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-rw-r--r--src/mbgl/renderer/fill_extrusion_bucket.hpp38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/mbgl/renderer/fill_extrusion_bucket.hpp b/src/mbgl/renderer/fill_extrusion_bucket.hpp
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+++ b/src/mbgl/renderer/fill_extrusion_bucket.hpp
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+#pragma once
+
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/tile/geometry_tile_data.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/segment.hpp>
+#include <mbgl/programs/fill_extrusion_program.hpp>
+#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
+
+namespace mbgl {
+
+class BucketParameters;
+
+class FillExtrusionBucket : public Bucket {
+public:
+ FillExtrusionBucket(const BucketParameters&, const std::vector<const RenderLayer*>&);
+
+ void addFeature(const GeometryTileFeature&,
+ const GeometryCollection&) override;
+ bool hasData() const override;
+
+ void upload(gl::Context&) override;
+ void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
+
+ float getQueryRadius(const RenderLayer&) const override;
+
+ gl::VertexVector<FillExtrusionLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> triangles;
+ gl::SegmentVector<FillExtrusionAttributes> triangleSegments;
+
+ optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+
+ std::unordered_map<std::string, FillExtrusionProgram::PaintPropertyBinders> paintPropertyBinders;
+};
+
+} // namespace mbgl