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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-07-18 11:19:35 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-07-19 09:31:07 -0700
commitac58130d3626efec8021c7408f5bc69a9e36d133 (patch)
treef8b1560966e74a58cb9433c1fe8066eae2d36370 /src
parent2c0fe49650548069dea382313f7cbdb04f41b227 (diff)
downloadqtlocation-mapboxgl-ac58130d3626efec8021c7408f5bc69a9e36d133.tar.gz
[core] Extract renderTileDebug; inline renderClippingMask
Diffstat (limited to 'src')
-rw-r--r--src/mbgl/renderer/bucket.hpp12
-rw-r--r--src/mbgl/renderer/painter.cpp110
-rw-r--r--src/mbgl/renderer/painter.hpp23
-rw-r--r--src/mbgl/renderer/painters/painter_clipping.cpp38
-rw-r--r--src/mbgl/renderer/painters/painter_debug.cpp164
-rw-r--r--src/mbgl/renderer/render_tile.cpp63
-rw-r--r--src/mbgl/renderer/render_tile.hpp1
-rw-r--r--src/mbgl/renderer/sources/render_image_source.cpp26
-rw-r--r--src/mbgl/renderer/tile_pyramid.cpp4
9 files changed, 175 insertions, 266 deletions
diff --git a/src/mbgl/renderer/bucket.hpp b/src/mbgl/renderer/bucket.hpp
index f8e297b316..9af511a03e 100644
--- a/src/mbgl/renderer/bucket.hpp
+++ b/src/mbgl/renderer/bucket.hpp
@@ -1,27 +1,17 @@
#pragma once
-#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
-#include <mbgl/renderer/render_layer.hpp>
#include <atomic>
-#include <string>
-#include <unordered_map>
namespace mbgl {
-class Painter;
-class PaintParameters;
-class RenderTile;
-
namespace gl {
class Context;
} // namespace gl
-namespace style {
-class Layer;
-} // namespace style
+class RenderLayer;
class Bucket : private util::noncopyable {
public:
diff --git a/src/mbgl/renderer/painter.cpp b/src/mbgl/renderer/painter.cpp
index 3835cedd92..78bac8b44c 100644
--- a/src/mbgl/renderer/painter.cpp
+++ b/src/mbgl/renderer/painter.cpp
@@ -3,35 +3,27 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_style.hpp>
+#include <mbgl/renderer/image_manager.hpp>
+#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/source_impl.hpp>
+#include <mbgl/style/layer_impl.hpp>
#include <mbgl/map/view.hpp>
-
-#include <mbgl/util/logging.hpp>
#include <mbgl/gl/debugging.hpp>
-
-#include <mbgl/style/layer_impl.hpp>
-#include <mbgl/style/layers/custom_layer_impl.hpp>
-
#include <mbgl/tile/tile.hpp>
-#include <mbgl/renderer/layers/render_background_layer.hpp>
-#include <mbgl/renderer/layers/render_custom_layer.hpp>
-#include <mbgl/style/layers/custom_layer_impl.hpp>
-#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
-
-#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
-
#include <mbgl/programs/program_parameters.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/mat3.hpp>
#include <mbgl/util/string.hpp>
-
#include <mbgl/util/stopwatch.hpp>
+#include <mbgl/util/clip_id.hpp>
+#include <mbgl/util/logging.hpp>
+#include <mbgl/util/color.hpp>
#include <cassert>
#include <algorithm>
@@ -196,15 +188,66 @@ void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
MBGL_DEBUG_GROUP(context, "clipping masks");
+ static const style::FillPaintProperties::PossiblyEvaluated properties {};
+ static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
for (const auto& clipID : clipIDGenerator.getClipIDs()) {
- MBGL_DEBUG_GROUP(context, std::string{ "mask: " } + util::toString(clipID.first));
- renderClippingMask(clipID.first, clipID.second);
+ programs->fill.get(properties).draw(
+ context,
+ gl::Triangles(),
+ gl::DepthMode::disabled(),
+ gl::StencilMode {
+ gl::StencilMode::Always(),
+ static_cast<int32_t>(clipID.second.reference.to_ulong()),
+ 0b11111111,
+ gl::StencilMode::Keep,
+ gl::StencilMode::Keep,
+ gl::StencilMode::Replace
+ },
+ gl::ColorMode::disabled(),
+ FillProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrixForTile(clipID.first) },
+ uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
+ },
+ tileVertexBuffer,
+ quadTriangleIndexBuffer,
+ tileTriangleSegments,
+ paintAttibuteData,
+ properties,
+ state.getZoom(),
+ "clipping"
+ );
}
}
#if not MBGL_USE_GLES2 and not defined(NDEBUG)
+ // Render tile clip boundaries, using stencil buffer to calculate fill color.
