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authorKonstantin Käfer <mail@kkaefer.com>2016-10-06 13:23:50 +0200
committerKonstantin Käfer <mail@kkaefer.com>2016-10-25 13:52:36 -0700
commit5cc390d694fc7510d445310d8eb9e32429a5e67b (patch)
tree7a24706f919ac3e8154be8b4ce33aed5bf42188d /test/util/offscreen_texture.test.cpp
parent45f4dc0166f2d609d014d2174209fdbe1994c943 (diff)
downloadqtlocation-mapboxgl-5cc390d694fc7510d445310d8eb9e32429a5e67b.tar.gz
[core] separate Backend from View for headless rendering
Diffstat (limited to 'test/util/offscreen_texture.test.cpp')
-rw-r--r--test/util/offscreen_texture.test.cpp11
1 files changed, 8 insertions, 3 deletions
diff --git a/test/util/offscreen_texture.test.cpp b/test/util/offscreen_texture.test.cpp
index 301fc2c250..e281a3d65b 100644
--- a/test/util/offscreen_texture.test.cpp
+++ b/test/util/offscreen_texture.test.cpp
@@ -1,15 +1,18 @@
#include <mbgl/test/util.hpp>
#include <mbgl/gl/context.hpp>
+#include <mbgl/platform/default/headless_backend.hpp>
#include <mbgl/platform/default/headless_view.hpp>
+#include <mbgl/gl/gl.hpp>
#include <mbgl/util/offscreen_texture.hpp>
using namespace mbgl;
TEST(OffscreenTexture, EmptyRed) {
+ HeadlessBackend backend;
HeadlessView view(1.0f, 512, 256);
- view.activate();
+ view.bind();
MBGL_CHECK_ERROR(glClearColor(1.0f, 0.0f, 0.0f, 1.0f));
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
@@ -64,11 +67,11 @@ struct Buffer {
TEST(OffscreenTexture, RenderToTexture) {
+ HeadlessBackend backend;
HeadlessView view(1.0f, 512, 256);
- view.activate();
+ view.bind();
gl::Context context;
context.viewport.setDefaultValue(gl::value::Viewport::Get());
- context.bindFramebuffer.setDefaultValue(gl::value::BindFramebuffer::Get());
MBGL_CHECK_ERROR(glEnable(GL_BLEND));
MBGL_CHECK_ERROR(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
@@ -130,6 +133,8 @@ void main() {
// Now reset the FBO back to normal and retrieve the original (restored) framebuffer.
context.resetState();
+ context.bindFramebuffer.setDirty();
+ view.bind();
image = view.readStillImage();
test::checkImage("test/fixtures/offscreen_texture/render-to-fbo", image, 0, 0);