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authorKonstantin Käfer <mail@kkaefer.com>2016-10-10 17:16:37 +0200
committerKonstantin Käfer <mail@kkaefer.com>2016-10-25 13:52:36 -0700
commita4d259c33f9bb890bba97fd89552720e3e0ec09b (patch)
tree342ecc27a6993c48f3a2e1d739fce890350bc44d /test/util/offscreen_texture.test.cpp
parent5cc390d694fc7510d445310d8eb9e32429a5e67b (diff)
downloadqtlocation-mapboxgl-a4d259c33f9bb890bba97fd89552720e3e0ec09b.tar.gz
[core] move gl::Context to Backend and refactor View
Diffstat (limited to 'test/util/offscreen_texture.test.cpp')
-rw-r--r--test/util/offscreen_texture.test.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/test/util/offscreen_texture.test.cpp b/test/util/offscreen_texture.test.cpp
index e281a3d65b..bd4eab69a8 100644
--- a/test/util/offscreen_texture.test.cpp
+++ b/test/util/offscreen_texture.test.cpp
@@ -2,7 +2,7 @@
#include <mbgl/gl/context.hpp>
#include <mbgl/platform/default/headless_backend.hpp>
-#include <mbgl/platform/default/headless_view.hpp>
+#include <mbgl/platform/default/offscreen_view.hpp>
#include <mbgl/gl/gl.hpp>
#include <mbgl/util/offscreen_texture.hpp>
@@ -11,7 +11,7 @@ using namespace mbgl;
TEST(OffscreenTexture, EmptyRed) {
HeadlessBackend backend;
- HeadlessView view(1.0f, 512, 256);
+ OffscreenView view(backend.getContext(), {{ 512, 256 }});
view.bind();
MBGL_CHECK_ERROR(glClearColor(1.0f, 0.0f, 0.0f, 1.0f));
@@ -68,10 +68,7 @@ struct Buffer {
TEST(OffscreenTexture, RenderToTexture) {
HeadlessBackend backend;
- HeadlessView view(1.0f, 512, 256);
- view.bind();
- gl::Context context;
- context.viewport.setDefaultValue(gl::value::Viewport::Get());
+ auto& context = backend.getContext();
MBGL_CHECK_ERROR(glEnable(GL_BLEND));
MBGL_CHECK_ERROR(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
@@ -109,14 +106,17 @@ void main() {
// Make sure the texture gets destructed before we call context.reset();
{
+ OffscreenView view(context, {{ 512, 256 }});
+
// First, draw red to the bound FBO.
context.clearColor = { 1, 0, 0, 1 };
+ view.bind();
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
// Then, create a texture, bind it, and render yellow to that texture. This should not
// affect the originally bound FBO.
- OffscreenTexture texture;
- texture.bind(context, {{ 128, 128 }});
+ OffscreenTexture texture(context, {{ 128, 128 }});
+ texture.bind();
context.clearColor = { 0, 0, 0, 0 };
MBGL_CHECK_ERROR(glClear(GL_COLOR_BUFFER_BIT));
@@ -128,12 +128,10 @@ void main() {
glVertexAttribPointer(paintShader.a_pos, 2, GL_FLOAT, GL_FALSE, 0, nullptr));
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 3));
- auto image = view.readStillImage(texture.getSize());
+ auto image = texture.readStillImage();
test::checkImage("test/fixtures/offscreen_texture/render-to-texture", image, 0, 0);
// Now reset the FBO back to normal and retrieve the original (restored) framebuffer.
- context.resetState();
- context.bindFramebuffer.setDirty();
view.bind();
image = view.readStillImage();