if (frame.debugOptions & MapDebugOptions::StencilClip) {
- renderClipMasks(parameters);
+ context.setStencilMode(gl::StencilMode::disabled());
+ context.setDepthMode(gl::DepthMode::disabled());
+ context.setColorMode(gl::ColorMode::unblended());
+ context.program = 0;
+
+ // Reset the value in case someone else changed it, or it's dirty.
+ context.pixelTransferStencil = gl::value::PixelTransferStencil::Default;
+
+ // Read the stencil buffer
+ const auto viewport = context.viewport.getCurrentValue();
+ auto image =
+ context.readFramebuffer<AlphaImage, gl::TextureFormat::Stencil>(viewport.size, false);
+
+ // Scale the Stencil buffer to cover the entire color space.
+ auto it = image.data.get();
+ auto end = it + viewport.size.width * viewport.size.height;
+ const auto factor = 255.0f / *std::max_element(it, end);
+ for (; it != end; ++it) {
+ *it *= factor;
+ }
+
+ context.pixelZoom = { 1, 1 };
+ context.rasterPos = { -1, -1, 0, 1 };
+ context.drawPixels(image);
+
return;
}
#endif
@@ -245,8 +288,26 @@ void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
}
#if not MBGL_USE_GLES2 and not defined(NDEBUG)
+ // Render the depth buffer.
if (frame.debugOptions & MapDebugOptions::DepthBuffer) {
- renderDepthBuffer(parameters);
+ context.setStencilMode(gl::StencilMode::disabled());
+ context.setDepthMode(gl::DepthMode::disabled());
+ context.setColorMode(gl::ColorMode::unblended());
+ context.program = 0;
+
+ // Scales the values in the depth buffer so that they cover the entire grayscale range. This
+ // makes it easier to spot tiny differences.
+ const float base = 1.0f / (1.0f - depthRangeSize);
+ context.pixelTransferDepth = { base, 1.0f - base };
+
+ // Read the stencil buffer
+ auto viewport = context.viewport.getCurrentValue();
+ auto image =
+ context.readFramebuffer<AlphaImage, gl::TextureFormat::Depth>(viewport.size, false);
+
+ context.pixelZoom = { 1, 1 };
+ context.rasterPos = { -1, -1, 0, 1 };
+ context.drawPixels(image);
}
#endif
@@ -288,6 +349,8 @@ void Painter::renderPass(PaintParameters& parameters,
continue;
if (layer.is<RenderFillExtrusionLayer>()) {
+ MBGL_DEBUG_GROUP(context, item.layer.getID());
+
const auto size = context.viewport.getCurrentValue().size;
if (!extrusionTexture || extrusionTexture->getSize() != size) {
@@ -300,7 +363,7 @@ void Painter::renderPass(PaintParameters& parameters,
context.setDepthMode(depthModeForSublayer(0, gl::DepthMode::ReadWrite));
context.clear(Color{ 0.0f, 0.0f, 0.0f, 0.0f }, 1.0f, {});
- renderItem(parameters, item);
+ item.layer.render(*this, parameters, item.source);
parameters.view.bind();
context.bindTexture(extrusionTexture->getTexture());
@@ -329,7 +392,8 @@ void Painter::renderPass(PaintParameters& parameters,
state.getZoom(),
layer.getID());
} else {
- renderItem(parameters, item);
+ MBGL_DEBUG_GROUP(context, item.layer.getID());
+ item.layer.render(*this, parameters, item.source);
}
}
@@ -338,12 +402,6 @@ void Painter::renderPass(PaintParameters& parameters,
}
}
-void Painter::renderItem(PaintParameters& parameters, const RenderItem& item) {
- RenderLayer& layer = item.layer;
- MBGL_DEBUG_GROUP(context, layer.getID());
- layer.render(*this, parameters, item.source);
