From 2ee59796fb47c3152b2bdcfa5cde4be5a92316b4 Mon Sep 17 00:00:00 2001 From: Chris Loer Date: Thu, 18 May 2017 14:08:10 -0700 Subject: [core] Enable tile clipping for collision boxes. Necessary because collision boxes now change shape based on while tile they're part of. --- src/mbgl/renderer/painters/painter_symbol.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mbgl/renderer/painters/painter_symbol.cpp b/src/mbgl/renderer/painters/painter_symbol.cpp index 2d91ff41ad..c358d78b80 100644 --- a/src/mbgl/renderer/painters/painter_symbol.cpp +++ b/src/mbgl/renderer/painters/painter_symbol.cpp @@ -145,7 +145,7 @@ void Painter::renderSymbol(PaintParameters& parameters, context, gl::Lines { 1.0f }, gl::DepthMode::disabled(), - gl::StencilMode::disabled(), + stencilModeForClipping(tile.clip), colorModeForRenderPass(), CollisionBoxProgram::UniformValues { uniforms::u_matrix::Value{ tile.matrix }, -- cgit v1.2.1