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-rw-r--r--src/mbgl/renderer/sources/render_vector_source.hpp35
1 files changed, 15 insertions, 20 deletions
diff --git a/src/mbgl/renderer/sources/render_vector_source.hpp b/src/mbgl/renderer/sources/render_vector_source.hpp
index 36d75e0982..5e15fee533 100644
--- a/src/mbgl/renderer/sources/render_vector_source.hpp
+++ b/src/mbgl/renderer/sources/render_vector_source.hpp
@@ -8,28 +8,17 @@ namespace mbgl {
class RenderVectorSource : public RenderSource {
public:
- RenderVectorSource(const style::VectorSource::Impl&);
+ RenderVectorSource(Immutable<style::VectorSource::Impl>);
bool isLoaded() const final;
- // Called when the camera has changed. May load new tiles, unload obsolete tiles, or
- // trigger re-placement of existing complete tiles.
- void updateTiles(const TileParameters&) final;
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
- // Removes all tiles (by putting them into the cache).
- void removeTiles() final;
-
- // Remove all tiles and clear the cache.
- void invalidateTiles() final;
-
- // Request that all loaded tiles re-run the layout operation on the existing source
- // data with fresh style information.
- void reloadTiles() final;
-
- void startRender(algorithm::ClipIDGenerator&,
- const mat4& projMatrix,
- const mat4& clipMatrix,
- const TransformState&) final;
+ void startRender(Painter&) final;
void finishRender(Painter&) final;
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
@@ -37,19 +26,25 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
+ const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
- void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
- const style::VectorSource::Impl& impl;
+ const style::VectorSource::Impl& impl() const;
+
TilePyramid tilePyramid;
optional<std::vector<std::string>> tileURLTemplates;
};
+template <>
+inline bool RenderSource::is<RenderVectorSource>() const {
+ return baseImpl->type == SourceType::Vector;
+}
+
} // namespace mbgl