diff options
Diffstat (limited to 'src/mbgl/shaders/fill.cpp')
-rw-r--r-- | src/mbgl/shaders/fill.cpp | 80 |
1 files changed, 3 insertions, 77 deletions
diff --git a/src/mbgl/shaders/fill.cpp b/src/mbgl/shaders/fill.cpp index 12aa31237b..146dbfb737 100644 --- a/src/mbgl/shaders/fill.cpp +++ b/src/mbgl/shaders/fill.cpp @@ -1,88 +1,14 @@ // NOTE: DO NOT CHANGE THIS FILE. IT IS AUTOMATICALLY GENERATED. #include <mbgl/shaders/fill.hpp> -#include <mbgl/util/compression.hpp> - -#include <cstdint> +#include <mbgl/shaders/source.hpp> namespace mbgl { namespace shaders { const char* fill::name = "fill"; -const char* fill::vertexSource = [] () { - static const uint8_t compressed[] = { - 0x78, 0xda, 0x7d, 0x92, 0x3f, 0x4f, 0xc3, 0x30, - 0x10, 0xc5, 0x77, 0x7f, 0x8a, 0x93, 0xba, 0xa4, - 0x28, 0x03, 0x54, 0xdd, 0x22, 0x06, 0x16, 0x04, - 0x03, 0x7f, 0x04, 0x62, 0x3e, 0x99, 0x24, 0x4e, - 0x4f, 0x24, 0x76, 0x94, 0xd8, 0xa1, 0x15, 0xe2, - 0xbb, 0x63, 0x07, 0xc7, 0x75, 0x1a, 0xa8, 0x17, - 0x5b, 0x7e, 0xef, 0xee, 0x9e, 0x7f, 0x32, 0xd7, - 0xba, 0xa3, 0x77, 0xa3, 0x4b, 0x18, 0xca, 0x7c, - 0x03, 0x1c, 0x5b, 0xd5, 0x67, 0x8c, 0x19, 0x49, - 0x42, 0x75, 0x0d, 0x34, 0x5c, 0x6f, 0xc1, 0xa0, - 0xdd, 0x3a, 0xda, 0xdb, 0x7b, 0xb6, 0x22, 0x21, - 0x8b, 0x52, 0xc0, 0xdd, 0xcd, 0x2b, 0xbe, 0x3d, - 0xde, 0xdf, 0x3e, 0xbd, 0x3c, 0xa0, 0xc1, 0x5c, - 0xd5, 0xaa, 0x0b, 0x45, 0xb5, 0xfa, 0x6c, 0x41, - 0xd4, 0x8a, 0x6b, 0xdb, 0x6f, 0x94, 0x50, 0x67, - 0x8c, 0x87, 0x49, 0x3b, 0xaa, 0x76, 0xad, 0x9b, - 0xb7, 0x9d, 0xf4, 0x8c, 0x0d, 0xbc, 0x3b, 0x90, - 0xac, 0x62, 0xcd, 0x2b, 0xab, 0xb2, 0xee, 0xcb, - 0xd0, 0x3b, 0xd2, 0x0d, 0x06, 0x87, 0x2c, 0x48, - 0xfc, 0x1b, 0x4e, 0xb5, 0x3c, 0x27, 0x7d, 0xf8, - 0x3b, 0x9e, 0x17, 0xe7, 0x01, 0x47, 0x87, 0xe7, - 0xe1, 0x0d, 0xc7, 0x84, 0x51, 0x79, 0xd0, 0xe6, - 0x19, 0x23, 0x87, 0xc1, 0xc8, 0xe3, 0x53, 0x0e, - 0x8a, 0x0a, 0x0b, 0x96, 0x64, 0xb2, 0x86, 0x2f, - 0x06, 0x76, 0x9d, 0xa5, 0xea, 0x0c, 0xe3, 0x09, - 0xae, 0xc1, 0x48, 0xdb, 0xed, 0x03, 0x1b, 0xda, - 0xa3, 0x43, 0x90, 0x78, 0x7c, 0xe9, 0x91, 0xf3, - 0x7a, 0x0a, 0xe3, 0xca, 0x4e, 0x61, 0xba, 0x0e, - 0xa7, 0xd0, 0xce, 0xcc, 0x9f, 0xc0, 0x39, 