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author | Konstantin Käfer <mail@kkaefer.com> | 2019-03-05 16:07:58 +0100 |
---|---|---|
committer | Konstantin Käfer <mail@kkaefer.com> | 2019-03-06 16:12:51 +0100 |
commit | 4737a45383911fcddf93f0a33e7e25246a5da07e (patch) | |
tree | a41a32f4d05297ede3c6d685cabf81a0f6dadcdc /src/mbgl/renderer/buckets | |
parent | f13c2b86e427e29a856ca8f0f79379203c61f431 (diff) | |
download | qtlocation-mapboxgl-4737a45383911fcddf93f0a33e7e25246a5da07e.tar.gz |
[core] move IndexBuffer to gfx namespace
Diffstat (limited to 'src/mbgl/renderer/buckets')
-rw-r--r-- | src/mbgl/renderer/buckets/circle_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/debug_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_bucket.hpp | 6 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/heatmap_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/hillshade_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/line_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/raster_bucket.hpp | 4 | ||||
-rw-r--r-- | src/mbgl/renderer/buckets/symbol_bucket.hpp | 10 |
9 files changed, 22 insertions, 22 deletions
diff --git a/src/mbgl/renderer/buckets/circle_bucket.hpp b/src/mbgl/renderer/buckets/circle_bucket.hpp index 6e0011a4cd..9495a9650c 100644 --- a/src/mbgl/renderer/buckets/circle_bucket.hpp +++ b/src/mbgl/renderer/buckets/circle_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/map/mode.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/circle_program.hpp> #include <mbgl/style/layers/circle_layer_properties.hpp> @@ -35,7 +35,7 @@ public: SegmentVector<CircleAttributes> segments; optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; std::map<std::string, CircleProgram::Binders> paintPropertyBinders; diff --git a/src/mbgl/renderer/buckets/debug_bucket.hpp b/src/mbgl/renderer/buckets/debug_bucket.hpp index 92d575a3cd..e30d580df4 100644 --- a/src/mbgl/renderer/buckets/debug_bucket.hpp +++ b/src/mbgl/renderer/buckets/debug_bucket.hpp @@ -6,7 +6,7 @@ #include <mbgl/util/optional.hpp> #include <mbgl/util/noncopyable.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/debug_program.hpp> namespace mbgl { @@ -35,7 +35,7 @@ public: SegmentVector<DebugAttributes> segments; optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; }; } // namespace mbgl diff --git a/src/mbgl/renderer/buckets/fill_bucket.hpp b/src/mbgl/renderer/buckets/fill_bucket.hpp index 41c3e2004f..dc7180ee3d 100644 --- a/src/mbgl/renderer/buckets/fill_bucket.hpp +++ b/src/mbgl/renderer/buckets/fill_bucket.hpp @@ -3,7 +3,7 @@ #include <mbgl/renderer/bucket.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/fill_program.hpp> #include <mbgl/style/layers/fill_layer_properties.hpp> @@ -47,8 +47,8 @@ public: SegmentVector<FillAttributes> triangleSegments; optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> lineIndexBuffer; - optional<gl::IndexBuffer> triangleIndexBuffer; + optional<gfx::IndexBuffer> lineIndexBuffer; + optional<gfx::IndexBuffer> triangleIndexBuffer; std::map<std::string, FillProgram::Binders> paintPropertyBinders; }; diff --git a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp index c3ea537de5..840ed70b4c 100644 --- a/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp +++ b/src/mbgl/renderer/buckets/fill_extrusion_bucket.hpp @@ -3,7 +3,7 @@ #include <mbgl/renderer/bucket.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/fill_extrusion_program.hpp> #include <mbgl/style/layers/fill_extrusion_layer_properties.hpp> @@ -44,7 +44,7 @@ public: SegmentVector<FillExtrusionAttributes> triangleSegments; optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders; }; diff --git a/src/mbgl/renderer/buckets/heatmap_bucket.hpp b/src/mbgl/renderer/buckets/heatmap_bucket.hpp index da60904f22..ad0ad7b99d 100644 --- a/src/mbgl/renderer/buckets/heatmap_bucket.hpp +++ b/src/mbgl/renderer/buckets/heatmap_bucket.hpp @@ -4,7 +4,7 @@ #include <mbgl/map/mode.