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authorMolly Lloyd <molly@mapbox.com>2017-11-21 20:54:22 -0500
committerMolly Lloyd <molly@mapbox.com>2018-01-17 09:49:31 -0800
commit831d0ddc95f14a90b426c889453b26d8b9dff6cc (patch)
tree4472a05112c9802ababd03490bda2b32b337b7e0 /src/mbgl/renderer
parent1113e6710e249a996c61a69085abe83af1432d35 (diff)
downloadqtlocation-mapboxgl-831d0ddc95f14a90b426c889453b26d8b9dff6cc.tar.gz
add raster-dem source and hillshade layer types
Diffstat (limited to 'src/mbgl/renderer')
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.cpp110
-rw-r--r--src/mbgl/renderer/buckets/hillshade_bucket.hpp48
-rw-r--r--src/mbgl/renderer/layers/render_hillshade_layer.hpp37
-rw-r--r--src/mbgl/renderer/layers/render_raster_layer.cpp1
-rw-r--r--src/mbgl/renderer/render_layer.cpp3
-rw-r--r--src/mbgl/renderer/render_source.cpp3
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.cpp94
-rw-r--r--src/mbgl/renderer/sources/render_raster_dem_source.hpp51
8 files changed, 347 insertions, 0 deletions
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.cpp b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
new file mode 100644
index 0000000000..ee92786995
--- /dev/null
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.cpp
@@ -0,0 +1,110 @@
+#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
+#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/gl/context.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_) {
+ pyramid.loadFromImage(image_);
+}
+
+HillshadeBucket::HillshadeBucket(DEMPyramid&& pyramid_) : pyramid(std::move(pyramid_)) {
+}
+
+void HillshadeBucket::upload(gl::Context& context) {
+ if (!hasData()) {
+ return;
+ }
+
+ if (!pyramid.levels.empty()) {
+ dem = context.createTexture(pyramid.levels.front().image);
+ for (size_t l = 1; l < pyramid.levels.size(); l++) {
+ auto& image = pyramid.levels[l].image;
+ context.updateTexture(*dem, image);
+ }
+ }
+
+ if (!segments.empty()) {
+ vertexBuffer = context.createVertexBuffer(std::move(vertices));
+ indexBuffer = context.createIndexBuffer(std::move(indices));
+ }
+ uploaded = true;
+}
+
+void HillshadeBucket::clear() {
+ vertexBuffer = {};
+ indexBuffer = {};
+ segments.clear();
+ vertices.clear();
+ indices.clear();
+
+ uploaded = false;
+}
+
+void HillshadeBucket::setMask(TileMask&& mask_) {
+ if (mask == mask_) {
+ return;
+ }
+
+ mask = std::move(mask_);
+ clear();
+
+ if (mask == TileMask{ { 0, 0, 0 } }) {
+ // We want to render the full tile, and keeping the segments/vertices/indices empty means
+ // using the global shared buffers for covering the entire tile.
+ return;
+ }
+
+ // Create a new segment so that we will upload (empty) buffers even when there is nothing to
+ // draw for this tile.
+ segments.emplace_back(0, 0);
+
+ constexpr const uint16_t vertexLength = 4;
+
+ // Create the vertex buffer for the specified tile mask.
+ for (const auto& id : mask) {
+ // Create a quad for every masked tile.
+ const int32_t vertexExtent = util::EXTENT >> id.z;
+
+ const Point<int16_t> tlVertex = { static_cast<int16_t>(id.x * vertexExtent),
+ static_cast<int16_t>(id.y * vertexExtent) };
+ const Point<int16_t> brVertex = { static_cast<int16_t>(tlVertex.x + vertexExtent),
+ static_cast<int16_t>(tlVertex.y + vertexExtent) };
+
+ if (segments.back().vertexLength + vertexLength > std::numeric_limits<uint16_t>::max()) {
+ // Move to a new segments because the old one can't hold the geometry.
