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author | Konstantin Käfer <mail@kkaefer.com> | 2014-07-29 18:27:59 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-07-29 18:27:59 +0200 |
commit | fa3a41136ca6345f34b53a1f211926cc1bd8649c (patch) | |
tree | 457f0d528b02356e310f9d3a3f1f1859cc63dd8d /include/mbgl/renderer | |
parent | 270c24a9a8c8a02e62132cd4cb7b8aac2c1e6de5 (diff) | |
download | qtlocation-mapboxgl-fa3a41136ca6345f34b53a1f211926cc1bd8649c.tar.gz |
merge text and icon buckets/styles
(we're not yet placing together!)
Diffstat (limited to 'include/mbgl/renderer')
-rw-r--r-- | include/mbgl/renderer/icon_bucket.hpp | 53 | ||||
-rw-r--r-- | include/mbgl/renderer/painter.hpp | 8 | ||||
-rw-r--r-- | include/mbgl/renderer/symbol_bucket.hpp | 82 | ||||
-rw-r--r-- | include/mbgl/renderer/text_bucket.hpp | 61 |
4 files changed, 85 insertions, 119 deletions
diff --git a/include/mbgl/renderer/icon_bucket.hpp b/include/mbgl/renderer/icon_bucket.hpp deleted file mode 100644 index e3b311332d..0000000000 --- a/include/mbgl/renderer/icon_bucket.hpp +++ /dev/null @@ -1,53 +0,0 @@ -#ifndef MBGL_RENDERER_ICONBUCKET -#define MBGL_RENDERER_ICONBUCKET - -#include <mbgl/renderer/bucket.hpp> -#include <mbgl/geometry/elements_buffer.hpp> -#include <mbgl/geometry/icon_buffer.hpp> -#include <mbgl/style/style_bucket.hpp> - -#include <vector> -#include <memory> - -#ifndef BUFFER_OFFSET -#define BUFFER_OFFSET(i) ((char *)nullptr + (i)) -#endif - -namespace mbgl { - -class Style; -class IconVertexBuffer; -class BucketDescription; -class IconShader; -class DotShader; -class SpriteAtlas; -class VectorTileFeature; - -class IconBucket : public Bucket { -public: - IconBucket(IconVertexBuffer& vertexBuffer, - const StyleBucketIcon& properties); - - virtual void render(Painter& painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); - virtual bool hasData() const; - - void addFeature(const VectorTileFeature &feature, SpriteAtlas &sprite_atlas); - - void drawIcons(IconShader& shader); - void drawIcons(DotShader& shader); - -public: - const StyleBucketIcon &properties; - -private: - - IconVertexBuffer& vertexBuffer; - VertexArrayObject array; - - const size_t vertex_start; - size_t vertex_end = 0; -}; - -} - -#endif diff --git a/include/mbgl/renderer/painter.hpp b/include/mbgl/renderer/painter.hpp index dedb4dc120..b4023de167 100644 --- a/include/mbgl/renderer/painter.hpp +++ b/include/mbgl/renderer/painter.hpp @@ -38,8 +38,7 @@ class StyleSource; class FillBucket; class LineBucket; -class IconBucket; -class TextBucket; +class SymbolBucket; class RasterBucket; struct FillProperties; @@ -83,8 +82,7 @@ public: void renderFill(FillBucket& bucket, const FillProperties& properties, const Tile::ID& id, const mat4 &mat); void renderFill(FillBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); void renderLine(LineBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); - void renderIcon(IconBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); - void renderText(TextBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); + void renderSymbol(SymbolBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); void renderRaster(RasterBucket& bucket, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID& id); void preparePrerender(PrerenderedTexture &texture); @@ -119,7 +117,7 @@ public: bool needsAnimation() const; private: void setupShaders(); - const mat4 &translatedMatrix(const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor = TranslateAnchorType::Default); + const mat4 &translatedMatrix(const std::array<float, 2> &translation, const Tile::ID &id, TranslateAnchorType anchor = TranslateAnchorType::Map); void prepareTile(const Tile& tile); diff --git a/include/mbgl/renderer/symbol_bucket.hpp b/include/mbgl/renderer/symbol_bucket.hpp new file mode 100644 index 0000000000..a073856d2b --- /dev/null +++ b/include/mbgl/renderer/symbol_bucket.hpp @@ -0,0 +1,82 @@ +#ifndef MBGL_RENDERER_SYMBOLBUCKET +#define MBGL_RENDERER_SYMBOLBUCKET + +#include "bucket.hpp" +#include <mbgl/geometry/vao.hpp> +#include <mbgl/geometry/elements_buffer.hpp> +#include <mbgl/map/vector_tile.hpp> +#include <mbgl/text/types.hpp> +#include <mbgl/text/glyph.hpp> +#include <mbgl/style/style_bucket.hpp> + +#include <memory> +#include <map> +#include <vector> + +namespace mbgl { + +class Style; +class TextVertexBuffer; +class IconVertexBuffer; +class TriangleElementsBuffer; +class TextShader; +class IconShader; +class DotShader; +class Placement; +class SpriteAtlas; +class GlyphAtlas; +class GlyphStore; +class FontStack; + +class SymbolBucket : public Bucket { + typedef ElementGroup triangle_group_type; + +public: + SymbolBucket( + TextVertexBuffer &textVertexBuffer, + IconVertexBuffer& iconVertexBuffer, + TriangleElementsBuffer &triangleElementsBuffer, + const StyleBucketSymbol &properties, Placement &placement); + + virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id); + virtual bool hasData() const; + virtual bool hasTextData() const; + virtual bool hasIconData() const; + + void addFeatures(const VectorTileLayer &layer, const FilterExpression &filter, + const Tile::ID &id, SpriteAtlas &spriteAtlas, GlyphAtlas &glyphAtlas, + GlyphStore &glyphStore); + + void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, PlacementRange placementRange, + float zoom); + + + void drawGlyphs(TextShader &shader); + void drawIcons(IconShader& shader); + void drawIcons(DotShader& shader); + +private: + void addGlyph(uint64_t tileid, const std::string stackname, const std::u32string &string, + const FontStack &fontStack, GlyphAtlas &glyphAtlas, GlyphPositions &face); + void addFeature(const pbf &geom_pbf, const GlyphPositions &face, const Shaping &shaping); + +public: + const StyleBucketSymbol &properties; + +private: + TextVertexBuffer& textVertexBuffer; + IconVertexBuffer& iconVertexBuffer; + TriangleElementsBuffer& triangleElementsBuffer; + Placement &placement; + + const size_t text_vertex_start; + const size_t icon_vertex_start; + const size_t triangle_elements_start; + size_t icon_vertex_end = 0; + VertexArrayObject array; + + std::vector<triangle_group_type> triangleGroups; +}; +} + +#endif diff --git a/include/mbgl/renderer/text_bucket.hpp b/include/mbgl/renderer/text_bucket.hpp deleted file mode 100644 index cb4b8f2cda..0000000000 --- a/include/mbgl/renderer/text_bucket.hpp +++ /dev/null @@ -1,61 +0,0 @@ -#ifndef MBGL_RENDERER_TEXTBUCKET -#define MBGL_RENDERER_TEXTBUCKET - -#include "bucket.hpp" -#include <mbgl/geometry/vao.hpp> -#include <mbgl/geometry/elements_buffer.hpp> -#include <mbgl/map/vector_tile.hpp> -#include <mbgl/text/types.hpp> -#include <mbgl/text/glyph.hpp> -#include <mbgl/style/style_bucket.hpp> - -#include <memory> -#include <map> -#include <vector> - -namespace mbgl { - -class Style; -class TextVertexBuffer; -class TriangleElementsBuffer; -class TextShader; -class Placement; -struct pbf; - -class TextBucket : public Bucket { - typedef ElementGroup triangle_group_type; - -public: - TextBucket( - TextVertexBuffer &vertexBuffer, - TriangleElementsBuffer &triangleElementsBuffer, - const StyleBucketText &properties, Placement &placement); - - virtual void render(Painter &painter, std::shared_ptr<StyleLayer> layer_desc, const Tile::ID &id); - virtual bool hasData() const; - - void addGlyphs(const PlacedGlyphs &glyphs, float placementZoom, - PlacementRange placementRange, float zoom); - - void addFeature(const pbf &geometry, - const GlyphPositions &face, - const Shaping &shaping); - - void drawGlyphs(TextShader &shader); - -public: - const StyleBucketText &properties; - -private: - TextVertexBuffer& vertexBuffer; - TriangleElementsBuffer& triangleElementsBuffer; - Placement &placement; - - const size_t vertex_start; - const size_t triangle_elements_start; - - std::vector<triangle_group_type> triangleGroups; -}; -} - -#endif |