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-rw-r--r--src/mbgl/gl/context.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 565fe33771..1a5a6a2289 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -250,6 +250,7 @@ UniqueRenderbuffer Context::createRenderbuffer(const RenderbufferType type, cons
bindRenderbuffer = renderbuffer;
MBGL_CHECK_ERROR(
glRenderbufferStorage(GL_RENDERBUFFER, static_cast<GLenum>(type), size.width, size.height));
+ bindRenderbuffer = 0;
return renderbuffer;
}
@@ -384,6 +385,17 @@ Framebuffer Context::createFramebuffer(const Texture& color) {
return { color.size, std::move(fbo) };
}
+Framebuffer
+Context::createFramebuffer(const Texture& color,
+ const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) {
+ auto fbo = createFramebuffer();
+ bindFramebuffer = fbo;
+ MBGL_CHECK_ERROR(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color.texture, 0));
+ MBGL_CHECK_ERROR(glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthTarget.renderbuffer));
+ checkFramebuffer();
+ return { depthTarget.size, std::move(fbo) };
+}
+
UniqueTexture
Context::createTexture(const Size size, const void* data, TextureFormat format, TextureUnit unit) {
auto obj = createTexture();