+ segments.emplace_back(vertices.vertexSize(), indices.indexSize());
+ }
+
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ tlVertex.x, tlVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ brVertex.x, tlVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(tlVertex.y) }));
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ tlVertex.x, brVertex.y }, { static_cast<uint16_t>(tlVertex.x), static_cast<uint16_t>(brVertex.y) }));
+ vertices.emplace_back(
+ HillshadeProgram::layoutVertex({ brVertex.x, brVertex.y }, { static_cast<uint16_t>(brVertex.x), static_cast<uint16_t>(brVertex.y) }));
+
+ auto& segment = segments.back();
+ assert(segment.vertexLength <= std::numeric_limits<uint16_t>::max());
+ const uint16_t offset = segment.vertexLength;
+
+ // 0, 1, 2
+ // 1, 2, 3
+ indices.emplace_back(offset, offset + 1, offset + 2);
+ indices.emplace_back(offset + 1, offset + 2, offset + 3);
+
+ segment.vertexLength += vertexLength;
+ segment.indexLength += 6;
+ }
+}
+
+bool HillshadeBucket::hasData() const {
+ return !!pyramid.levels.empty();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
new file mode 100644
index 0000000000..d19cdee86c
--- /dev/null
+++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <mbgl/gl/index_buffer.hpp>
+#include <mbgl/gl/texture.hpp>
+#include <mbgl/gl/vertex_buffer.hpp>
+#include <mbgl/programs/hillshade_program.hpp>
+#include <mbgl/programs/hillshade_prepare_program.hpp>
+#include <mbgl/renderer/bucket.hpp>
+#include <mbgl/renderer/tile_mask.hpp>
+#include <mbgl/geometry/dem_pyramid.hpp>
+#include <mbgl/util/image.hpp>
+#include <mbgl/util/mat4.hpp>
+#include <mbgl/util/optional.hpp>
+
+namespace mbgl {
+
+class HillshadeBucket : public Bucket {
+public:
+ HillshadeBucket(PremultipliedImage&&);
+ HillshadeBucket(std::shared_ptr<PremultipliedImage>);
+ HillshadeBucket(DEMPyramid&&);
+
+
+ void upload(gl::Context&) override;
+ bool hasData() const override;
+
+ void clear();
+ void setMask(TileMask&&);
+
+ optional<gl::Texture> dem;
+ optional<gl::Texture> texture;
+
+ TileMask mask{ { 0, 0, 0 } };
+ bool prepared = false;
+
+
+ // Raster-DEM Tile Sources use the default buffers from Painter
+ gl::VertexVector<HillshadeLayoutVertex> vertices;
+ gl::IndexVector<gl::Triangles> indices;
+ SegmentVector<HillshadeAttributes> segments;
+
+ optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
+ optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
+private:
+ DEMPyramid pyramid;
+};
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_hillshade_layer.hpp b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
new file mode 100644
index 0000000000..29813a63e8
--- /dev/null
+++ b/src/mbgl/renderer/layers/render_hillshade_layer.hpp
@@ -0,0 +1,37 @@
+#pragma once
+
+#include <mbgl/renderer/render_layer.hpp>
+#include <mbgl/style/layers/hillshade_layer_impl.hpp>
+#include <mbgl/style/layers/hillshade_layer_properties.hpp>
+#include <mbgl/tile/tile_id.hpp>
+
+namespace mbgl {
+
+class RenderHillshadeLayer: public RenderLayer {
+public:
+ RenderHillshadeLayer(Immutable<style::HillshadeLayer::Impl>);
+ ~RenderHillshadeLayer() final = default;
+
+ void transition(const TransitionParameters&) override;
+ void evaluate(const PropertyEvaluationParameters&) override;
+ bool hasTransition() const override;
+
+ void render(PaintParameters&, RenderSource*) override;
+
+ std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
+
+ // Paint properties
+ style::HillshadePaintProperties::Unevaluated unevaluated;
+ style::HillshadePaintProperties::PossiblyEvaluated evaluated;
+
+ const style::HillshadeLayer::Impl& impl() const;
+private:
+ const std::array<float, 2> getLatRange(const UnwrappedTileID& id);
+};
+
+template <>
+inline bool RenderLayer::is<RenderHillshadeLayer>() const {
