref(died)).self(); + ActorRef test = [&]() { + return Actor(Scheduler::GetBackground(), std::ref(died)).self(); }(); EXPECT_TRUE(died); - test.invoke(&Test::receive); + test.invoke(&TestActorRef::receive); } TEST(ActorRef, Ask) { // Ask returns a Future eventually returning the result - struct Test { - - Test(ActorRef) {} + struct TestActorRef { + TestActorRef(ActorRef) {} int gimme() { return 20; @@ -53,32 +48,31 @@ TEST(ActorRef, Ask) { } }; - Actor actor(Scheduler::GetBackground()); - ActorRef ref = actor.self(); + Actor actor(Scheduler::GetBackground()); + ActorRef ref = actor.self(); - EXPECT_EQ(20, ref.ask(&Test::gimme).get()); - EXPECT_EQ(30, ref.ask(&Test::echo, 30).get()); + EXPECT_EQ(20, ref.ask(&TestActorRef::gimme).get()); + EXPECT_EQ(30, ref.ask(&TestActorRef::echo, 30).get()); } TEST(ActorRef, AskVoid) { // Ask waits for void methods - - struct Test { + + struct TestActorRef { bool& executed; - - Test(bool& executed_) : executed(executed_) { - } - + + TestActorRef(bool& executed_) : executed(executed_) {} + void doIt() { executed = true; } }; - + bool executed = false; - Actor actor(Scheduler::GetBackground(), executed); - ActorRef ref = actor.self(); - - ref.ask(&Test::doIt).get(); + Actor actor(Scheduler::GetBackground(), executed); + ActorRef ref = actor.self(); + + ref.ask(&TestActorRef::doIt).get(); EXPECT_TRUE(executed); } @@ -86,14 +80,12 @@ TEST(ActorRef, AskOnDestroyedActor) { // Tests behavior when calling ask() after the // Actor has gone away. Should set a exception_ptr. - struct Test { + struct TestActorRef { bool& died; - Test(ActorRef, bool& died_) : died(died_) {} + TestActorRef(ActorRef, bool& died_) : died(died_) {} - ~Test() { - died = true; - } + ~TestActorRef() { died = true; } int receive() { return 1; @@ -101,12 +93,12 @@ TEST(ActorRef, AskOnDestroyedActor) { }; bool died = false; - auto actor = std::make_unique>(Scheduler::GetBackground(), died); - ActorRef ref = actor->self(); + auto actor = std::make_unique>(Scheduler::GetBackground(), died); + ActorRef ref = actor->self(); actor.reset(); EXPECT_TRUE(died); - auto result = ref.ask(&Test::receive); + auto result = ref.ask(&TestActorRef::receive); EXPECT_ANY_THROW(result.get()); } diff --git a/test/renderer/image_manager.test.cpp b/test/renderer/image_manager.test.cpp index d1d0a83c44..a891f48b48 100644 --- a/test/renderer/image_manager.test.cpp +++ b/test/renderer/image_manager.test.cpp @@ -78,7 +78,7 @@ TEST(ImageManager, RemoveReleasesBinPackRect) { class StubImageRequestor : public ImageRequestor { public: - StubImageRequestor(ImageManager& imageManager) : ImageRequestor(imageManager) {} + StubImageRequestor(ImageManager& imageManager_) : ImageRequestor(imageManager_) {} void onImagesAvailable(ImageMap icons, ImageMap patterns, std::unordered_map versionMap, uint64_t imageCorrelationID_) final { if (imagesAvailable && imageCorrelationID == imageCorrelationID_) imagesAvailable(icons, patterns, versionMap); diff --git a/test/tile/tile_cache.test.cpp b/test/tile/tile_cache.test.cpp index e64ad0bb79..7a89ece756 100644 --- a/test/tile/tile_cache.test.cpp +++ b/test/tile/tile_cache.test.cpp @@ -47,11 +47,11 @@ public: class VectorTileMock : public VectorTile { public: - VectorTileMock(const OverscaledTileID& id, - std::string sourceID, + VectorTileMock(const OverscaledTileID& id_, + std::string sourceID_, const TileParameters& parameters, const Tileset& tileset) - : VectorTile(id, sourceID, parameters, tileset) { + : VectorTile(id_, sourceID_, parameters, tileset) { renderable = true; } }; -- cgit v1.2.1