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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-05-17 18:19:48 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-05-23 12:59:27 -0700
commit71c8f6aa10368084bc0a365b15f004d0629a8b67 (patch)
tree14f22e8b37c0ca5112f5c4cefe34e72882dee3b7 /src/mbgl/shaders/fill_outline.cpp
parent72b13cef6a83594b15f47bfeaee782504def619e (diff)
downloadqtlocation-mapboxgl-71c8f6aa10368084bc0a365b15f004d0629a8b67.tar.gz
[core] Move pattern coordinate division by texture size into shader
This makes pattern usage more like icons, and will be necessary for data-driven *-pattern properties.
Diffstat (limited to 'src/mbgl/shaders/fill_outline.cpp')
-rw-r--r--src/mbgl/shaders/fill_outline.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/shaders/fill_outline.cpp b/src/mbgl/shaders/fill_outline.cpp
index 3e160ac6c2..91b5db49ba 100644
--- a/src/mbgl/shaders/fill_outline.cpp
+++ b/src/mbgl/shaders/fill_outline.cpp
@@ -41,7 +41,7 @@ void main() {
float dist = length(v_pos - gl_FragCoord.xy);
- float alpha = smoothstep(1.0, 0.0, dist);
+ float alpha = 1.0 - smoothstep(0.0, 1.0, dist);
gl_FragColor = outline_color * (alpha * opacity);
#ifdef OVERDRAW_INSPECTOR