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* [node] Bump version to 3.5.5Bruno de Oliveira Abinader2017-07-141-1/+1
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* [node] bump version (#9196)node-v3.5.4Bobby Sudekum2017-06-061-1/+1
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* Bump node version - v3.5.3 (#9144)node-v3.5.3Bobby Sudekum2017-05-301-1/+1
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* Release node-v3.5.2 (#9052)node-v3.5.2Bobby Sudekum2017-05-191-1/+1
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* [node] bump version, add changelog entry (#8924)node-v3.5.1Bobby Sudekum2017-05-081-1/+1
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* [node] start publishing both release+debug builds (#8865)Dane Springmeyer2017-05-041-1/+1
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* Release node v3.5.0 (#8785)node-v3.5.0Bobby Sudekum2017-04-241-1/+1
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* Bump version, add changelog entry (#8421)node-v3.4.7Bobby Sudekum2017-03-151-1/+1
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* [node] bump version number; changelog entry (#8408)node-v3.4.6Bobby Sudekum2017-03-141-1/+1
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* [node] Specify build type (#8406)Bobby Sudekum2017-03-141-1/+1
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* [node] bump version, add changelog entry (#8401)node-v3.4.5Bobby Sudekum2017-03-141-1/+1
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* [build] use node-cmake 2.xKonstantin Käfer2017-02-221-1/+0
| | | | - Removes need to run `npm install` before invoking cmake
* Upright CJK characters in vertically-oriented labels (#7114)Minh Nguyễn2017-02-101-1/+1
| | | | | CJK characters and adjacent punctuation now remain upright in vertically oriented labels that have line placement. Fixes #1682.
* [node] Remove unused dependencyJohn Firebaugh2017-02-081-1/+0
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* [build] Use style-spec from gl-js monorepoJohn Firebaugh2017-02-011-1/+0
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* Update version number and changelog (#7662)node-v3.4.4Bobby Sudekum2017-01-101-1/+1
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* [build] Use test-suite integration tests from mapbox-gl-jsJohn Firebaugh2017-01-091-1/+0
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* Bump version, update changelog (v3.4.3) (#7650)node-v3.4.3Bobby Sudekum2017-01-091-1/+1
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* Move package to @mapbox namespace.Tom MacWright2017-01-091-2/+2
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* Add addImage, removeImage API (#7610)Bobby Sudekum2017-01-091-1/+1
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* Small line breaking improvements based on testing with Chinese data:Chris Loer2017-01-051-1/+1
| | | | | | | - Put "breakable" punctuation (such as a hyphen) on the line that starts the break, not the line after the break. - Process all characters with the line breaking algorithm, even if we don't have glyphs for them. Some fonts have glyph-less breakable characters (we end up treating them similarly to a "zero-width space"). - Don't include trailing white space in raggedness calculations - Make the "favor short final lines" rule more aggressive (unlike the other changes, this one is purely an aesthetic choice)
* Port raggedness-minimizing line breaking from gl-js.Chris Loer2017-01-051-1/+1
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* Fix test-suite SHAJohn Firebaugh2017-01-041-1/+1
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* [core] Get rid of user-specified refsJohn Firebaugh2017-01-041-1/+1
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* [core] Update gl-js for shader changeJohn Firebaugh2016-12-231-1/+1
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* [build] Use a submodule for mapbox-gl-js rather than an npm dependencyJohn Firebaugh2016-12-221-1/+0
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* [core] clearer pitched line antialiasingAnsis Brammanis2016-12-211-1/+1
| | | | | | | | | | ported from -js: ef5582dd3bc5c15a3112e875ed66494dab8e9d0b Project the extrusion and compare it's projected pixel length with the actual pixel length and adjust antialiasing accordingly. The previous approach calculated the adjustment much more indirectly and had no intuitive explanation.
