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* [all] Merge View into RendererBackendJohn Firebaugh2017-07-262-3/+7
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* [core] fix backend scope handling on render, cleanup and lowmemoryIvo van Dongen2017-07-251-4/+0
| | | | | - Make renderer frontend responsible for creating a BackendScope on render - encapsulate backend scope handling on cleanup and low memory in renderer impl
* [core] Fix build; struct ⇢ classJohn Firebaugh2017-07-192-2/+2
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* [core] No need for default ctor in {Update,Tile}ParametersBruno de Oliveira Abinader2017-07-192-2/+2
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* [core] Bracket init works for optional<T> in GCC 4.9Bruno de Oliveira Abinader2017-07-192-5/+5
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* [core] BackendScope prevent double (de-)activationIvo van Dongen2017-07-182-0/+9
| | | | | - Guards against duplicate activations by checking wether the backend of the prior scope is the same as the current ones - Makes sure that only the most outer backend scope deactivates by tracking activation state
* [core] rename backend to renderer backendIvo van Dongen2017-07-183-2/+117
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* [core] renderer interfaceIvo van Dongen2017-07-183-0/+128
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* make most headers privateKonstantin Käfer2014-12-049-697/+0
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* Texturepool ⇢ TexturePool (fixes #655)John Firebaugh2014-12-021-1/+1
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* Eliminate Map::getTexturepool()John Firebaugh2014-11-261-3/+1
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* Fix variable shadowingJohn Firebaugh2014-10-291-1/+1
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* Render map with a copy of TransformStateJohn Firebaugh2014-10-291-3/+17
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* make addGlyphsToAtlas static method of SymbolBucket + add addGlyphs method ↵artemp2014-10-271-2/+2
| | | | to minimise number of mutex locking
* fix variable shadowingKonstantin Käfer2014-10-222-5/+5
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* Merge branch 'master' into libuv-0.10-headless-displayMike Morris2014-10-107-20/+19
|\ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: common/curl_request.cpp common/glfw_view.cpp common/glfw_view.hpp include/mbgl/platform/request.hpp ios/mapbox-gl-cocoa setup-libraries.sh src/map/map.cpp src/platform/request.cpp test/fixtures/fixture_request.cpp
| * use util::ptr as a wrapper around std::shared_ptr that asserts nonemptinessKonstantin Käfer2014-09-247-20/+19
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* | Adds the function Map::terminate() to allow all GL resources heldLeith Bade2014-09-101-0/+2
|/ | | | | | | | | | | | | | | | by the map to be released immediately. Map::terminate() will call any GL functions on the current thread without blocking or defering to the rendering thread. This function allows a GL context to be destroyed and recreated safely without having to delete the Map object. Fixes mapbox/mapbox-gl-native#341 Conflicts: include/llmr/renderer/painter.hpp test/headless.cpp
* SDF icon support (fixes #404)John Firebaugh2014-09-082-3/+18
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* FrameHistory::getFadePropertiesJohn Firebaugh2014-09-051-0/+8
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* TextShader ⇢ SDFShaderJohn Firebaugh2014-09-042-4/+4
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* Less shader boilerplateJohn Firebaugh2014-09-041-0/+2
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* Fix text/icon-translate-anchorJohn Firebaugh2014-09-041-1/+1
| | | These are style properties, not render properties.
* linepattern in progressLauren Budorick2014-09-032-1/+5
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* SimplifyJohn Firebaugh2014-08-281-1/+0
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* Remove vtxMatrix stateJohn Firebaugh2014-08-281-2/+1
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* Record frame history in the correct placeJohn Firebaugh2014-08-281-2/+2
| | | Fixes numerous issues with rendering tests.
* Render background with plain shaderJohn Firebaugh2014-08-271-0/+15
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* Merge pull request #451 from mapbox/noncopyable-vaoKonstantin Käfer2014-08-272-1/+2
|\ | | | | VertexArrayObject and ElementGroup should be noncopyable
| * make ElementGroup and VertexArrayObject movable to avoid using unique_ptrsKonstantin Käfer2014-08-273-6/+6
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| * VertexArrayObject and ElementGroup should be noncopyableJohn Firebaugh2014-08-263-7/+8
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* | Remove unusedJohn Firebaugh2014-08-261-3/+0
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* remove support for composite layersAnsis Brammanis2014-08-151-6/+0
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* base static vertexbuffer on buffer objectKonstantin Käfer2014-08-152-17/+17
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* fix binding to vaosKonstantin Käfer2014-08-143-7/+9
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* only set changed glDepthRange valuesKonstantin Käfer2014-08-141-0/+2
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* Raster styling all functional except brightness -- need to rework parsingLauren Budorick2014-08-121-0/+1
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* remove trailing whitespaceKonstantin Käfer2014-08-122-5/+5
| | | | [skip ci]
* use unified RenderPass typeKonstantin Käfer2014-08-121-1/+3
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* minor access changes etcLauren Budorick2014-08-111-1/+0
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* some cleaning up, raster spin->hue-rotate renameLauren Budorick2014-08-111-2/+2
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* VICTORYLauren Budorick2014-08-117-17/+17
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* still not workingLauren Budorick2014-08-112-1/+5
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* rm rasterize_properties, should be close to working...doesn't workLauren Budorick2014-08-114-15/+18
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* take 2, still not workingLauren Budorick2014-08-111-2/+3
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* nonworking prerendering attemptsLauren Budorick2014-08-111-0/+3
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* update symbol placement to be more like jsKonstantin Käfer2014-08-041-13/+25
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* update shaders and backport some collision changesKonstantin Käfer2014-08-041-14/+28
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* move sprite to a use future loadingKonstantin Käfer2014-07-311-2/+3
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* merge text and icon buckets/stylesKonstantin Käfer2014-07-294-119/+85
| | | | (we're not yet placing together!)