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-rw-r--r--include/mbgl/renderer/renderer_backend.hpp2
-rwxr-xr-xplatform/android/src/native_map_view.cpp8
-rwxr-xr-xplatform/android/src/native_map_view.hpp5
-rw-r--r--platform/default/mbgl/gl/headless_backend.cpp4
-rw-r--r--platform/default/mbgl/gl/headless_backend.hpp1
-rw-r--r--platform/glfw/glfw_view.hpp2
-rw-r--r--platform/ios/src/MGLMapView.mm4
-rw-r--r--platform/macos/src/MGLMapView.mm4
-rw-r--r--platform/node/test/ignores.json1
-rw-r--r--platform/qt/src/qmapboxgl.cpp8
-rw-r--r--platform/qt/src/qmapboxgl_p.hpp2
-rw-r--r--src/mbgl/gl/context.cpp3
-rw-r--r--src/mbgl/gl/renderbuffer.hpp16
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp194
-rw-r--r--src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp4
-rw-r--r--src/mbgl/renderer/paint_parameters.cpp4
-rw-r--r--src/mbgl/renderer/paint_parameters.hpp1
-rw-r--r--src/mbgl/renderer/render_pass.hpp1
-rw-r--r--src/mbgl/renderer/render_static_data.hpp5
-rw-r--r--src/mbgl/renderer/renderer_impl.cpp47
-rw-r--r--src/mbgl/util/offscreen_texture.cpp30
-rw-r--r--src/mbgl/util/offscreen_texture.hpp11
-rw-r--r--test/renderer/backend_scope.test.cpp12
23 files changed, 219 insertions, 150 deletions
diff --git a/include/mbgl/renderer/renderer_backend.hpp b/include/mbgl/renderer/renderer_backend.hpp
index f7d19a1791..295838c71b 100644
--- a/include/mbgl/renderer/renderer_backend.hpp
+++ b/include/mbgl/renderer/renderer_backend.hpp
@@ -35,6 +35,8 @@ public:
// set to the current state.
virtual void bind() = 0;
+ virtual Size getFramebufferSize() const = 0;
+
protected:
// Called with the name of an OpenGL extension that should be loaded. RendererBackend implementations
// must call the API-specific version that obtains the function pointer for this function,
diff --git a/platform/android/src/native_map_view.cpp b/platform/android/src/native_map_view.cpp
index d859d929d3..fb00cec1e2 100755
--- a/platform/android/src/native_map_view.cpp
+++ b/platform/android/src/native_map_view.cpp
@@ -115,6 +115,10 @@ void NativeMapView::bind() {
setViewport(0, 0, getFramebufferSize());
}
+mbgl::Size NativeMapView::getFramebufferSize() const {
+ return { static_cast<uint32_t>(fbWidth), static_cast<uint32_t>(fbHeight) };
+}
+
/**
* From mbgl::RendererBackend.
