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-rw-r--r--include/mbgl/map/map.hpp2
-rw-r--r--include/mbgl/map/view.hpp18
2 files changed, 0 insertions, 20 deletions
diff --git a/include/mbgl/map/map.hpp b/include/mbgl/map/map.hpp
index 14f42d7fd5..7d6678dc93 100644
--- a/include/mbgl/map/map.hpp
+++ b/include/mbgl/map/map.hpp
@@ -17,8 +17,6 @@
namespace mbgl {
-class Backend;
-class View;
class FileSource;
class Scheduler;
class RendererFrontend;
diff --git a/include/mbgl/map/view.hpp b/include/mbgl/map/view.hpp
deleted file mode 100644
index 295779fe51..0000000000
--- a/include/mbgl/map/view.hpp
+++ /dev/null
@@ -1,18 +0,0 @@
-#pragma once
-
-namespace mbgl {
-
-class Map;
-
-class View {
-public:
- virtual ~View() = default;
-
- // Called when this View is used for rendering. Implementations should ensure that a renderable
- // object is bound and glClear/glDraw* calls can be done. They should also make sure that
- // calling .bind() repeatedly is a no-op and that the appropriate gl::Context values are
- // set to the current state.
- virtual void bind() = 0;
-};
-
-} // namespace mbgl