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authorChris Loer <chris.loer@gmail.com>2018-02-14 10:11:45 -0800
committerChris Loer <chris.loer@mapbox.com>2018-02-14 10:55:16 -0800
commita11b277bc19bdf142dcc85927f4e7d7acaeb3ff1 (patch)
tree5e925e08c516725fd630d4d548c37f863765364d /src/mbgl/renderer/renderer_impl.hpp
parentf7217799631dc3e49c59836540f7de5f951f605a (diff)
downloadqtlocation-mapboxgl-a11b277bc19bdf142dcc85927f4e7d7acaeb3ff1.tar.gz
[core] Rename "onLowMemory" to "reduceMemoryUse".
Android still calls "reduceMemoryUse" only while handling a low memory event. iOS, on the other hand, calls "reduceMemoryUse" every time it enters the background.
Diffstat (limited to 'src/mbgl/renderer/renderer_impl.hpp')
-rw-r--r--src/mbgl/renderer/renderer_impl.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mbgl/renderer/renderer_impl.hpp b/src/mbgl/renderer/renderer_impl.hpp
index 4f45d514a5..4675ac79ea 100644
--- a/src/mbgl/renderer/renderer_impl.hpp
+++ b/src/mbgl/renderer/renderer_impl.hpp
@@ -53,7 +53,7 @@ public:
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
- void onLowMemory();
+ void reduceMemoryUse();
void dumDebugLogs();
private: