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author | Konstantin Käfer <mail@kkaefer.com> | 2014-08-27 12:08:21 +0200 |
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committer | Konstantin Käfer <mail@kkaefer.com> | 2014-08-27 12:08:21 +0200 |
commit | c3cb4582250fc9f6bc125cfa11729a502b7d7a04 (patch) | |
tree | 5e14e4559629a58c14d160fdf8dd57e454016e36 /include/mbgl/geometry | |
parent | 67629d7f869e603517bd7c97c2fb8ff21dd57bc6 (diff) | |
download | qtlocation-mapboxgl-c3cb4582250fc9f6bc125cfa11729a502b7d7a04.tar.gz |
make ElementGroup and VertexArrayObject movable to avoid using unique_ptrs
Diffstat (limited to 'include/mbgl/geometry')
-rw-r--r-- | include/mbgl/geometry/elements_buffer.hpp | 5 | ||||
-rw-r--r-- | include/mbgl/geometry/vao.hpp | 10 |
2 files changed, 15 insertions, 0 deletions
diff --git a/include/mbgl/geometry/elements_buffer.hpp b/include/mbgl/geometry/elements_buffer.hpp index 44b5c71dd2..56080e29fe 100644 --- a/include/mbgl/geometry/elements_buffer.hpp +++ b/include/mbgl/geometry/elements_buffer.hpp @@ -20,6 +20,11 @@ struct ElementGroup : public util::noncopyable { : vertex_length(vertex_length), elements_length(elements_length) { } + + ElementGroup(ElementGroup &&rhs) noexcept + : array(std::move(rhs.array)), + vertex_length(rhs.vertex_length), + elements_length(rhs.elements_length) {}; }; class TriangleElementsBuffer : public Buffer< diff --git a/include/mbgl/geometry/vao.hpp b/include/mbgl/geometry/vao.hpp index 3d32ed28a8..bb1f571fff 100644 --- a/include/mbgl/geometry/vao.hpp +++ b/include/mbgl/geometry/vao.hpp @@ -12,6 +12,16 @@ namespace mbgl { #if GL_ARB_vertex_array_object class VertexArrayObject : public util::noncopyable { public: + inline VertexArrayObject() {}; + + inline VertexArrayObject(VertexArrayObject &&rhs) noexcept + : vao(rhs.vao), + bound_shader(rhs.bound_shader), + bound_shader_name(rhs.bound_shader_name), + bound_vertex_buffer(rhs.bound_vertex_buffer), + bound_elements_buffer(rhs.bound_elements_buffer), + bound_offset(rhs.bound_offset) {}; + template <typename Shader, typename VertexBuffer> inline void bind(Shader& shader, VertexBuffer &vertexBuffer, char *offset) { bindVertexArrayObject(); |