-}
-
mat4 Painter::matrixForTile(const UnwrappedTileID& tileID) {
mat4 matrix;
state.matrixFor(matrix, tileID);
diff --git a/src/mbgl/renderer/painter.hpp b/src/mbgl/renderer/painter.hpp
index c9f89aa995..63f38a1fee 100644
--- a/src/mbgl/renderer/painter.hpp
+++ b/src/mbgl/renderer/painter.hpp
@@ -8,39 +8,31 @@
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_light.hpp>
+#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/programs/debug_program.hpp>
-#include <mbgl/programs/program_parameters.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/chrono.hpp>
-#include <mbgl/util/constants.hpp>
#include <mbgl/util/offscreen_texture.hpp>
#include <mbgl/algorithm/generate_clip_ids.hpp>
#include <array>
#include <vector>
-#include <set>
-#include <map>
namespace mbgl {
class RenderStyle;
-class RenderTile;
class ImageManager;
class View;
class LineAtlas;
-struct FrameData;
-class Tile;
-class DebugBucket;
class Programs;
class PaintParameters;
-class TilePyramid;
struct ClipID;
struct FrameData {
@@ -61,19 +53,6 @@ public:
View&);
void cleanup();
-
- void renderClippingMask(const UnwrappedTileID&, const ClipID&);
- void renderTileDebug(const RenderTile&);
- void renderTileDebug(const mat4& matrix);
- void renderItem(PaintParameters&, const RenderItem&);
-
-#ifndef NDEBUG
- // Renders tile clip boundaries, using stencil buffer to calculate fill color.
- void renderClipMasks(PaintParameters&);
- // Renders the depth buffer.
- void renderDepthBuffer(PaintParameters&);
-#endif
-
bool needsAnimation() const;
template <class Iterator>
diff --git a/src/mbgl/renderer/painters/painter_clipping.cpp b/src/mbgl/renderer/painters/painter_clipping.cpp
deleted file mode 100644
index 025019b5c7..0000000000
--- a/src/mbgl/renderer/painters/painter_clipping.cpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/clip_id.hpp>
-
-namespace mbgl {
-
-void Painter::renderClippingMask(const UnwrappedTileID& tileID, const ClipID& clip) {
- static const style::FillPaintProperties::PossiblyEvaluated properties {};
- static const FillProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
- programs->fill.get(properties).draw(
- context,
- gl::Triangles(),
- gl::DepthMode::disabled(),
- gl::StencilMode {
- gl::StencilMode::Always(),
- static_cast<int32_t>(clip.reference.to_ulong()),
- 0b11111111,
- gl::StencilMode::Keep,
- gl::StencilMode::Keep,
- gl::StencilMode::Replace
- },
- gl::ColorMode::disabled(),
- FillProgram::UniformValues {
- uniforms::u_matrix::Value{ matrixForTile(tileID) },
- uniforms::u_world::Value{ context.viewport.getCurrentValue().size },
- },
- tileVertexBuffer,
- quadTriangleIndexBuffer,
- tileTriangleSegments,
- paintAttibuteData,
- properties,
- state.getZoom(),
- "clipping"
- );
-}
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/painters/painter_debug.cpp b/src/mbgl/renderer/painters/painter_debug.cpp
deleted file mode 100644
index 989bbab5e5..0000000000
--- a/src/mbgl/renderer/painters/painter_debug.cpp
+++ /dev/null
@@ -1,164 +0,0 @@
-#include <mbgl/renderer/painter.hpp>
-#include <mbgl/renderer/buckets/debug_bucket.hpp>
-#include <mbgl/renderer/render_tile.hpp>
-#include <mbgl/renderer/paint_parameters.hpp>