+ return type == style::LayerType::Hillshade;
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/layers/render_raster_layer.cpp b/src/mbgl/renderer/layers/render_raster_layer.cpp
index 06616d90e5..e2a9c9f25f 100644
--- a/src/mbgl/renderer/layers/render_raster_layer.cpp
+++ b/src/mbgl/renderer/layers/render_raster_layer.cpp
@@ -153,3 +153,4 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source
}
} // namespace mbgl
+
diff --git a/src/mbgl/renderer/render_layer.cpp b/src/mbgl/renderer/render_layer.cpp
index eb2b74ffe0..248905f834 100644
--- a/src/mbgl/renderer/render_layer.cpp
+++ b/src/mbgl/renderer/render_layer.cpp
@@ -4,6 +4,7 @@
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
+#include <mbgl/renderer/layers/render_hillshade_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
@@ -26,6 +27,8 @@ std::unique_ptr<RenderLayer> RenderLayer::create(Immutable<Layer::Impl> impl) {
return std::make_unique<RenderSymbolLayer>(staticImmutableCast<SymbolLayer::Impl>(impl));
case LayerType::Raster:
return std::make_unique<RenderRasterLayer>(staticImmutableCast<RasterLayer::Impl>(impl));
+ case LayerType::Hillshade:
+ return std::make_unique<RenderHillshadeLayer>(staticImmutableCast<HillshadeLayer::Impl>(impl));
case LayerType::Background:
return std::make_unique<RenderBackgroundLayer>(staticImmutableCast<BackgroundLayer::Impl>(impl));
case LayerType::Custom:
diff --git a/src/mbgl/renderer/render_source.cpp b/src/mbgl/renderer/render_source.cpp
index 6624bb7d96..f75ae5a18b 100644
--- a/src/mbgl/renderer/render_source.cpp
+++ b/src/mbgl/renderer/render_source.cpp
@@ -2,6 +2,7 @@
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/sources/render_geojson_source.hpp>
#include <mbgl/renderer/sources/render_raster_source.hpp>
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
@@ -19,6 +20,8 @@ std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl)
return std::make_unique<RenderVectorSource>(staticImmutableCast<VectorSource::Impl>(impl));
case SourceType::Raster:
return std::make_unique<RenderRasterSource>(staticImmutableCast<RasterSource::Impl>(impl));
+ case SourceType::RasterDEM:
+ return std::make_unique<RenderRasterDEMSource>(staticImmutableCast<RasterDEMSource::Impl>(impl));
case SourceType::GeoJSON:
return std::make_unique<RenderGeoJSONSource>(staticImmutableCast<GeoJSONSource::Impl>(impl));
case SourceType::Video:
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.cpp b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
new file mode 100644
index 0000000000..2f88c6d5a7
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.cpp
@@ -0,0 +1,94 @@
+#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
+#include <mbgl/renderer/render_tile.hpp>
+#include <mbgl/tile/raster_dem_tile.hpp>
+#include <mbgl/algorithm/update_tile_masks.hpp>
+
+namespace mbgl {
+
+using namespace style;
+
+RenderRasterDEMSource::RenderRasterDEMSource(Immutable<style::RasterDEMSource::Impl> impl_)
+ : RenderSource(impl_) {
+ tilePyramid.setObserver(this);
+}
+
+const style::RasterDEMSource::Impl& RenderRasterDEMSource::impl() const {
+ return static_cast<const style::RasterDEMSource::Impl&>(*baseImpl);
+}
+
+bool RenderRasterDEMSource::isLoaded() const {
+ return tilePyramid.isLoaded();
+}
+
+void RenderRasterDEMSource::update(Immutable<style::Source::Impl> baseImpl_,
+ const std::vector<Immutable<Layer::Impl>>& layers,
+ const bool needsRendering,
+ const bool needsRelayout,
+ const TileParameters& parameters) {
+ std::swap(baseImpl, baseImpl_);
+
+ enabled = needsRendering;
+
+ optional<Tileset> tileset = impl().getTileset();
+
+ if (!tileset) {
+ return;
+ }
+
+ if (tileURLTemplates != tileset->tiles) {
+ tileURLTemplates = tileset->tiles;
+
+ // TODO: this removes existing buckets, and will cause flickering.
