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authorMinh Nguyễn <>2016-01-20 00:08:51 -0800
committerMinh Nguyễn <>2016-01-20 11:02:31 -0800
commit460b21e32475a04aa90b0cbfda70561049a2beca (patch)
treea6b154d6ec139db907f63e638f0ff5fb70f874ff /
parentbd4611107ddfe0068afb8f6611deb6cec78c6f73 (diff)
[ios] z14 initially in user tracking mode
When entering user tracking mode from a low zoom level, zoom in to z14 regardless of the location’s horizontal accuracy.
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@@ -49,6 +49,7 @@ Known issues:
- MGLMapView properties like `centerCoordinate` and `camera` now offset the center to account for any translucent top or bottom bar. As a result, when user tracking is enabled and the map view is an immediate child of a view controller, the user dot is centered in the unobscured portion of the map view. To override this offset, modify the `contentInset` property; you may also need to set the containing view controller’s `automaticallyAdjustsScrollViewInsets` property to `NO`. ([#3583](
- In user tracking mode, the user dot stays in a fixed position within MGLMapView while the map pans smoothly. A new property, `userLocationVerticalAlignment`, determines the user dot’s fixed position. ([#3589](
- Zooming and rotation gestures no longer disable user tracking mode. ([#3589](
+- User tracking mode starts out at a lower zoom level by default. ([#3589](
- Fixed an issue with small map views not properly fitting annotations within bounds. (#[3407](
- When the user rotates the map to within 7° of true north, the map view now snaps to true north. ([#3403](
- The map view’s background can now be transparent or translucent, as long as the style’s background layer is transparent or translucent and `MGLMapView.opaque` is set to `NO`. ([#3096](