summaryrefslogtreecommitdiff
path: root/test/util/camera.test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'test/util/camera.test.cpp')
-rw-r--r--test/util/camera.test.cpp259
1 files changed, 259 insertions, 0 deletions
diff --git a/test/util/camera.test.cpp b/test/util/camera.test.cpp
new file mode 100644
index 0000000000..ceed437a39
--- /dev/null
+++ b/test/util/camera.test.cpp
@@ -0,0 +1,259 @@
+#include <mbgl/test/util.hpp>
+
+#include <mbgl/map/camera.hpp>
+#include <mbgl/util/mat3.hpp>
+#include <mbgl/util/quaternion.hpp>
+
+#include <gmock/gmock.h>
+
+using namespace mbgl;
+
+static const double abs_double_error = 1e-7;
+
+MATCHER_P(Vec3NearEquals, vec, "") {
+ return std::fabs(vec[0] - arg[0]) <= abs_double_error && std::fabs(vec[1] - arg[1]) <= abs_double_error &&
+ std::fabs(vec[2] - arg[2]) <= abs_double_error;
+}
+
+TEST(FreeCameraOptions, SetLocation) {
+ FreeCameraOptions options;
+
+ options.setLocation({{0.0, 0.0}, util::EARTH_RADIUS_M * M_PI});
+ ASSERT_TRUE(options.position);
+ ASSERT_THAT(options.position.value(), Vec3NearEquals(vec3{{0.5, 0.5, 0.5}}));
+
+ options.setLocation({{25.0, -180.0}, 1000.0});
+ ASSERT_TRUE(options.position);
+ ASSERT_THAT(options.position.value(), Vec3NearEquals(vec3{{0.0, 0.4282409625, 0.000027532812465}}));
+
+ options.setLocation(
+ {{util::LATITUDE_MAX, 0.0}, util::EARTH_RADIUS_M * M_PI * std::cos(util::LATITUDE_MAX * util::DEG2RAD)});
+ ASSERT_TRUE(options.position);
+ ASSERT_THAT(options.position.value(), Vec3NearEquals(vec3{{0.5, 0.0, 0.5}}));
+
+ options.setLocation(
+ {{-util::LATITUDE_MAX, 0.0}, util::EARTH_RADIUS_M * M_PI * std::cos(-util::LATITUDE_MAX * util::DEG2RAD)});
+ ASSERT_TRUE(options.position);
+ ASSERT_THAT(options.position.value(), Vec3NearEquals(vec3{{0.5, 1.0, 0.5}}));
+}
+
+TEST(FreeCameraOptions, SetLocationNegativeAltitude) {
+ FreeCameraOptions options;
+ options.setLocation({{0.0, 0.0}, -100.0});
+ ASSERT_TRUE(options.position);
+ ASSERT_DOUBLE_EQ(options.position.value()[2], -100.0 / util::M2PI / util::EARTH_RADIUS_M);
+}
+
+TEST(FreeCameraOptions, SetLocationUnwrappedLocation) {
+ FreeCameraOptions options;
+
+ options.setLocation({{0.0, -540.0}, 0.0});
+ ASSERT_TRUE(options.position);
+ ASSERT_THAT(options.position.value(), Vec3NearEquals(vec3{{-1.0, 0.5, 0.0}}));
+}
+
+TEST(FreeCameraOptions, GetLocation) {
+ FreeCameraOptions options;
+ LatLngAltitude latLngAltitude;
+
+ options.position = vec3{{0.5, 0.5, 0.5}};
+ ASSERT_TRUE(options.getLocation());
+ latLngAltitude = options.getLocation().value();
+ ASSERT_DOUBLE_EQ(latLngAltitude.location.latitude(), 0.0);
+ ASSERT_DOUBLE_EQ(latLngAltitude.location.longitude(), 0.0);
+ ASSERT_DOUBLE_EQ(latLngAltitude.altitude, 20037508.342789244);
+
+ options.position = vec3{{0.0, 0.4282409625, 0.000027532812465}};
+ ASSERT_TRUE(options.getLocation());
+ latLngAltitude = options.getLocation().value();
+ ASSERT_NEAR(latLngAltitude.location.latitude(), 25.0, 1e-7);
+ ASSERT_NEAR(latLngAltitude.location.longitude(), -180.0, 1e-7);
+ ASSERT_NEAR(latLngAltitude.altitude, 1000.0, 1e-7);
+
+ options.position = vec3{{0.5, 0.0, 0.5}};
+ ASSERT_TRUE(options.getLocation());
+ latLngAltitude = options.getLocation().value();
+ ASSERT_NEAR(latLngAltitude.location.latitude(), util::LATITUDE_MAX, 1e-7);
+ ASSERT_NEAR(latLngAltitude.location.longitude(), 0.0, 1e-7);
+ ASSERT_NEAR(latLngAltitude.altitude, 1728570.489074, 1e-6);
+}
+
+TEST(FreeCameraOptions, GetLocationInvalidPosition) {
+ FreeCameraOptions options;
+ // Mercator position not set. Should return nothing
+ ASSERT_FALSE(options.getLocation());
+
+ // Invalid latitude
+ options.position = vec3{{0.0, -0.1, 0.0}};
+ ASSERT_FALSE(options.getLocation());
+ options.position = vec3{{0.0, 2.0, 0.0}};
+ ASSERT_FALSE(options.getLocation());
+}
+
+TEST(FreeCameraOptions, GetLocationNegativeAltitude) {
+ FreeCameraOptions options;
+ options.position = vec3{{0.5, 0.5, -0.25}};
+ const auto latLngAltitude = options.getLocation();
+ ASSERT_TRUE(latLngAltitude);
+
+ ASSERT_DOUBLE_EQ(latLngAltitude->altitude, -0.5 * util::EARTH_RADIUS_M * M_PI);
+}
+
+TEST(FreeCameraOptions, GetLocationUnwrappedPosition) {
+ FreeCameraOptions options;
+ options.position = vec3{{1.25, 0.5, 0.0}};
+ const auto latLngAltitude = options.getLocation();
+ ASSERT_TRUE(latLngAltitude);
+ ASSERT_DOUBLE_EQ(latLngAltitude->location.longitude(), 270.0);
+ ASSERT_DOUBLE_EQ(latLngAltitude->location.latitude(), 0.0);
+ ASSERT_DOUBLE_EQ(latLngAltitude->altitude, 0.0);
+}
+
+static std::tuple<vec3, vec3, vec3> rotatedFrame(const std::array<double, 4>& quaternion) {
+ Quaternion q(quaternion);
+ return std::make_tuple(
+ q.transform({{1.0, 0.0, 0.0}}), q.transform({{0.0, -1.0, 0.0}}), q.transform({{0.0, 0.0, -1.0}}));
