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authorJohn Firebaugh <john.firebaugh@gmail.com>2017-04-21 14:52:19 -0700
committerJohn Firebaugh <john.firebaugh@gmail.com>2017-04-24 15:52:28 -0700
commit5dd98df50ba1210b1eef0d8d6655713a725f2995 (patch)
treeb289bb3cbad5d1c3076816f4891a057d6089fc93 /include/mbgl/style
parent6f708ac5458fe332e25ca398431928b7ff5ba404 (diff)
downloadqtlocation-mapboxgl-5dd98df50ba1210b1eef0d8d6655713a725f2995.tar.gz
[all] Rationalize style::Image
A style has a collection of images, just as it has collections of sources and layers. * Name things appropriately * Use std::unique_ptr
Diffstat (limited to 'include/mbgl/style')
-rw-r--r--include/mbgl/style/image.hpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/include/mbgl/style/image.hpp b/include/mbgl/style/image.hpp
new file mode 100644
index 0000000000..499377467e
--- /dev/null
+++ b/include/mbgl/style/image.hpp
@@ -0,0 +1,25 @@
+#pragma once
+
+#include <mbgl/util/image.hpp>
+
+namespace mbgl {
+namespace style {
+
+class Image {
+public:
+ Image(PremultipliedImage&&, float pixelRatio, bool sdf = false);
+
+ PremultipliedImage image;
+
+ // Pixel ratio of the sprite image.
+ const float pixelRatio;
+
+ // Whether this image should be interpreted as a signed distance field icon.
+ const bool sdf;
+
+ float getWidth() const { return image.size.width / pixelRatio; }
+ float getHeight() const { return image.size.height / pixelRatio; }
+};
+
+} // namespace style
+} // namespace mbgl