From 4327c2e164eda27bf048118f080647dd92054f75 Mon Sep 17 00:00:00 2001 From: Mikhail Pozdnyakov Date: Thu, 2 Apr 2020 14:35:17 +0300 Subject: Add change log entry --- CHANGELOG.md | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 4b61db8ec8..af681ad336 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -31,6 +31,15 @@ When dem tiles are loaded, border in neighboring tiles is updated, too leading to bucket re-upload. if std::move moved indices / vertices previously, they are empty and we get crash. Re-upload requires that only DEM texture is re-uploaded, not the quad vertices and indices. +- [core][tile mode] Reduce cut-off labels (part 2) ([#16369](https://github.com/mapbox/mapbox-gl-native/pull/16369)) + + Now, the intersecting symbols are placed across all layers _symbol by symbol_ according to the following rules: + + 1. First we look, which of the tile border(s) the symbol intersects and prioritize the the symbol placement accordingly (high priority -> low priority): `vertical & horizontal -> vertical -> horizontal` + 2. For the symbols that intersect the same tile border(s), assuming the tile border split symbol into several sections, we look at the minimal section length. The symbol with a larger minimal section length is placed first. + 3. For the symbols that intersect the same tile border(s), and have equal minimal section length, we look at the anchor coordinates. + 4. Finally, if all the previous criteria are the same, we look at the symbol key hashes. + ## maps-v1.5.0 ### ✨ New features -- cgit v1.2.1