+}
+
+TEST(FreeCameraOptions, LookAtPoint) {
+ FreeCameraOptions options;
+ vec3 right, up, forward;
+ const double cosPi4 = 1.0 / std::sqrt(2.0);
+
+ // Pitch: 45, bearing: 0
+ options.position = vec3{{0.5, 0.5, 0.5}};
+ options.lookAtPoint({util::LATITUDE_MAX, 0.0});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, -cosPi4, cosPi4}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, -cosPi4, -cosPi4}}));
+
+ // Look directly to east
+ options.position = vec3{{0.5, 0.5, 0.0}};
+ options.lookAtPoint({0.0, 30.0});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{0.0, 1.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, 0.0, 1.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+
+ // Pitch: 0, bearing: 0
+ options.setLocation({{60.1699, 24.9384}, 100.0});
+ options.lookAtPoint({60.1699, 24.9384}, vec3{{0.0, -1.0, 0.0}});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, -1.0, 0.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, 0.0, -1.0}}));
+
+ // Pitch: 0, bearing: 45
+ options.setLocation({{60.1699, 24.9384}, 100.0});
+ options.lookAtPoint({60.1699, 24.9384}, vec3{{-1.0, -1.0, 0.0}});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{cosPi4, -cosPi4, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{-cosPi4, -cosPi4, 0.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, 0.0, -1.0}}));
+
+ // Looking south, up vector almost same as forward vector
+ options.setLocation({{37.7749, 122.4194}, 0.0});
+ options.lookAtPoint({37.5, 122.4194}, vec3{{0.0, 1.0, 0.00001}});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{-1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, 0.0, 1.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, 1.0, 0.0}}));
+
+ // Orientation with roll-component
+ options.setLocation({{-33.8688, 151.2093}, 0.0});
+ options.lookAtPoint({-33.8688, 160.0}, vec3{{0.0, -1.0, 0.1}});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{0.0, 1.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, 0.0, 1.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+
+ // Up vector pointing downwards
+ options.position = vec3{{0.5, 0.5, 0.5}};
+ options.lookAtPoint({util::LATITUDE_MAX, 0.0}, vec3{{0.0, 0.0, -0.5}});
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, -cosPi4, cosPi4}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, -cosPi4, -cosPi4}}));
+}
+
+TEST(FreeCameraOptions, LookAtPointInvalidInput) {
+ FreeCameraOptions options;
+
+ // Position not set
+ options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
+ options.lookAtPoint({0.0, 0.0});
+ ASSERT_FALSE(options.orientation);
+
+ // Target same as position
+ options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
+ options.position = vec3{{0.5, 0.5, 0.0}};
+ options.lookAtPoint({0.0, 0.0});
+ ASSERT_FALSE(options.orientation);
+
+ // Camera looking directly down without an explicit up vector
+ options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
+ options.position = vec3{{0.5, 0.5, 0.5}};
+ options.lookAtPoint({0.0, 0.0});
+ ASSERT_FALSE(options.orientation);
+
+ // Zero up vector
+ options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
+ options.lookAtPoint({0.0, 0.0}, vec3{{0.0, 0.0, 0.0}});
+ ASSERT_FALSE(options.orientation);
+
+ // Up vector same as direction
+ options.orientation = vec4{{0.0, 0.0, 0.0, 0.0}};
+ options.lookAtPoint({0.0, 0.0}, vec3{{0.0, 0.0, -1.0}});
+ ASSERT_FALSE(options.orientation);
+}
+
+TEST(FreeCameraOptions, SetPitchBearing) {
+ FreeCameraOptions options;
+ vec3 right, up, forward;
+
+ options.setPitchBearing(0.0, 0.0);
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, -1.0, 0.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, 0.0, -1.0}}));
+
+ options.setPitchBearing(0.0, 180.0);
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{-1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, 1.0, 0.0}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, 0.0, -1.0}}));
+
+ const double cos60 = std::cos(60.0 * util::DEG2RAD);
+ const double sin60 = std::sin(60.0 * util::DEG2RAD);
+
+ options.setPitchBearing(60.0, 0.0);
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{1.0, 0.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{0.0, -cos60, sin60}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{0.0, -sin60, -cos60}}));
+
+ options.setPitchBearing(60.0, -450);
+ ASSERT_TRUE(options.orientation);
+ std::tie(right, up, forward) = rotatedFrame(options.orientation.value());
+ ASSERT_THAT(right, Vec3NearEquals(vec3{{0.0, 1.0, 0.0}}));
+ ASSERT_THAT(up, Vec3NearEquals(vec3{{cos60, 0.0, sin60}}));
+ ASSERT_THAT(forward, Vec3NearEquals(vec3{{sin60, 0.0, -cos60}}));
+} \ No newline at end of file