*/
@@ -1428,10 +1432,6 @@ void NativeMapView::_destroySurface() {
}
}
-mbgl::Size NativeMapView::getFramebufferSize() const {
- return { static_cast<uint32_t>(fbWidth), static_cast<uint32_t>(fbHeight) };
-}
-
void NativeMapView::updateAssumedState() {
assumeFramebufferBinding(0);
assumeViewport(0, 0, getFramebufferSize());
diff --git a/platform/android/src/native_map_view.hpp b/platform/android/src/native_map_view.hpp
index 24c88f4e3f..bfd928d347 100755
--- a/platform/android/src/native_map_view.hpp
+++ b/platform/android/src/native_map_view.hpp
@@ -58,6 +58,9 @@ public:
// mbgl::RendererBackend //
void bind() override;
+
+ mbgl::Size getFramebufferSize() const override;
+
void updateAssumedState() override;
// Deprecated //
@@ -282,8 +285,6 @@ private:
EGLConfig chooseConfig(const EGLConfig configs[], EGLint numConfigs);
- mbgl::Size getFramebufferSize() const;
-
void updateFps();
private:
diff --git a/platform/default/mbgl/gl/headless_backend.cpp b/platform/default/mbgl/gl/headless_backend.cpp
index fe77b80985..edf637a560 100644
--- a/platform/default/mbgl/gl/headless_backend.cpp
+++ b/platform/default/mbgl/gl/headless_backend.cpp
@@ -64,6 +64,10 @@ void HeadlessBackend::bind() {
context_.viewport = { 0, 0, size };
}
+Size HeadlessBackend::getFramebufferSize() const {
+ return size;
+}
+
void HeadlessBackend::updateAssumedState() {
// no-op
}
diff --git a/platform/default/mbgl/gl/headless_backend.hpp b/platform/default/mbgl/gl/headless_backend.hpp
index 8d86ea8c47..66f861e213 100644
--- a/platform/default/mbgl/gl/headless_backend.hpp
+++ b/platform/default/mbgl/gl/headless_backend.hpp
@@ -15,6 +15,7 @@ public:
~HeadlessBackend() override;
void bind() override;
+ Size getFramebufferSize() const override;
void updateAssumedState() override;
void setSize(Size);
diff --git a/platform/glfw/glfw_view.hpp b/platform/glfw/glfw_view.hpp
index ccde4f027f..42d287142d 100644
--- a/platform/glfw/glfw_view.hpp
+++ b/platform/glfw/glfw_view.hpp
@@ -37,7 +37,7 @@ public:
void invalidate();
mbgl::Size getSize() const;
- mbgl::Size getFramebufferSize() const;
+ mbgl::Size getFramebufferSize() const override;
// mbgl::RendererBackend implementation
void bind() override;
diff --git a/platform/ios/src/MGLMapView.mm b/platform/ios/src/MGLMapView.mm
index d9d03ea478..49ef2bfb81 100644
--- a/platform/ios/src/MGLMapView.mm
+++ b/platform/ios/src/MGLMapView.mm
@@ -5464,6 +5464,10 @@ public:
}
}
+ mbgl::Size getFramebufferSize() const override {
+ return nativeView.framebufferSize;
+ }
+
void onCameraWillChange(mbgl::MapObserver::CameraChangeMode mode) override {
bool animated = mode == mbgl::MapObserver::CameraChangeMode::Animated;
[nativeView cameraWillChangeAnimated:animated];
diff --git a/platform/macos/src/MGLMapView.mm b/platform/macos/src/MGLMapView.mm
index 5dbb134ef5..eb4099f330 100644
--- a/platform/macos/src/MGLMapView.mm
+++ b/platform/macos/src/MGLMapView.mm
@@ -2883,6 +2883,10 @@ public:
setViewport(0, 0, nativeView.framebufferSize);
}
+ mbgl::Size getFramebufferSize() const override {
+ return nativeView.framebufferSize;
+ }
+
mbgl::PremultipliedImage readStillImage() {
return readFramebuffer(nativeView.framebufferSize);
}
diff --git a/platform/node/test/ignores.json b/platform/node/test/ignores.json
index 50e1defa85..1084a5c923 100644
--- a/platform/node/test/ignores.json