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/heatmap_program.hpp> #include <mbgl/style/layers/heatmap_layer_properties.hpp> @@ -34,7 +34,7 @@ public: SegmentVector<HeatmapAttributes> segments; optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders; diff --git a/src/mbgl/renderer/buckets/hillshade_bucket.hpp b/src/mbgl/renderer/buckets/hillshade_bucket.hpp index f3c13a4c63..89da41d174 100644 --- a/src/mbgl/renderer/buckets/hillshade_bucket.hpp +++ b/src/mbgl/renderer/buckets/hillshade_bucket.hpp @@ -1,6 +1,6 @@ #pragma once -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/gl/texture.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/programs/hillshade_program.hpp> @@ -51,7 +51,7 @@ public: SegmentVector<HillshadeAttributes> segments; optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; private: DEMData demdata; bool prepared = false; diff --git a/src/mbgl/renderer/buckets/line_bucket.hpp b/src/mbgl/renderer/buckets/line_bucket.hpp index 4f46385a27..1faf775d55 100644 --- a/src/mbgl/renderer/buckets/line_bucket.hpp +++ b/src/mbgl/renderer/buckets/line_bucket.hpp @@ -2,7 +2,7 @@ #include <mbgl/renderer/bucket.hpp> #include <mbgl/tile/geometry_tile_data.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/line_program.hpp> #include <mbgl/style/layers/line_layer_properties.hpp> @@ -48,7 +48,7 @@ public: SegmentVector<LineAttributes> segments; optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; std::map<std::string, LineProgram::Binders> paintPropertyBinders; diff --git a/src/mbgl/renderer/buckets/raster_bucket.hpp b/src/mbgl/renderer/buckets/raster_bucket.hpp index 3608f91626..510dbf1f8f 100644 --- a/src/mbgl/renderer/buckets/raster_bucket.hpp +++ b/src/mbgl/renderer/buckets/raster_bucket.hpp @@ -1,6 +1,6 @@ #pragma once -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/gl/texture.hpp> #include <mbgl/gl/vertex_buffer.hpp> #include <mbgl/programs/raster_program.hpp> @@ -37,7 +37,7 @@ public: SegmentVector<RasterAttributes> segments; optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; }; } // namespace mbgl diff --git a/src/mbgl/renderer/buckets/symbol_bucket.hpp b/src/mbgl/renderer/buckets/symbol_bucket.hpp index 2d58a7ce0f..c28a2cbc95 100644 --- a/src/mbgl/renderer/buckets/symbol_bucket.hpp +++ b/src/mbgl/renderer/buckets/symbol_bucket.hpp @@ -3,7 +3,7 @@ #include <mbgl/renderer/bucket.hpp> #include <mbgl/map/mode.hpp> #include <mbgl/gl/vertex_buffer.hpp> -#include <mbgl/gl/index_buffer.hpp> +#include <mbgl/gfx/index_buffer.hpp> #include <mbgl/programs/segment.hpp> #include <mbgl/programs/symbol_program.hpp> #include <mbgl/programs/collision_box_program.hpp> @@ -98,7 +98,7 @@ public: optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; } text; std::unique_ptr<SymbolSizeBinder> iconSizeBinder; @@ -115,7 +115,7 @@ public: optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer; optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; } icon; struct CollisionBuffer { @@ -129,12 +129,12 @@ public: struct CollisionBoxBuffer : public CollisionBuffer { gfx::IndexVector<gfx::Lines> lines; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; } collisionBox; struct CollisionCircleBuffer : public CollisionBuffer { gfx::IndexVector<gfx::Triangles> triangles; - optional<gl::IndexBuffer> indexBuffer; + optional<gfx::IndexBuffer> indexBuffer; } collisionCircle; uint32_t bucketInstanceId = 0; |