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author | John Firebaugh <john.firebaugh@gmail.com> | 2018-04-29 16:08:16 -0700 |
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committer | John Firebaugh <john.firebaugh@gmail.com> | 2018-05-04 07:19:36 -0700 |
commit | e423ef5609cd738c07180d11744d4a45ffb3f82f (patch) | |
tree | 33c1da1b953206769c1fdb2c73ead51c32772070 /cmake/loop-uv.cmake | |
parent | 27b21363e62c105db0b040b4c5a5ef31170ebd30 (diff) | |
download | qtlocation-mapboxgl-e423ef5609cd738c07180d11744d4a45ffb3f82f.tar.gz |
[linux] Don't compile linux mbgl-loop-uv against node headers
Previously, `target_include_directories(mbgl-loop-uv PUBLIC ${NODEJS_INCLUDE_DIRS})` always applied. Compiles were working by accident because node is always installed in CI. Instead, split and inline loop-uv.cmake contents: linux uses `target_add_mason_package(mbgl-loop-uv PUBLIC libuv)`, node uses `target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})`.
Diffstat (limited to 'cmake/loop-uv.cmake')
-rw-r--r-- | cmake/loop-uv.cmake | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/cmake/loop-uv.cmake b/cmake/loop-uv.cmake deleted file mode 100644 index f4e7ced00e..0000000000 --- a/cmake/loop-uv.cmake +++ /dev/null @@ -1,18 +0,0 @@ -add_library(mbgl-loop-uv STATIC - platform/default/async_task.cpp - platform/default/run_loop.cpp - platform/default/timer.cpp -) - -target_include_directories(mbgl-loop-uv - PRIVATE include - PRIVATE src -) - -target_link_libraries(mbgl-loop-uv - PRIVATE mbgl-core -) - -create_source_groups(mbgl-loop-uv) - -xcode_create_scheme(TARGET mbgl-loop-uv)
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