-#include <mbgl/map/view.hpp>
-#include <mbgl/tile/tile.hpp>
-#include <mbgl/programs/programs.hpp>
-#include <mbgl/programs/fill_program.hpp>
-#include <mbgl/util/string.hpp>
-#include <mbgl/gl/debugging.hpp>
-#include <mbgl/util/color.hpp>
-
-namespace mbgl {
-
-using namespace style;
-
-void Painter::renderTileDebug(const RenderTile& renderTile) {
- if (frame.debugOptions == MapDebugOptions::NoDebug)
- return;
-
- MBGL_DEBUG_GROUP(context, std::string { "debug " } + util::toString(renderTile.id));
-
- static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
-
- auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) {
- programs->debug.draw(
- context,
- drawMode,
- gl::DepthMode::disabled(),
- stencilModeForClipping(renderTile.clip),
- gl::ColorMode::unblended(),
- DebugProgram::UniformValues {
- uniforms::u_matrix::Value{ renderTile.matrix },
- uniforms::u_color::Value{ color }
- },
- vertexBuffer,
- indexBuffer,
- segments,
- paintAttibuteData,
- properties,
- state.getZoom(),
- "debug"
- );
- };
-
- if (frame.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
- Tile& tile = renderTile.tile;
- if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
- tile.debugBucket->complete != tile.isComplete() ||
- !(tile.debugBucket->modified == tile.modified) ||
- !(tile.debugBucket->expires == tile.expires) ||
- tile.debugBucket->debugMode != frame.debugOptions) {
- tile.debugBucket = std::make_unique<DebugBucket>(
- tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
- tile.expires, frame.debugOptions, context);
- }
-
- draw(Color::white(),
- *tile.debugBucket->vertexBuffer,
- *tile.debugBucket->indexBuffer,
- tile.debugBucket->segments,
- gl::Lines { 4.0f * frame.pixelRatio });
-
- draw(Color::black(),
- *tile.debugBucket->vertexBuffer,
- *tile.debugBucket->indexBuffer,
- tile.debugBucket->segments,
- gl::Lines { 2.0f * frame.pixelRatio });
- }
-
- if (frame.debugOptions & MapDebugOptions::TileBorders) {
- draw(Color::red(),
- tileVertexBuffer,
- tileBorderIndexBuffer,
- tileBorderSegments,
- gl::LineStrip { 4.0f * frame.pixelRatio });
- }
-}
-
-void Painter::renderTileDebug(const mat4& matrix) {
- if (frame.debugOptions == MapDebugOptions::NoDebug)
- return;
-
- static const style::Properties<>::PossiblyEvaluated properties {};
- static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
-
- if (frame.debugOptions & MapDebugOptions::TileBorders) {
- programs->debug.draw(
- context,
- gl::LineStrip { 4.0f * frame.pixelRatio },
- gl::DepthMode::disabled(),
- gl::StencilMode::disabled(),
- gl::ColorMode::unblended(),
- DebugProgram::UniformValues {
- uniforms::u_matrix::Value{ matrix },
- uniforms::u_color::Value{ Color::red() }
- },
- tileVertexBuffer,
- tileBorderIndexBuffer,
- tileBorderSegments,
- paintAttibuteData,
- properties,
- state.getZoom(),
- "debug"
- );
- }
-}
-
-#ifndef NDEBUG
-void Painter::renderClipMasks(PaintParameters&) {
- context.setStencilMode(gl::StencilMode::disabled());
- context.setDepthMode(gl::DepthMode::disabled());
- context.setColorMode(gl::ColorMode::unblended());
- context.program = 0;
-
-#if not MBGL_USE_GLES2
- // Reset the value in case someone else changed it, or it's dirty.
