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path: root/src/mbgl/shader
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* [shader] GL types for all Shader attributesBruno de Oliveira Abinader2015-09-1516-126/+126
* [shader] Shaders vertex and fragments are now GLchar*Bruno de Oliveira Abinader2015-09-152-13/+14
* don't delete the shaders before the programKonstantin Käfer2015-09-142-8/+9
* don't validate the programKonstantin Käfer2015-09-141-25/+0
* [shader] bind() is now a pure virtualBruno de Oliveira Abinader2015-09-1425-28/+29
* [shader] Moved 'a_pos' GL attribute to ShaderBruno de Oliveira Abinader2015-09-1426-37/+8
* fix circles at very high zoom levelsAnsis Brammanis2015-09-021-1/+1
* improve dashed and patterned line antialiasingAnsis Brammanis2015-08-277-23/+45
* fix line antialiasing adjustment bugAnsis Brammanis2015-08-271-1/+1
* fix depth clipping in perspective viewAnsis Brammanis2015-08-241-1/+0
* fix earthquakes in perspective viewAnsis Brammanis2015-08-241-4/+10
* fix symbol rendering in perspective viewAnsis Brammanis2015-08-245-3/+35
* fix fill antialiasing for perspective viewsAnsis Brammanis2015-08-241-1/+1
* port line rendering fixes for perspective viewsAnsis Brammanis2015-08-245-8/+23
* hacks to see stuffAnsis Brammanis2015-08-241-0/+1
* Merge branch 'v8'John Firebaugh2015-08-244-0/+81
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| * Add circle render typeBruno de Oliveira Abinader2015-08-204-0/+81
* | don't clip glyphs with the frustumKonstantin Käfer2015-08-211-3/+3
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* remove unused gaussian shaderAnsis Brammanis2015-08-204-72/+0
* Merge remote-tracking branch 'origin/master' into new-labellingAnsis Brammanis2015-05-281-3/+3
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| * Replace mbgl::util::make_unique<> with std::make_unique<>Konstantin Käfer2015-05-261-3/+3
* | Merge branch 'master' into new-labellingAnsis Brammanis2015-05-191-2/+2
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| * Fix uninitialized variableJohn Firebaugh2015-05-011-2/+2
* | Merge master @ 353e5661deJason Wray2015-04-274-76/+0
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| * remove linejoin shaderAnsis Brammanis2015-04-274-76/+0
* | port collision box debug renderingAnsis Brammanis2015-04-014-0/+100
* | remove in-shader label flippingAnsis Brammanis2015-03-304-45/+2
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* use a reinterpret_cast to return the correct typeKonstantin Käfer2015-03-061-1/+1
* throw exception when shader compilation failsKonstantin Käfer2015-03-0614-74/+7
* implement functions for line-imageAnsis Brammanis2015-02-022-12/+19
* implement functions for patternsAnsis Brammanis2015-02-023-13/+22
* make line-opacity work with line-imageAnsis Brammanis2015-01-302-1/+3
* Remove program binary cachingLeith Bade2015-01-272-131/+37
* Merge pull request #676 from mapbox/android-masonLeith Bade2015-01-271-5/+7
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| * Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-masonLeith Bade2015-01-237-12/+136
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| * | Update to Android NDK r10d in new AMILeith Bade2015-01-151-2/+2
| * | Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-masonLeith Bade2015-01-151-32/+39
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| * | | remove extra lineLeith Bade2015-01-131-1/+0
| * | | Merge branch 'master' of github.com:mapbox/mapbox-gl-native into android-masonLeith Bade2015-01-0912-126/+63
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| * | | | Add failsafe to program binary loadingLeith Bade2015-01-051-10/+43
| * | | | Tidy up a few missed things in shader.cppLeith Bade2014-12-241-3/+2
* | | | | transition dashes when resetting their stretchAnsis Brammanis2015-01-233-8/+19
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* | | | remove old dash support from line shaderAnsis Brammanis2015-01-143-12/+0
* | | | start porting dash lines from jsAnsis Brammanis2015-01-144-0/+136
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* | | Check for IO errors when loading binary shader. Fixes #740Leith Bade2015-01-141-21/+57
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* | Merge branch 'master' into shader-performanceJohn Firebaugh2015-01-071-42/+29
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| * Use iostream for saving GL program binary. Also check for GL_NUM_PROGRAM_BINA...Leith Bade2014-12-201-42/+29
* | fix rendering errorsKonstantin Käfer2014-12-123-14/+11
* | use 4-byte aligned vertex attributes for performance reasonKonstantin Käfer2014-12-129-112/+52
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* update error reporting functionKonstantin Käfer2014-12-1014-160/+160