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* [build] split out DefaultFileSource and dependents to a separate targetupstream/cmake-filesourceKonstantin Käfer2017-09-2725-279/+472
* [core] Move *TileID hashing to separate implJesse Crocker2017-09-263-24/+41
* [android] - hide overlain views on initTobrun Van Nuland2017-09-261-0/+2
* [android] - bump snapshot version to betaTobrun Van Nuland2017-09-262-3/+3
* [android] - add API to perform platform side animationsTobrun Van Nuland2017-09-268-4/+282
* [android] - update changelog for 5.1.4 release.Tobrun Van Nuland2017-09-261-0/+16
* [core] fix loading of stale must-revalidate resourcesKonstantin Käfer2017-09-253-9/+96
* [all] - use resource_class large on Circle-CI to avoid OOMTobrun Van Nuland2017-09-251-0/+6
* [android] - disable rotation gesture when pinch zoomingTobrun Van Nuland2017-09-252-15/+23
* [android] fix map in dialog activityIvo van Dongen2017-09-221-6/+18
* [android] fix double map activityIvo van Dongen2017-09-221-2/+2
* [android] example custom layer - add context lost callbackIvo van Dongen2017-09-223-0/+10
* [android] CustomLayer - optionally accept a context lost callback functionIvo van Dongen2017-09-223-5/+16
* [core] custom layer - add contextLost callbackIvo van Dongen2017-09-225-3/+36
* [android] re-implemented the fps listener apiIvo van Dongen2017-09-228-80/+77
* [android] speed up ui testsIvo van Dongen2017-09-221-22/+21
* [android] reset renderer on the GL thread when map is destroyedIvo van Dongen2017-09-222-2/+11
* [core] Actor/ActorRef - ask calls to void methodsIvo van Dongen2017-09-223-0/+70
* [android] map snapshotsIvo van Dongen2017-09-227-32/+49
* [android] signal renderer when gl surface is re-initialized that gl context i...Ivo van Dongen2017-09-221-0/+1
* [core] send signal to RenderCustomLayer when gl context has been lostIvo van Dongen2017-09-226-1/+29
* [android] Re-initialise renderer, backend and context when the android system...Ivo van Dongen2017-09-227-45/+99
* [core] allow context to be abandoned on destructionIvo van Dongen2017-09-222-1/+9
* [android] fix ZoomButtonController initialisation orderIvo van Dongen2017-09-221-1/+1
* [android] self-contained map rendererIvo van Dongen2017-09-2218-435/+560
* [android] schedule work on the gl thread using GLSurfaceView#queueEventIvo van Dongen2017-09-229-47/+122
* [android] async renderingIvo van Dongen2017-09-2211-644/+713
* [android] extract RendererBackend from NativeMapViewIvo van Dongen2017-09-225-106/+109
* [android] remove texture viewIvo van Dongen2017-09-226-55/+8
* [core] remove throttling from geometry tileIvo van Dongen2017-09-222-9/+2
* [test] add test for rendering a 204 No Content tileKonstantin Käfer2017-09-222-0/+42
* [glfw] Save/Restore online status of DefaultFileSourceKonstantin Käfer2017-09-225-0/+26
* [glfw] Always load settings, and allow CLI args to override themKonstantin Käfer2017-09-221-30/+14
* [test] add ability to take the OnlineFileSource offlineKonstantin Käfer2017-09-224-4/+39
* [build] Shuffle render tests in 'test-node-recycle-map' targetBruno de Oliveira Abinader2017-09-211-1/+1
* Preserve depth buffer between 3D layers + optimize render order (#9931)Lauren Budorick2017-09-2123-150/+219
* [glfw] allow loading mapbox:// style URLs via CLIKonstantin Käfer2017-09-211-1/+5
* [core] make sure tiles are not treated as complete until all worker operation...Konstantin Käfer2017-09-2111-53/+56
* [core] keep tiles renderable even if a subsequent error occursKonstantin Käfer2017-09-214-5/+51
* [android] - set error handler when starting snapshotter, remove obsolete stat...Tobrun Van Nuland2017-09-211-1/+2
* Fix platform dependent number type `unsigned long` -> `uint64_t`Asheem Mamoowala2017-09-204-5/+5
* [android] hook camera events into compass (#10019)Pablo Guardiola2017-09-203-53/+90
* [android] ignore failed uninstallsIvo van Dongen2017-09-191-3/+3
* [core] Don't redo placement for zoom changes at low pitch.Chris Loer2017-09-181-3/+3
* [android] - move strings resources to dedicated files, fixup simple map activ...Tobrun Van Nuland2017-09-1824-588/+295
* [core] Bypass GeoJSON tile data update if tileID zoom is above source's maxZoomBruno de Oliveira Abinader2017-09-152-5/+8
* [core] TransformState::getIntegerZoom should be uint8_tBruno de Oliveira Abinader2017-09-152-2/+2
* [node] Added 'removeSource'Bruno de Oliveira Abinader2017-09-153-0/+21
* [core] Reset zoom history state in still modeBruno de Oliveira Abinader2017-09-152-2/+15
* [core] Partially revert ZoomHistory.lastIntegerZoom updateBruno de Oliveira Abinader2017-09-151-1/+1