+++ b/platform/node/test/ignores.json
@@ -17,7 +17,6 @@
"render-tests/debug/tile": "https://github.com/mapbox/mapbox-gl-native/issues/3841",
"render-tests/extent/1024-circle": "needs investigation",
"render-tests/extent/1024-symbol": "needs investigation",
- "render-tests/fill-extrusion-multiple/multiple": "https://github.com/mapbox/mapbox-gl-native/issues/9894",
"render-tests/fill-extrusion-pattern/@2x": "https://github.com/mapbox/mapbox-gl-js/issues/3327",
"render-tests/fill-extrusion-pattern/function-2": "https://github.com/mapbox/mapbox-gl-js/issues/3327",
"render-tests/fill-extrusion-pattern/function": "https://github.com/mapbox/mapbox-gl-js/issues/3327",
diff --git a/platform/qt/src/qmapboxgl.cpp b/platform/qt/src/qmapboxgl.cpp
index c7c4cf1e4a..e79c6af56a 100644
--- a/platform/qt/src/qmapboxgl.cpp
+++ b/platform/qt/src/qmapboxgl.cpp
@@ -1505,7 +1505,7 @@ QMapboxGLPrivate::QMapboxGLPrivate(QMapboxGL *q, const QMapboxGLSettings &settin
static_cast<mbgl::GLContextMode>(settings.contextMode())),
*this);
connect(frontend.get(), SIGNAL(updated()), this, SLOT(invalidate()));
-
+
mapObj = std::make_unique<mbgl::Map>(
*frontend,
*this, sanitizedSize(size),
@@ -1528,18 +1528,18 @@ QMapboxGLPrivate::~QMapboxGLPrivate()
{
}
-mbgl::Size QMapboxGLPrivate::framebufferSize() const {
+mbgl::Size QMapboxGLPrivate::getFramebufferSize() const {
return sanitizedSize(fbSize);
}
void QMapboxGLPrivate::updateAssumedState() {
assumeFramebufferBinding(fbObject);
- assumeViewport(0, 0, framebufferSize());
+ assumeViewport(0, 0, getFramebufferSize());
}
void QMapboxGLPrivate::bind() {
setFramebufferBinding(fbObject);
- setViewport(0, 0, framebufferSize());
+ setViewport(0, 0, getFramebufferSize());
}
void QMapboxGLPrivate::invalidate()
diff --git a/platform/qt/src/qmapboxgl_p.hpp b/platform/qt/src/qmapboxgl_p.hpp
index 7b0dd8c192..eb86870c10 100644
--- a/platform/qt/src/qmapboxgl_p.hpp
+++ b/platform/qt/src/qmapboxgl_p.hpp
@@ -20,10 +20,10 @@ public:
explicit QMapboxGLPrivate(QMapboxGL *, const QMapboxGLSettings &, const QSize &size, qreal pixelRatio);
virtual ~QMapboxGLPrivate();
- mbgl::Size framebufferSize() const;
// mbgl::RendererBackend implementation.
void bind() final;
+ mbgl::Size getFramebufferSize() const final;
void updateAssumedState() final;
void activate() final {}
void deactivate() final {}
diff --git a/src/mbgl/gl/context.cpp b/src/mbgl/gl/context.cpp
index 49bfe30e91..b8a0502178 100644
--- a/src/mbgl/gl/context.cpp
+++ b/src/mbgl/gl/context.cpp
@@ -457,6 +457,9 @@ Framebuffer Context::createFramebuffer(const Texture& color) {
Framebuffer
Context::createFramebuffer(const Texture& color,
const Renderbuffer<RenderbufferType::DepthComponent>& depthTarget) {
+ if (color.size != depthTarget.size) {
+ throw std::runtime_error("Renderbuffer size mismatch");
+ }
auto fbo = createFramebuffer();
bindFramebuffer = fbo;
MBGL_CHECK_ERROR(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, color.texture, 0));
diff --git a/src/mbgl/gl/renderbuffer.hpp b/src/mbgl/gl/renderbuffer.hpp
index cc8ff13268..0592557a7f 100644
--- a/src/mbgl/gl/renderbuffer.hpp
+++ b/src/mbgl/gl/renderbuffer.hpp
@@ -9,9 +9,23 @@ namespace gl {
template <RenderbufferType renderbufferType>
class Renderbuffer {
public:
+ Renderbuffer(Size size_, UniqueRenderbuffer renderbuffer_, bool dirty_ = false)