- context.pixelTransferStencil = gl::value::PixelTransferStencil::Default;
-
- // Read the stencil buffer
- const auto viewport = context.viewport.getCurrentValue();
- auto image =
- context.readFramebuffer<AlphaImage, gl::TextureFormat::Stencil>(viewport.size, false);
-
- // Scale the Stencil buffer to cover the entire color space.
- auto it = image.data.get();
- auto end = it + viewport.size.width * viewport.size.height;
- const auto factor = 255.0f / *std::max_element(it, end);
- for (; it != end; ++it) {
- *it *= factor;
- }
-
- context.pixelZoom = { 1, 1 };
- context.rasterPos = { -1, -1, 0, 1 };
- context.drawPixels(image);
-#endif // MBGL_USE_GLES2
-}
-
-void Painter::renderDepthBuffer(PaintParameters&) {
- context.setStencilMode(gl::StencilMode::disabled());
- context.setDepthMode(gl::DepthMode::disabled());
- context.setColorMode(gl::ColorMode::unblended());
- context.program = 0;
-
-#if not MBGL_USE_GLES2
- // Scales the values in the depth buffer so that they cover the entire grayscale range. This
- // makes it easier to spot tiny differences.
- const float base = 1.0f / (1.0f - depthRangeSize);
- context.pixelTransferDepth = { base, 1.0f - base };
-
- // Read the stencil buffer
- auto viewport = context.viewport.getCurrentValue();
- auto image =
- context.readFramebuffer<AlphaImage, gl::TextureFormat::Depth>(viewport.size, false);
-
- context.pixelZoom = { 1, 1 };
- context.rasterPos = { -1, -1, 0, 1 };
- context.drawPixels(image);
-#endif // MBGL_USE_GLES2
-}
-#endif // NDEBUG
-
-} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.cpp b/src/mbgl/renderer/render_tile.cpp
index 7e7e3e6d23..e28606633a 100644
--- a/src/mbgl/renderer/render_tile.cpp
+++ b/src/mbgl/renderer/render_tile.cpp
@@ -1,5 +1,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/painter.hpp>
+#include <mbgl/renderer/buckets/debug_bucket.hpp>
+#include <mbgl/programs/programs.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
@@ -60,4 +62,65 @@ void RenderTile::startRender(Painter& painter) {
matrix::multiply(nearClippedMatrix, painter.nearClippedProjMatrix, nearClippedMatrix);
}
+void RenderTile::finishRender(Painter& painter) {
+ if (!used || painter.frame.debugOptions == MapDebugOptions::NoDebug)
+ return;
+
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
+ auto draw = [&] (Color color, const auto& vertexBuffer, const auto& indexBuffer, const auto& segments, auto drawMode) {
+ painter.programs->debug.draw(
+ painter.context,
+ drawMode,
+ gl::DepthMode::disabled(),
+ painter.stencilModeForClipping(clip),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ color }
+ },
+ vertexBuffer,
+ indexBuffer,
+ segments,
+ paintAttibuteData,
+ properties,
+ painter.state.getZoom(),
+ "debug"
+ );
+ };
+
+ if (painter.frame.debugOptions & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
+ if (!tile.debugBucket || tile.debugBucket->renderable != tile.isRenderable() ||
+ tile.debugBucket->complete != tile.isComplete() ||
+ !(tile.debugBucket->modified == tile.modified) ||
+ !(tile.debugBucket->expires == tile.expires) ||
