From 0bab9127d719c1ba2d6eb85096f93f600f9aa833 Mon Sep 17 00:00:00 2001 From: Aleksandar Stojiljkovic Date: Thu, 6 Jun 2019 10:06:18 +0300 Subject: [core] Use unique ID in hillshade and hillshade_prepare draw. --- src/mbgl/renderer/layers/render_hillshade_layer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.cpp b/src/mbgl/renderer/layers/render_hillshade_layer.cpp index b3c01941b9..aa34814036 100644 --- a/src/mbgl/renderer/layers/render_hillshade_layer.cpp +++ b/src/mbgl/renderer/layers/render_hillshade_layer.cpp @@ -120,7 +120,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) { allUniformValues, allAttributeBindings, textureBindings, - getID() + getID() + "/" + util::toString(id) ); }; @@ -187,7 +187,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters) { HillshadePrepareProgram::TextureBindings{ textures::image::Value{ bucket.dem->getResource() }, }, - getID() + getID() + "/p/" + util::toString(tile.id) ); bucket.texture = std::move(view->getTexture()); bucket.setPrepared(true); -- cgit v1.2.1