+ : size(std::move(size_)), renderbuffer(std::move(renderbuffer_)), dirty(dirty_) {
+ }
+
using type = std::integral_constant<RenderbufferType, renderbufferType>;
Size size;
- gl::UniqueRenderbuffer renderbuffer;
+ UniqueRenderbuffer renderbuffer;
+
+ void shouldClear(bool clear) {
+ dirty = clear;
+ }
+ bool needsClearing() {
+ return dirty;
+ }
+
+private:
+ bool dirty;
};
} // namespace gl
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
index 6295f62b21..fbd6160e8a 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.cpp
@@ -37,8 +37,9 @@ void RenderFillExtrusionLayer::transition(const TransitionParameters& parameters
void RenderFillExtrusionLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
- passes = (evaluated.get<style::FillExtrusionOpacity>() > 0) ? RenderPass::Translucent
- : RenderPass::None;
+ passes = (evaluated.get<style::FillExtrusionOpacity>() > 0)
+ ? (RenderPass::Translucent | RenderPass::Pass3D)
+ : RenderPass::None;
}
bool RenderFillExtrusionLayer::hasTransition() const {
@@ -50,113 +51,100 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
return;
}
- const auto size = parameters.context.viewport.getCurrentValue().size;
+ if (parameters.pass == RenderPass::Pass3D) {
+ const auto& size = parameters.staticData.backendSize;
- if (!parameters.staticData.extrusionTexture || parameters.staticData.extrusionTexture->getSize() != size) {
- parameters.staticData.extrusionTexture = OffscreenTexture(parameters.context, size, OffscreenTextureAttachment::Depth);
- }
-
- parameters.staticData.extrusionTexture->bind();
-
- parameters.context.setStencilMode(gl::StencilMode::disabled());
- parameters.context.setDepthMode(parameters.depthModeForSublayer(0, gl::DepthMode::ReadWrite));
- parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, 1.0f, {});
-
- if (evaluated.get<FillExtrusionPattern>().from.empty()) {
- for (const RenderTile& tile : renderTiles) {
- assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
- FillExtrusionBucket& bucket = *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
-
- parameters.programs.fillExtrusion.get(evaluated).draw(
- parameters.context,
- gl::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadWrite),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- FillExtrusionUniforms::values(
- tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
- evaluated.get<FillExtrusionTranslateAnchor>(),
- parameters.state),
- parameters.state,
- parameters.evaluatedLight
- ),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.triangleSegments,
- bucket.paintPropertyBinders.at(getID()),
- evaluated,
- parameters.state.getZoom(),
- getID());
+ if (!renderTexture || renderTexture->getSize() != size) {
+ renderTexture = OffscreenTexture(parameters.context, size, *parameters.staticData.depthRenderbuffer);
}
- } else {
- optional<ImagePosition> imagePosA = parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().from);
- optional<ImagePosition> imagePosB = parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().to);
- if (!imagePosA || !imagePosB) {
- return;
+ renderTexture->bind();
+
+ optional<float> depthClearValue = {};
+ if (parameters.staticData.depthRenderbuffer->needsClearing()) depthClearValue = 1.0;
+ // Flag the depth buffer as no longer needing to be cleared for the remainder of this pass.