0x8b, - 0x3f, 0x2f, 0x32, 0x6c, 0x92, 0x80, 0x28, 0x8d, - 0x71, 0xce, 0x72, 0x2c, 0x91, 0x8d, 0x49, 0x96, - 0x68, 0x9c, 0xb9, 0xaa, 0xf1, 0x59, 0xf5, 0xa4, - 0x49, 0xc9, 0xd1, 0xf5, 0xfb, 0xf7, 0xe0, 0x02, - 0xfc, 0x8b, 0xed, 0x07, 0x4d, 0xe1, 0x32, 0x85, - 0x2b, 0x3b, 0xe2, 0x9b, 0xfd, 0x00, 0x83, 0x90, - 0xec, 0xfc - }; - static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); - return decompressed.c_str(); -}(); -const char* fill::fragmentSource = [] () { - static const uint8_t compressed[] = { - 0x78, 0xda, 0x75, 0x8f, 0x4f, 0x0b, 0x82, 0x40, - 0x14, 0xc4, 0xef, 0xef, 0x53, 0x3c, 0xf0, 0x62, - 0x1d, 0xa2, 0xa0, 0x5b, 0x74, 0x10, 0x4b, 0xf2, - 0x50, 0x86, 0xf6, 0xe7, 0xb8, 0x2c, 0xea, 0xea, - 0xc2, 0xb6, 0x2b, 0xa6, 0x46, 0x44, 0xdf, 0xbd, - 0xb6, 0xcc, 0x24, 0xed, 0x5d, 0x67, 0xe6, 0xfd, - 0x66, 0xc0, 0xe0, 0x4c, 0x46, 0x31, 0xc3, 0x95, - 0x15, 0x90, 0xfd, 0xc6, 0x75, 0x3c, 0x7f, 0x4d, - 0x4a, 0x12, 0x2a, 0xa1, 0x72, 0xa8, 0x68, 0x7e, - 0xe5, 0x32, 0xc1, 0x94, 0x27, 0x69, 0x86, 0x55, - 0x1c, 0x4e, 0xf1, 0x25, 0xcc, 0xc0, 0x88, 0xc5, - 0x39, 0x86, 0x52, 0x72, 0xa6, 0xf2, 0x53, 0x5b, - 0xaf, 0xa3, 0xda, 0x21, 0x23, 0xce, 0x00, 0xa0, - 0x1f, 0xa0, 0x32, 0x1a, 0xf2, 0xe2, 0xda, 0x20, - 0x84, 0xba, 0x64, 0xc8, 0x84, 0xa2, 0x05, 0xd6, - 0xd2, 0x2f, 0xa4, 0xe5, 0x68, 0xe2, 0x2d, 0x4c, - 0xa5, 0x78, 0x84, 0x27, 0xca, 0xa5, 0x39, 0xc0, - 0x1b, 0xe0, 0xf3, 0x34, 0xf9, 0xdf, 0x32, 0xad, - 0xff, 0xae, 0xc2, 0x79, 0xb7, 0xfd, 0xff, 0x3f, - 0x9f, 0x01, 0xda, 0xd1, 0x2d, 0xff, 0xfa, 0xd5, - 0x2d, 0xa9, 0xcd, 0x89, 0x20, 0x4e, 0x4e, 0x13, - 0xbb, 0x46, 0xbe, 0xd1, 0xc3, 0xef, 0xea, 0x0f, - 0xce, 0x3b, 0x2c, 0xfd, 0x85, 0x6f, 0x1d, 0x89, - 0xbb, 0x09, 0xb6, 0x4b, 0x7b, 0xe7, 0xf9, 0x7d, - 0x71, 0x5d, 0xdf, 0x9c, 0x8c, 0xc6, 0x83, 0x86, - 0x72, 0x87, 0x07, 0x0d, 0x6b, 0x96, 0x59 - }; - static std::string decompressed = util::decompress(std::string(reinterpret_cast<const char*>(compressed), sizeof(compressed))); - return decompressed.c_str(); -}(); +const char* fill::vertexSource = source() + 18102; +const char* fill::fragmentSource = source() + 18807; } // namespace shaders } // namespace mbgl |