+ tile.debugBucket->debugMode != painter.frame.debugOptions) {
+ tile.debugBucket = std::make_unique<DebugBucket>(
+ tile.id, tile.isRenderable(), tile.isComplete(), tile.modified,
+ tile.expires, painter.frame.debugOptions, painter.context);
+ }
+
+ draw(Color::white(),
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ gl::Lines { 4.0f * painter.frame.pixelRatio });
+
+ draw(Color::black(),
+ *tile.debugBucket->vertexBuffer,
+ *tile.debugBucket->indexBuffer,
+ tile.debugBucket->segments,
+ gl::Lines { 2.0f * painter.frame.pixelRatio });
+ }
+
+ if (painter.frame.debugOptions & MapDebugOptions::TileBorders) {
+ draw(Color::red(),
+ painter.tileVertexBuffer,
+ painter.tileBorderIndexBuffer,
+ painter.tileBorderSegments,
+ gl::LineStrip { 4.0f * painter.frame.pixelRatio });
+ }
+}
+
} // namespace mbgl
diff --git a/src/mbgl/renderer/render_tile.hpp b/src/mbgl/renderer/render_tile.hpp
index 6d374c29cb..98db111002 100644
--- a/src/mbgl/renderer/render_tile.hpp
+++ b/src/mbgl/renderer/render_tile.hpp
@@ -37,6 +37,7 @@ public:
const TransformState&) const;
void startRender(Painter&);
+ void finishRender(Painter&);
mat4 translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
diff --git a/src/mbgl/renderer/sources/render_image_source.cpp b/src/mbgl/renderer/sources/render_image_source.cpp
index 1cb3d9d1ba..738b8e8034 100644
--- a/src/mbgl/renderer/sources/render_image_source.cpp
+++ b/src/mbgl/renderer/sources/render_image_source.cpp
@@ -5,6 +5,7 @@
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
+#include <mbgl/programs/programs.hpp>
#include <mbgl/util/tile_coordinate.hpp>
#include <mbgl/util/tile_cover.hpp>
#include <mbgl/util/logging.hpp>
@@ -48,11 +49,32 @@ void RenderImageSource::startRender(Painter& painter) {
}
void RenderImageSource::finishRender(Painter& painter) {
- if (!isLoaded()) {
+ if (!isLoaded() || !(painter.frame.debugOptions & MapDebugOptions::TileBorders)) {
return;
}
+
+ static const style::Properties<>::PossiblyEvaluated properties {};
+ static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
+
for (auto matrix : matrices) {
- painter.renderTileDebug(matrix);
+ painter.programs->debug.draw(
+ painter.context,
+ gl::LineStrip { 4.0f * painter.frame.pixelRatio },
+ gl::DepthMode::disabled(),
+ gl::StencilMode::disabled(),
+ gl::ColorMode::unblended(),
+ DebugProgram::UniformValues {
+ uniforms::u_matrix::Value{ matrix },
+ uniforms::u_color::Value{ Color::red() }
+ },
+ painter.tileVertexBuffer,
+ painter.tileBorderIndexBuffer,
+ painter.tileBorderSegments,
+ paintAttibuteData,
+ properties,
+ painter.state.getZoom(),
+ "debug"
+ );
}
}
diff --git a/src/mbgl/renderer/tile_pyramid.cpp b/src/mbgl/renderer/tile_pyramid.cpp
index 4abe189826..8d15bd59ab 100644
--- a/src/mbgl/renderer/tile_pyramid.cpp
+++ b/src/mbgl/renderer/tile_pyramid.cpp
@@ -47,9 +47,7 @@ void TilePyramid::startRender(Painter& painter) {
void TilePyramid::finishRender(Painter& painter) {
for (auto& tile : renderTiles) {
- if (tile.used) {
- painter.renderTileDebug(tile);
- }
+ tile.finishRender(painter);
}
}