+ parameters.staticData.depthRenderbuffer->shouldClear(false);
+
+ parameters.context.setStencilMode(gl::StencilMode::disabled());
+ parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, depthClearValue, {});
+
+ if (evaluated.get<FillExtrusionPattern>().from.empty()) {
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillExtrusionBucket& bucket =
+ *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.fillExtrusion.get(evaluated).draw(
+ parameters.context, gl::Triangles(),
+ parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ FillExtrusionUniforms::values(
+ tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
+ evaluated.get<FillExtrusionTranslateAnchor>(),
+ parameters.state),
+ parameters.state, parameters.evaluatedLight),
+ *bucket.vertexBuffer, *bucket.indexBuffer, bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(),
+ getID());
+ }
+ } else {
+ optional<ImagePosition> imagePosA =
+ parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().from);
+ optional<ImagePosition> imagePosB =
+ parameters.imageManager.getPattern(evaluated.get<FillExtrusionPattern>().to);
+
+ if (!imagePosA || !imagePosB) {
+ return;
+ }
+
+ parameters.imageManager.bind(parameters.context, 0);
+
+ for (const RenderTile& tile : renderTiles) {
+ assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
+ FillExtrusionBucket& bucket =
+ *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
+
+ parameters.programs.fillExtrusionPattern.get(evaluated).draw(
+ parameters.context, gl::Triangles(),
+ parameters.depthModeFor3D(gl::DepthMode::ReadWrite),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ FillExtrusionPatternUniforms::values(
+ tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
+ evaluated.get<FillExtrusionTranslateAnchor>(),
+ parameters.state),
+ parameters.imageManager.getPixelSize(), *imagePosA, *imagePosB,
+ evaluated.get<FillExtrusionPattern>(), tile.id, parameters.state,
+ -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
+ parameters.evaluatedLight),
+ *bucket.vertexBuffer, *bucket.indexBuffer, bucket.triangleSegments,
+ bucket.paintPropertyBinders.at(getID()), evaluated, parameters.state.getZoom(),
+ getID());
+ }
}
- parameters.imageManager.bind(parameters.context, 0);
-
- for (const RenderTile& tile : renderTiles) {
- assert(dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl)));
- FillExtrusionBucket& bucket = *reinterpret_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
-
- parameters.programs.fillExtrusionPattern.get(evaluated).draw(
- parameters.context,
- gl::Triangles(),
- parameters.depthModeForSublayer(0, gl::DepthMode::ReadWrite),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- FillExtrusionPatternUniforms::values(
- tile.translatedClipMatrix(evaluated.get<FillExtrusionTranslate>(),
- evaluated.get<FillExtrusionTranslateAnchor>(),
- parameters.state),
- parameters.imageManager.getPixelSize(),
- *imagePosA,
- *imagePosB,
- evaluated.get<FillExtrusionPattern>(),
- tile.id,
- parameters.state,
- -std::pow(2, tile.id.canonical.z) / util::tileSize / 8.0f,
- parameters.evaluatedLight
- ),
- *bucket.vertexBuffer,
- *bucket.indexBuffer,
- bucket.triangleSegments,
- bucket.paintPropertyBinders.at(getID()),
- evaluated,
- parameters.state.getZoom(),
- getID());
- }
- }
+ } else if (parameters.pass == RenderPass::Translucent) {
+ parameters.context.bindTexture(renderTexture->getTexture());
- parameters.backend.bind();
- parameters.context.bindTexture(parameters.staticData.extrusionTexture->getTexture());
-
- mat4 viewportMat;
- matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
-
- const Properties<>::PossiblyEvaluated properties;
-
- parameters.programs.extrusionTexture.draw(
- parameters.context,
- gl::Triangles(),
- gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
- parameters.colorModeForRenderPass(),
- ExtrusionTextureProgram::UniformValues{
- uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
- uniforms::u_image::Value{ 0 },
- uniforms::u_opacity::Value{ evaluated.get<FillExtrusionOpacity>() }
- },
- parameters.staticData.extrusionTextureVertexBuffer,
- parameters.staticData.quadTriangleIndexBuffer,
- parameters.staticData.extrusionTextureSegments,
- ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 },
- properties,
- parameters.state.getZoom(),
- getID());
+ const auto& size = parameters.staticData.backendSize;
+
+ mat4 viewportMat;
+ matrix::ortho(viewportMat, 0, size.width, size.height, 0, 0, 1);
+
+ const Properties<>::PossiblyEvaluated properties;
+
