From 6ee70463b964b06a4d6a58484b350310bb2fefbb Mon Sep 17 00:00:00 2001 From: Tobrun Date: Fri, 17 Aug 2018 21:53:02 +0200 Subject: [core] - lower log level for maximum and minimum vertex attributes --- src/mbgl/renderer/render_layer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp index a667d5837e..691fcdd517 100644 --- a/src/mbgl/renderer/render_layer.cpp +++ b/src/mbgl/renderer/render_layer.cpp @@ -83,7 +83,7 @@ void RenderLayer::checkRenderability(const PaintParameters& parameters, } if (activeBindingCount > parameters.context.maximumVertexBindingCount) { - Log::Error(Event::OpenGL, + Log::Warning(Event::OpenGL, "The layer '%s' uses more data-driven properties than the current device " "supports, and will have rendering errors. To ensure compatibility with this " "device, use %d fewer data driven properties in this layer.", @@ -91,7 +91,7 @@ void RenderLayer::checkRenderability(const PaintParameters& parameters, activeBindingCount - parameters.context.minimumRequiredVertexBindingCount); hasRenderFailures = true; } else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) { - Log::Error(Event::OpenGL, + Log::Warning(Event::OpenGL, "The layer '%s' uses more data-driven properties than some devices may support. " "Though it will render correctly on this device, it may have rendering errors " "on other devices. To ensure compatibility with all devices, use %d fewer " -- cgit v1.2.1