+ // Should instead refresh tile data in place.
+ tilePyramid.tiles.clear();
+ tilePyramid.renderTiles.clear();
+ tilePyramid.cache.clear();
+ }
+
+ tilePyramid.update(layers,
+ needsRendering,
+ needsRelayout,
+ parameters,
+ SourceType::RasterDEM,
+ impl().getTileSize(),
+ tileset->zoomRange,
+ [&] (const OverscaledTileID& tileID) {
+ return std::make_unique<RasterDEMTile>(tileID, parameters, *tileset);
+ });
+}
+
+void RenderRasterDEMSource::startRender(PaintParameters& parameters) {
+ algorithm::updateTileMasks(tilePyramid.getRenderTiles());
+ tilePyramid.startRender(parameters);
+}
+
+void RenderRasterDEMSource::finishRender(PaintParameters& parameters) {
+ tilePyramid.finishRender(parameters);
+}
+
+std::vector<std::reference_wrapper<RenderTile>> RenderRasterDEMSource::getRenderTiles() {
+ return tilePyramid.getRenderTiles();
+}
+
+std::unordered_map<std::string, std::vector<Feature>>
+RenderRasterDEMSource::queryRenderedFeatures(const ScreenLineString&,
+ const TransformState&,
+ const std::vector<const RenderLayer*>&,
+ const RenderedQueryOptions&,
+ const CollisionIndex& ) const {
+ return std::unordered_map<std::string, std::vector<Feature>> {};
+}
+
+std::vector<Feature> RenderRasterDEMSource::querySourceFeatures(const SourceQueryOptions&) const {
+ return {};
+}
+
+void RenderRasterDEMSource::onLowMemory() {
+ tilePyramid.onLowMemory();
+}
+
+void RenderRasterDEMSource::dumpDebugLogs() const {
+ tilePyramid.dumpDebugLogs();
+}
+
+} // namespace mbgl
diff --git a/src/mbgl/renderer/sources/render_raster_dem_source.hpp b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
new file mode 100644
index 0000000000..ef2348fdd9
--- /dev/null
+++ b/src/mbgl/renderer/sources/render_raster_dem_source.hpp
@@ -0,0 +1,51 @@
+#pragma once
+
+#include <mbgl/renderer/render_source.hpp>
+#include <mbgl/renderer/tile_pyramid.hpp>
+#include <mbgl/style/sources/raster_dem_source_impl.hpp>
+
+namespace mbgl {
+
+class RenderRasterDEMSource : public RenderSource {
+public:
+ RenderRasterDEMSource(Immutable<style::RasterDEMSource::Impl>);
+
+ bool isLoaded() const final;
+
+ void update(Immutable<style::Source::Impl>,
+ const std::vector<Immutable<style::Layer::Impl>>&,
+ bool needsRendering,
+ bool needsRelayout,
+ const TileParameters&) final;
+
+ void startRender(PaintParameters&) final;
+ void finishRender(PaintParameters&) final;
+
+ std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final;
+
+ std::unordered_map<std::string, std::vector<Feature>>
+ queryRenderedFeatures(const ScreenLineString& geometry,
+ const TransformState& transformState,
+ const std::vector<const RenderLayer*>& layers,
+ const RenderedQueryOptions& options,
+ const CollisionIndex& collisionIndex) const final;
+
+ std::vector<Feature>
+ querySourceFeatures(const SourceQueryOptions&) const final;
+
+ void onLowMemory() final;
+ void dumpDebugLogs() const final;
+
+private:
+ const style::RasterDEMSource::Impl& impl() const;
+
+ TilePyramid tilePyramid;
+ optional<std::vector<std::string>> tileURLTemplates;
+};
+
+template <>
+inline bool RenderSource::is<RenderRasterDEMSource>() const {
+ return baseImpl->type == style::SourceType::RasterDEM;
+}
+
+} // namespace mbgl