+ parameters.programs.extrusionTexture.draw(
+ parameters.context, gl::Triangles(), gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(), parameters.colorModeForRenderPass(),
+ ExtrusionTextureProgram::UniformValues{
+ uniforms::u_matrix::Value{ viewportMat }, uniforms::u_world::Value{ size },
+ uniforms::u_image::Value{ 0 },
+ uniforms::u_opacity::Value{ evaluated.get<FillExtrusionOpacity>() } },
+ parameters.staticData.extrusionTextureVertexBuffer,
+ parameters.staticData.quadTriangleIndexBuffer,
+ parameters.staticData.extrusionTextureSegments,
+ ExtrusionTextureProgram::PaintPropertyBinders{ properties, 0 }, properties,
+ parameters.state.getZoom(), getID());
+ }
}
bool RenderFillExtrusionLayer::queryIntersectsFeature(
diff --git a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
index a53e00ca6f..838494cf91 100644
--- a/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
+++ b/src/mbgl/renderer/layers/render_fill_extrusion_layer.hpp
@@ -3,6 +3,8 @@
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_impl.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
+#include <mbgl/util/optional.hpp>
+#include <mbgl/util/offscreen_texture.hpp>
namespace mbgl {
@@ -30,6 +32,8 @@ public:
style::FillExtrusionPaintProperties::PossiblyEvaluated evaluated;
const style::FillExtrusionLayer::Impl& impl() const;
+
+ optional<OffscreenTexture> renderTexture;
};
template <>
diff --git a/src/mbgl/renderer/paint_parameters.cpp b/src/mbgl/renderer/paint_parameters.cpp
index 584dcdf118..299db844bc 100644
--- a/src/mbgl/renderer/paint_parameters.cpp
+++ b/src/mbgl/renderer/paint_parameters.cpp
@@ -62,6 +62,10 @@ gl::DepthMode PaintParameters::depthModeForSublayer(uint8_t n, gl::DepthMode::Ma
return gl::DepthMode { gl::DepthMode::LessEqual, mask, { nearDepth, farDepth } };
}
+gl::DepthMode PaintParameters::depthModeFor3D(gl::DepthMode::Mask mask) const {
+ return gl::DepthMode { gl::DepthMode::LessEqual, mask, { 0.0, 1.0 } };
+}
+
gl::StencilMode PaintParameters::stencilModeForClipping(const ClipID& id) const {
return gl::StencilMode {
gl::StencilMode::Equal { static_cast<uint32_t>(id.mask.to_ulong()) },
diff --git a/src/mbgl/renderer/paint_parameters.hpp b/src/mbgl/renderer/paint_parameters.hpp
index eb1ad73ad5..4a2c2c6f12 100644
--- a/src/mbgl/renderer/paint_parameters.hpp
+++ b/src/mbgl/renderer/paint_parameters.hpp
@@ -60,6 +60,7 @@ public:
Programs& programs;
gl::DepthMode depthModeForSublayer(uint8_t n, gl::DepthMode::Mask) const;
+ gl::DepthMode depthModeFor3D(gl::DepthMode::Mask) const;
gl::StencilMode stencilModeForClipping(const ClipID&) const;
gl::ColorMode colorModeForRenderPass() const;
diff --git a/src/mbgl/renderer/render_pass.hpp b/src/mbgl/renderer/render_pass.hpp
index ae2b923ba1..5d18304129 100644
--- a/src/mbgl/renderer/render_pass.hpp
+++ b/src/mbgl/renderer/render_pass.hpp
@@ -11,6 +11,7 @@ enum class RenderPass : uint8_t {
None = 0,
Opaque = 1 << 0,
Translucent = 1 << 1,
+ Pass3D = 1 << 2,
};
MBGL_CONSTEXPR RenderPass operator|(RenderPass a, RenderPass b) {
diff --git a/src/mbgl/renderer/render_static_data.hpp b/src/mbgl/renderer/render_static_data.hpp
index 07a47b4c8f..cf58c31f4d 100644
--- a/src/mbgl/renderer/render_static_data.hpp
+++ b/src/mbgl/renderer/render_static_data.hpp
@@ -4,7 +4,6 @@
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/util/optional.hpp>
-#include <mbgl/util/offscreen_texture.hpp>
#include <string>
@@ -26,7 +25,9 @@ public:
SegmentVector<RasterAttributes> rasterSegments;
SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
- optional<OffscreenTexture> extrusionTexture;
+ optional<gl::Renderbuffer<gl::RenderbufferType::DepthComponent>> depthRenderbuffer;
+ bool has3D = false;
+ Size backendSize;
Programs programs;
diff --git a/src/mbgl/renderer/renderer_impl.cpp b/src/mbgl/renderer/renderer_impl.cpp
index a5d23333ac..c45295b693 100644
--- a/src/mbgl/renderer/renderer_impl.cpp
+++ b/src/mbgl/renderer/renderer_impl.cpp
@@ -13,6 +13,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
@@ -276,6 +277,10 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
+ if (!parameters.staticData.has3D && layer->is<RenderFillExtrusionLayer>()) {
+ parameters.staticData.has3D = true;
+ }
+
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
@@ -372,6 +377,39 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
parameters.imageManager.upload(parameters.context, 0);
parameters.lineAtlas.upload(parameters.context, 0);
parameters.frameHistory.upload(parameters.context, 0);
+
+ // Update all clipping IDs + upload buckets.