* [core, ios] replace `altitude` with `fov`Ansis Brammanis2016-12-211-1/+1
| | | | | | | | | ported from -js: eb6c6596c6a7a61363d30356674e0002153b1d19 `altitude` was a terribly-named variable that was used to indirectly control the fov. This should eliminate some confusion. `altitude` was equivalent to `cameraToCenterDistance / height`
* [core] fix text blurriness at different FOVsAnsis Brammanis2016-12-211-1/+1
| | | | | | | | | | | | | | | | | ported from -js: c52a09639ceeeb809cd837360993df9c45b45420 This replaces a hardcoded shader approximation with a more correct, FOV-dependent one. `gl_Position.w - 0.5` is replaced with `gl_Position.w / tan(fov)` The `/ tan(fov)` is handled by multiplying `1 / tan(fov)` into `u_gamma` outside the shader. I think `- 0.5` was just chosen as something that looked right for the default fov.lease enter the commit message for your changes. Lines starting
* [core] Polylabel-based "pole of inaccessibility" symbol placementJohn Firebaugh2016-12-211-1/+1
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* [core] Fix symbol rendering for multipointsJohn Firebaugh2016-12-201-1/+1
| | | | Ports https://github.com/mapbox/mapbox-gl-js/pull/3763 and https://github.com/mapbox/mapbox-gl-js/pull/3806.
* [core] Mark tile as incomplete while redoing placementJohn Firebaugh2016-12-141-1/+1
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* [node] Fix order of operations when setting zoom and centerJohn Firebaugh2016-12-141-0/+2
| | | | | | Zoom must be set first, to avoid center potentially getting constrained. Fixes #7351
* [core] Obtain shaders from gl-js monorepoJohn Firebaugh2016-12-141-1/+1
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* [core] Swap order of Style::recalculate and Style::relayoutIvo van Dongen2016-12-121-1/+1
| | | | Style::relayout uses source.baseImpl->loaded, a flag which is updated by Style::recalculate. So recalculate first, then relayout.
* [darwin, android] SDK bindings for circle-stroke propertiesJohn Firebaugh2016-12-091-1/+1
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* [core] Implement circle-stroke propertiesJohn Firebaugh2016-12-091-3/+3
| | | | Also includes stubs for fill-extrusion layer, because most of the code was auto-generated.
* [test] Updated mapbox-gl-test-suite versionMinh Nguyễn2016-12-021-1/+1
| | | | Followup to #7123.
* [core] Full support for line breaking bidirectional text using ICU bidi ↵Chris Loer2016-11-301-1/+1
| | | | | | | functionality. - Trim whitespace from labels before determining their max-width for alignment. - Fix crash on labels that contain lines with only a single character of whitespace.
* [core] Add ICU package for Bidirectional text support and arabic text shaping.Chris Loer2016-11-171-1/+1
| | | | | Apply bidi and shaping in symbol_layout. Add utility functions for converting to and from UTF-16.
* [tests] Update test-suiteJohn Firebaugh2016-11-171-1/+1
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* [core] update native for line property function shaders changes (#6658)Molly Lloyd2016-11-161-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * [core] update shaders for line property functions update deps, define device pixel ratio for all shaders [core] create ShaderParameter struct to store pixel ratio and overdraw param repair rebase errs update shaders to include pixel ratio make sure collision_box never overdraws update test suite, move shaders to Painter::render so the correct pixel ratio is applied move shader compiling back to the Painter constructor rebase from shader --> program refactor re-factor parameters for collisionBox and debug programs remove unused vars from line-program, move blur math to shader update core files remove unecessary files update shaders PR, remove comments bump test suite sha fix formatting, incorporate feedback refactor program.hpp * [core] remove line transformations that were moved to the shaders, bump shader sha * [core] shorten ProgramParameter instantiation * [core] bump shader+test suite shas
* [build] Updated test-suiteBruno de Oliveira Abinader2016-11-171-1/+1
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* node-v3.4.2node-v3.4.2Mike Morris2016-11-151-1/+1
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* [build] Added nan@2.4.0 dependencyBruno de Oliveira Abinader2016-11-151-1/+2
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* [core] Line-break ideographic text by character (#6828)Minh Nguyễn2016-11-141-1/+1
| | | | | | | | | | | | | | * [core] Line-break ideographic text by character Allow a line break to be inserted after any supported Chinese, Japanese, or Yi character in a point-placed label. Balance the lines unless non-ideographic text such as Latin letters are present. Fixes #1223. * [core] Moved more character classing into util::i18n * [core] Detect character properties by Unicode block * [test] Reenabled ideographic breaking tests
* [android] Update GLSL + ensure binding to OpenGL ES 2.0Bruno de Oliveira Abinader2016-11-141-1/+1
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* [core] symbol layer - recalculate style on icon/text size changesIvo van Dongen2016-11-111-1/+1
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* node-v3.4.1node-v3.4.1Mike Morris2016-11-101-1/+1
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* update to mapbox-gl-shaders with vertex/fragment preludes (#6971)Vladimir Agafonkin2016-11-081-1/+1
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