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author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-06 18:26:32 +0100 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-12 11:03:54 +0100 |
commit | a7f151ab487d656340d4ace415abacf9e8cecbf9 (patch) | |
tree | 49d4ed12f2cbb8a256f4acbd6603d955f22907a2 /src/mbgl/renderer/layers | |
parent | 2a25270298f358f815b22c87ece74fd3f37a42b5 (diff) | |
download | qtlocation-mapboxgl-a7f151ab487d656340d4ace415abacf9e8cecbf9.tar.gz |
[core] move Texture to the gfx namespace
Diffstat (limited to 'src/mbgl/renderer/layers')
-rw-r--r-- | src/mbgl/renderer/layers/render_heatmap_layer.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/layers/render_line_layer.hpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/src/mbgl/renderer/layers/render_heatmap_layer.hpp b/src/mbgl/renderer/layers/render_heatmap_layer.hpp index d63c30dcca..364628a2b2 100644 --- a/src/mbgl/renderer/layers/render_heatmap_layer.hpp +++ b/src/mbgl/renderer/layers/render_heatmap_layer.hpp @@ -3,7 +3,7 @@ #include <mbgl/renderer/render_layer.hpp> #include <mbgl/style/layers/heatmap_layer_impl.hpp> #include <mbgl/style/layers/heatmap_layer_properties.hpp> -#include <mbgl/gl/texture.hpp> +#include <mbgl/gfx/texture.hpp> #include <mbgl/util/optional.hpp> #include <mbgl/util/offscreen_texture.hpp> @@ -37,7 +37,7 @@ public: PremultipliedImage colorRamp; optional<OffscreenTexture> renderTexture; - optional<gl::Texture> colorRampTexture; + optional<gfx::Texture> colorRampTexture; private: void updateColorRamp(); diff --git a/src/mbgl/renderer/layers/render_line_layer.hpp b/src/mbgl/renderer/layers/render_line_layer.hpp index af2a5a26e2..186b740234 100644 --- a/src/mbgl/renderer/layers/render_line_layer.hpp +++ b/src/mbgl/renderer/layers/render_line_layer.hpp @@ -6,7 +6,7 @@ #include <mbgl/programs/uniforms.hpp> #include <mbgl/style/image_impl.hpp> #include <mbgl/layout/pattern_layout.hpp> -#include <mbgl/gl/texture.hpp> +#include <mbgl/gfx/texture.hpp> namespace mbgl { @@ -53,7 +53,7 @@ private: void updateColorRamp(); CrossfadeParameters crossfade; PremultipliedImage colorRamp; - optional<gl::Texture> colorRampTexture; + optional<gfx::Texture> colorRampTexture; }; inline const RenderLineLayer* toRenderLineLayer(const RenderLayer* layer) { |