+ for (const auto& entry : renderSources) {
+ if (entry.second->isEnabled()) {
+ entry.second->startRender(parameters);
+ }
+ }
+ }
+
+ // - 3D PASS -------------------------------------------------------------------------------------
+ // Renders any 3D layers bottom-to-top to unique FBOs with texture attachments, but share the same
+ // depth rbo between them.
+ if (parameters.staticData.has3D) {
+ parameters.staticData.backendSize = parameters.backend.getFramebufferSize();
+
+ MBGL_DEBUG_GROUP(parameters.context, "3d");
+ parameters.pass = RenderPass::Pass3D;
+
+ if (!parameters.staticData.depthRenderbuffer ||
+ parameters.staticData.depthRenderbuffer->size != parameters.staticData.backendSize) {
+ parameters.staticData.depthRenderbuffer =
+ parameters.context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(parameters.staticData.backendSize);
+ }
+ parameters.staticData.depthRenderbuffer->shouldClear(true);
+
+ uint32_t i = static_cast<uint32_t>(order.size()) - 1;
+ for (auto it = order.begin(); it != order.end(); ++it, --i) {
+ parameters.currentLayer = i;
+ if (it->layer.hasRenderPass(parameters.pass)) {
+ MBGL_DEBUG_GROUP(parameters.context, it->layer.getID());
+ it->layer.render(parameters, it->source);
+ }
+ }
}
// - CLEAR -------------------------------------------------------------------------------------
@@ -390,15 +428,6 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
// - CLIPPING MASKS ----------------------------------------------------------------------------
// Draws the clipping masks to the stencil buffer.
{
- MBGL_DEBUG_GROUP(parameters.context, "clip");
-
- // Update all clipping IDs.
- for (const auto& entry : renderSources) {
- if (entry.second->isEnabled()) {
- entry.second->startRender(parameters);
- }
- }
-
MBGL_DEBUG_GROUP(parameters.context, "clipping masks");
static const style::FillPaintProperties::PossiblyEvaluated properties {};
diff --git a/src/mbgl/util/offscreen_texture.cpp b/src/mbgl/util/offscreen_texture.cpp
index d8a68b9a4a..339e74b250 100644
--- a/src/mbgl/util/offscreen_texture.cpp
+++ b/src/mbgl/util/offscreen_texture.cpp
@@ -11,20 +11,22 @@ OffscreenTexture& OffscreenTexture::operator=(OffscreenTexture&&) = default;
class OffscreenTexture::Impl {
public:
- Impl(gl::Context& context_, const Size size_, OffscreenTextureAttachment type_)
- : context(context_), size(std::move(size_)), type(type_) {
+ Impl(gl::Context& context_, const Size size_)
+ : context(context_), size(std::move(size_)) {
+ assert(!size.isEmpty());
+ }
+ Impl(gl::Context& context_,
+ const Size size_,
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& depth_)
+ : context(context_), size(std::move(size_)), depth(&depth_) {
assert(!size.isEmpty());
}
void bind() {
if (!framebuffer) {
texture = context.createTexture(size, gl::TextureFormat::RGBA);
-
- if (type == OffscreenTextureAttachment::Depth) {
- gl::Renderbuffer<gl::RenderbufferType::DepthComponent> depth =
- context.createRenderbuffer<gl::RenderbufferType::DepthComponent>(size);
- framebuffer = context.createFramebuffer(*texture, depth);
-
+ if (depth) {
+ framebuffer = context.createFramebuffer(*texture, *depth);
} else {
framebuffer = context.createFramebuffer(*texture);
}
@@ -53,15 +55,21 @@ public:
private:
gl::Context& context;
const Size size;
- OffscreenTextureAttachment type;
optional<gl::Framebuffer> framebuffer;
optional<gl::Texture> texture;
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>* depth = nullptr;
};
OffscreenTexture::OffscreenTexture(gl::Context& context,
+ const Size size)
+ : impl(std::make_unique<Impl>(context, std::move(size))) {
+ assert(!size.isEmpty());
+}
+
+OffscreenTexture::OffscreenTexture(gl::Context& context,
const Size size,
- OffscreenTextureAttachment type)
- : impl(std::make_unique<Impl>(context, std::move(size), type)) {
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>& renderbuffer)
+ : impl(std::make_unique<Impl>(context, std::move(size), renderbuffer)) {
assert(!size.isEmpty());
}
diff --git a/src/mbgl/util/offscreen_texture.hpp b/src/mbgl/util/offscreen_texture.hpp
index 0353f3f9c5..7f7e0f0338 100644
--- a/src/mbgl/util/offscreen_texture.hpp
+++ b/src/mbgl/util/offscreen_texture.hpp
@@ -9,16 +9,13 @@ class Context;
class Texture;
} // namespace gl
-enum class OffscreenTextureAttachment {
- None,
- Depth,
-};
-
class OffscreenTexture {
public:
OffscreenTexture(gl::Context&,
- Size size = { 256, 256 },
- OffscreenTextureAttachment type = OffscreenTextureAttachment::None);
+ Size size = { 256, 256 });
+ OffscreenTexture(gl::Context&,
+ Size size,
+ gl::Renderbuffer<gl::RenderbufferType::DepthComponent>&);
~OffscreenTexture();
OffscreenTexture(OffscreenTexture&&);
OffscreenTexture& operator=(OffscreenTexture&&);
diff --git a/test/renderer/backend_scope.test.cpp b/test/renderer/backend_scope.test.cpp
index 06bf1e7750..66cf88a9c6 100644
--- a/test/renderer/backend_scope.test.cpp
+++ b/test/renderer/backend_scope.test.cpp
@@ -12,6 +12,10 @@ public:
void bind() override {
}
+ mbgl::Size getFramebufferSize() const override {
+ return mbgl::Size{};
+ }
+
void activate() override {
if (activateFunction) activateFunction();
}
@@ -87,15 +91,15 @@ TEST(BackendScope, NestedScopes) {
TEST(BackendScope, ChainedScopes) {
bool activatedA = false;
bool activatedB = false;
-
+
StubRendererBackend backendA;
backendA.activateFunction = [&] { activatedA = true; };
backendA.deactivateFunction = [&] { activatedA = false; };
-
+
StubRendererBackend backendB;
backendB.activateFunction = [&] { activatedB = true; };
backendB.deactivateFunction = [&] { activatedB = false; };
-
+
{
BackendScope scopeA { backendA };
ASSERT_TRUE(activatedA);
@@ -107,7 +111,7 @@ TEST(BackendScope, ChainedScopes) {
ASSERT_FALSE(activatedB);
ASSERT_TRUE(activatedA);
}
-
+
ASSERT_FALSE(activatedA);
ASSERT_FALSE(activatedB);
}