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path: root/src/mbgl/programs/symbol_program.hpp
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* [core] No need for optional in map of VertexArraysJohn Firebaugh2017-07-121-4/+4
* [core] Per-segment-per-layer vertex arraysJohn Firebaugh2017-07-121-4/+7
* [core] Rework attribute binding (again)John Firebaugh2017-07-121-17/+29
* [core] Update shaders.Chris Loer2017-07-121-1/+9
* [core] improve legibility of labels that follow linesAnsis Brammanis2017-07-111-128/+75
* [core] Use fade texture in collision debug boxes so that they agree more clos...Chris Loer2017-07-111-1/+0
* [core] Pass pitch-scaling vertex attributes and uniforms to shaders.Chris Loer2017-07-111-4/+17
* [core] Improved label pitch-scaling: approximate collision box shapes based o...Chris Loer2017-07-111-1/+5
* [core] Implement circle-pitch-alignment propertyChris Loer2017-07-061-1/+0
* [core] Eliminate constant attribute bindingsJohn Firebaugh2017-06-141-5/+6
* [core] Don't use "current" icon/text-size when bindingJohn Firebaugh2017-06-141-16/+5
* [core] Dynamic program compilation for data-driven propertiesJohn Firebaugh2017-06-131-1/+2
* [core] add constant DDS values as uniformsKonstantin Käfer2017-06-131-1/+1
* Fix undefined memory access in getCoveringRanges() (#9227)Anand Thakker2017-06-091-3/+4
* [core] Move pattern coordinate division by texture size into shaderJohn Firebaugh2017-05-231-1/+0
* [core] add error for non-virtual destructor deletes + add virtual dtorsKonstantin Käfer2017-05-181-3/+5
* [core] Remove obsolete modular arithmetic on atlas coordinatesJohn Firebaugh2017-05-171-2/+2
* [core] Unify {Paint,Layout,Light}PropertiesJohn Firebaugh2017-05-151-1/+1
* [core] Move renderer/* files into sub-folders (#8983)Asheem Mamoowala2017-05-121-1/+1
* [core] Move render-related sources out of style directory/namespaceJohn Firebaugh2017-05-031-5/+5
* [core] split off render layersIvo van Dongen2017-04-251-0/+1
* [core] Add DDS support for {text,icon}-size (#8593)Anand Thakker2017-04-061-19/+337
* Pack min + max into one attribute :muscle:Molly Lloyd2017-03-081-5/+3
* [core] Implement data-driven styling for {text,icon}-{color,opacity,halo-colo...Anand Thakker2017-02-281-25/+52
* [core] Check in generated shader codeJohn Firebaugh2017-02-071-2/+2
* [core] Add support for data-driven stylingJohn Firebaugh2017-02-021-16/+20
* [core] Use gl::Program to resolve some rough edges in the GL binding typesJohn Firebaugh2016-11-081-0/+2
* [core] Introduce gl::Program templateJohn Firebaugh2016-11-081-0/+134