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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-06-07 12:45:35 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-06-13 10:18:43 -0700
commit0b687312071305c050d97e04fef1c80193f443c5 (patch)
tree64c20efaa17fefef9f902811a000fd6e425c849b /src/mbgl/text/quads.cpp
parent92252849c1a2ddf7887d1908841fa3c90dd59766 (diff)
downloadqtlocation-mapboxgl-0b687312071305c050d97e04fef1c80193f443c5.tar.gz
[core] Per-bucket icon atlases
Diffstat (limited to 'src/mbgl/text/quads.cpp')
-rw-r--r--src/mbgl/text/quads.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/text/quads.cpp b/src/mbgl/text/quads.cpp
index ad57342b82..81827ca32e 100644
--- a/src/mbgl/text/quads.cpp
+++ b/src/mbgl/text/quads.cpp
@@ -22,7 +22,7 @@ SymbolQuad getIconQuad(const Anchor& anchor,
const float layoutTextSize,
const style::SymbolPlacementType placement,
const Shaping& shapedText) {
- const SpriteAtlasElement& image = shapedIcon.image();
+ const ImagePosition& image = shapedIcon.image();
// If you have a 10px icon that isn't perfectly aligned to the pixel grid it will cover 11 actual
// pixels. The quad needs to be padded to account for this, otherwise they'll look slightly clipped