Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | [core] always create a pixelbuffer surface in the EGL backend | Konstantin Käfer | 2017-04-05 | 2 | -9/+6 |
* | [core] destroy surface before context in EGL backend | Konstantin Käfer | 2017-04-05 | 1 | -4/+4 |
* | [core] Move OpenGL extension initialization to Backend | Konstantin Käfer | 2017-03-23 | 2 | -2/+2 |
* | [linux] Don't manually activate context before destroying it | John Firebaugh | 2017-02-22 | 1 | -3/+0 |
* | [android] Use pBuffer for headless EGL backend | Bruno de Oliveira Abinader | 2016-11-27 | 2 | -6/+36 |
* | [build] move logging to util | Konstantin Käfer | 2016-11-22 | 3 | -3/+3 |
* | [build] move headless rendering files to platform/default | Konstantin Käfer | 2016-11-22 | 4 | -6/+6 |
* | [linux] Ensure EGL uses OpenGL ES 2.0 client API | Bruno de Oliveira Abinader | 2016-11-17 | 2 | -5/+16 |
* | [linux] Implement EGL headless backend | Tiago Vignatti | 2016-11-17 | 2 | -0/+131 |
* | [core] Refactor HeadlessBackend | Bruno de Oliveira Abinader | 2016-11-08 | 1 | -36/+56 |
* | [core] Refactor HeadlessDisplay | Bruno de Oliveira Abinader | 2016-11-08 | 2 | -0/+146 |