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* make RasterDEMSource inherit from RasterSourceupstream/dedup-raster-hillshadeMolly Lloyd2018-01-1712-155/+18
* remove hardcoded tilesizes and allow for @2x tile requestsMolly Lloyd2018-01-174-5/+6
* fix texture filter and wrap settingsMolly Lloyd2018-01-171-2/+2
* refactor backfillBorder ownerMolly Lloyd2018-01-178-36/+50
* return reference to DEMData instead of pointerMolly Lloyd2018-01-176-10/+10
* DEMPyramid->DEMDataMolly Lloyd2018-01-177-35/+39
* test DEMPyramidMolly Lloyd2018-01-173-25/+164
* define constructor for DEMPyramidMolly Lloyd2018-01-174-57/+56
* clean up DEMPyramidMolly Lloyd2018-01-174-35/+26
* add RasterDEMTile testMolly Lloyd2018-01-172-0/+94
* enforce+update DEMTileNeighbors typeMolly Lloyd2018-01-174-55/+77
* use enum for neighboring tilesMolly Lloyd2018-01-174-44/+96
* address review commentsMolly Lloyd2018-01-178-15/+7
* appease clang-tidyMolly Lloyd2018-01-171-1/+1
* update hillshade shadersMolly Lloyd2018-01-173-5/+4
* android style codeMolly Lloyd2018-01-178-0/+1387
* update hillshade shadersMolly Lloyd2018-01-171-7/+21
* override/final onTileChangedMolly Lloyd2018-01-172-2/+2
* remove unnecessary std::moveMolly Lloyd2018-01-171-1/+1
* fix node buildMolly Lloyd2018-01-173-2/+3
* TileCache::get -> TileCache::pop, add new getterMolly Lloyd2018-01-173-5/+15
* fix testsMolly Lloyd2018-01-172-2/+2
* use bitmask to keep track of backfilled neighborsMolly Lloyd2018-01-176-48/+51
* implement backfill borderMolly Lloyd2018-01-175-42/+57
* remove unused dem pyramid codeMolly Lloyd2018-01-172-33/+7
* start backfill border logicMolly Lloyd2018-01-174-2/+60
* update gl-js sha and un-ignore hillshade render testsMolly Lloyd2018-01-171-29/+0
* update shaders and fix renderingMolly Lloyd2018-01-174-26/+24
* fix DEM population, change border to int32Molly Lloyd2018-01-172-5/+5
* use 3dpass for hillshade prepare stepMolly Lloyd2018-01-173-6/+9
* fix build errorsMolly Lloyd2018-01-175-14/+61
* update with layer-specific lighting propertiesMolly Lloyd2018-01-1710-5/+184
* add raster-dem source and hillshade layer typesMolly Lloyd2018-01-1736-7/+1130
* add DEMPyramid classMolly Lloyd2018-01-173-0/+177
* add hillshade shadersMolly Lloyd2018-01-177-0/+415
* [android] - replaced Mapzen external vector source example with mapillaryTobrun2018-01-161-4/+13
* Camera callbacks for velocity animated movements (#10925)Łukasz Paczos2018-01-153-61/+57
* [android] do not overwrite user-set focal point when tracking location (#10910)Łukasz Paczos2018-01-121-3/+0
* [android] - move gradle files to dedicated folderTobrun2018-01-1115-57/+40
* [core] Remove two obsolete ignoresJohn Firebaugh2018-01-111-2/+0
* [core] fix symbol flickering after data updatesAnsis Brammanis2018-01-115-29/+34
* [glfw] add animated annotations to glfw app for debuggingAnsis Brammanis2018-01-112-0/+32
* [core] fix updating CrossTileSymbolIndex after bucket updateAnsis Brammanis2018-01-111-0/+2
* [android] - retain configuration for user provided focal point and deselect m...Tobrun2018-01-112-0/+26
* [android] - Firebase configuration update, change device under test to Pixel ...Tobrun2018-01-111-1/+1
* [android] - add filesource activation/deactivation to OfflineRegion status an...Tobrun2018-01-112-65/+34
* [android] - check if the render surface has been correctly created before des...Tobrun2018-01-111-1/+3
* [core] update vector-tile dependency to 1.0.1Konstantin Käfer2018-01-101-1/+1
* [core] Add warning for invalid text-font valuesJohn Firebaugh2018-01-103-0/+155
* [core, ios, macos, android] Add data-driven-styling support for `text-font`John Firebaugh2018-01-1044-68/+379