diff options
Diffstat (limited to 'src/mbgl/programs/symbol_program.hpp')
-rw-r--r-- | src/mbgl/programs/symbol_program.hpp | 77 |
1 files changed, 52 insertions, 25 deletions
diff --git a/src/mbgl/programs/symbol_program.hpp b/src/mbgl/programs/symbol_program.hpp index e0e90f0fa4..0537c25a2c 100644 --- a/src/mbgl/programs/symbol_program.hpp +++ b/src/mbgl/programs/symbol_program.hpp @@ -8,6 +8,7 @@ #include <mbgl/util/geometry.hpp> #include <mbgl/util/size.hpp> #include <mbgl/style/layers/symbol_layer_properties.hpp> +#include <mbgl/style/layers/symbol_layer_impl.hpp> #include <cmath> #include <array> @@ -27,9 +28,10 @@ MBGL_DEFINE_UNIFORM_SCALAR(bool, u_rotate_with_map); MBGL_DEFINE_UNIFORM_SCALAR(bool, u_pitch_with_map); MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_texture); MBGL_DEFINE_UNIFORM_SCALAR(gl::TextureUnit, u_fadetexture); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_buffer); -MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma); MBGL_DEFINE_UNIFORM_SCALAR(float, u_aspect_ratio); +MBGL_DEFINE_UNIFORM_SCALAR(bool, u_is_halo); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_font_scale); +MBGL_DEFINE_UNIFORM_SCALAR(float, u_gamma_scale); } // namespace uniforms struct SymbolLayoutAttributes : gl::Attributes< @@ -75,14 +77,13 @@ class SymbolIconProgram : public Program< SymbolLayoutAttributes, gl::Uniforms< uniforms::u_matrix, - uniforms::u_opacity, uniforms::u_extrude_scale, uniforms::u_texsize, uniforms::u_zoom, uniforms::u_rotate_with_map, uniforms::u_texture, uniforms::u_fadetexture>, - style::SymbolPaintProperties> + style::IconPaintProperties> { public: using Program::Program; @@ -94,47 +95,73 @@ public: const TransformState&); }; +enum class SymbolSDFPart { + Fill = 1, + Halo = 0 +}; + +template <class PaintProperties> class SymbolSDFProgram : public Program< shaders::symbol_sdf, gl::Triangle, SymbolLayoutAttributes, gl::Uniforms< uniforms::u_matrix, - uniforms::u_opacity, uniforms::u_extrude_scale, uniforms::u_texsize, uniforms::u_zoom, uniforms::u_rotate_with_map, uniforms::u_texture, uniforms::u_fadetexture, - uniforms::u_color, - uniforms::u_buffer, - uniforms::u_gamma, + uniforms::u_font_scale, + uniforms::u_gamma_scale, uniforms::u_pitch, uniforms::u_bearing, uniforms::u_aspect_ratio, - uniforms::u_pitch_with_map>, - style::SymbolPaintProperties> + uniforms::u_pitch_with_map, + uniforms::u_is_halo>, + PaintProperties> { public: - using Program::Program; + using BaseProgram = Program<shaders::symbol_sdf, + gl::Triangle, + SymbolLayoutAttributes, + gl::Uniforms< + uniforms::u_matrix, + uniforms::u_extrude_scale, + uniforms::u_texsize, + uniforms::u_zoom, + uniforms::u_rotate_with_map, + uniforms::u_texture, + uniforms::u_fadetexture, + uniforms::u_font_scale, + uniforms::u_gamma_scale, + uniforms::u_pitch, + uniforms::u_bearing, + uniforms::u_aspect_ratio, + uniforms::u_pitch_with_map, + uniforms::u_is_halo>, + PaintProperties>; + + using UniformValues = typename BaseProgram::UniformValues; + - static UniformValues haloUniformValues(const style::SymbolPropertyValues&, - const Size& texsize, - const std::array<float, 2>& pixelsToGLUnits, - const RenderTile&, - const TransformState&, - float pixelRatio); - - static UniformValues foregroundUniformValues(const style::SymbolPropertyValues&, - const Size& texsize, - const std::array<float, 2>& pixelsToGLUnits, - const RenderTile&, - const TransformState&, - float pixelRatio); + + using BaseProgram::BaseProgram; + + static UniformValues uniformValues(const style::SymbolPropertyValues&, + const Size& texsize, + const std::array<float, 2>& pixelsToGLUnits, + const RenderTile&, + const TransformState&, + const SymbolSDFPart); }; +using SymbolSDFIconProgram = SymbolSDFProgram<style::IconPaintProperties>; +using SymbolSDFTextProgram = SymbolSDFProgram<style::TextPaintProperties>; + using SymbolLayoutVertex = SymbolLayoutAttributes::Vertex; -using SymbolAttributes = SymbolIconProgram::Attributes; +using SymbolIconAttributes = SymbolIconProgram::Attributes; +using SymbolTextAttributes = SymbolSDFTextProgram::Attributes; } // namespace mbgl |